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https://github.com/HarbourMasters/Starship
synced 2026-09-06 19:50:56 -04:00
Comptool support for byteswapped ROMs (#249)
* comptool update * further updates * lodgenet * comptool and main split * one last thing
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@@ -756,7 +756,7 @@ void HUD_DrawLevelClearScreen(void) {
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f32 x;
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f32 y;
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if ((gPlayState != PLAY_PAUSE) && (gLevelClearScreenTimer)) {
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if ((gPlayState != PLAY_PAUSE) && (gLevelClearScreenTimer != 0)) {
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gLevelClearScreenTimer--;
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}
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@@ -1057,7 +1057,7 @@ void HUD_DrawLevelClearStatusScreen(void) {
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D_801617C0[0] = 0;
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}
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if ((gPlayState != PLAY_PAUSE) && (gShowLevelClearStatusScreen == 1) && (!D_801617E8[0])) {
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if ((gPlayState != PLAY_PAUSE) && (gShowLevelClearStatusScreen == 1) && (D_801617E8[0] == 0)) {
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switch (D_801617C0[0]) {
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case 0:
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D_801617C0[5] = gHitCount;
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@@ -1415,7 +1415,7 @@ void func_hud_80088970(void) {
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player = &gPlayer[gPlayerNum];
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if ((gPlayState == PLAY_PAUSE) && !gLevelStartStatusScreenTimer && !gVersusMode) {
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if ((gPlayState == PLAY_PAUSE) && (gLevelStartStatusScreenTimer == 0) && !gVersusMode) {
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switch (D_80161810[0]) {
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case 0:
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D_80161838[0] = 0;
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@@ -2014,7 +2014,7 @@ s32 func_hud_8008A4DC(void) {
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return 0;
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}
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if (gLevelStartStatusScreenTimer) {
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if (gLevelStartStatusScreenTimer != 0) {
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D_800D1E10 = 60.0f;
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} else {
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Math_SmoothStepToF(&D_800D1E10, 0.0f, 0.3f, 10.0f, 0.1f);
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@@ -2478,7 +2478,7 @@ s32 func_hud_8008B774(void) {
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switch (i) {
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case 0:
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if (gPlayer[0].radioDamageTimer) {
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if (gPlayer[0].radioDamageTimer != 0) {
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ret = 1;
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}
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break;
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