diff --git a/src/audio/audio_heap.c b/src/audio/audio_heap.c index 8229d1df..cef96852 100644 --- a/src/audio/audio_heap.c +++ b/src/audio/audio_heap.c @@ -656,11 +656,6 @@ void AudioHeap_Init(void) { gNumNotes = spec->numNotes; D_8014C1B0 = spec->unk_14; - // STARTODO: The game was originally designed to use either 1 or 2 buffers depending on the scenario - // Using 1 buffer has caused issues, so we hardcoded it to 2. - // To prevent sequences from going too fast, we added a * 2 here. - // This is not an optimal fix but it works. We may wish to find something better in the future. - // gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors); gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors); gAudioBufferParams.numBuffers = spec->numBuffers;