From 1e118acaf7fa5591e2a6526d2edb64c80adc83c2 Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Sat, 16 Nov 2024 04:32:31 -0300 Subject: [PATCH] remove comment --- src/audio/audio_heap.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/audio/audio_heap.c b/src/audio/audio_heap.c index 8229d1df..cef96852 100644 --- a/src/audio/audio_heap.c +++ b/src/audio/audio_heap.c @@ -656,11 +656,6 @@ void AudioHeap_Init(void) { gNumNotes = spec->numNotes; D_8014C1B0 = spec->unk_14; - // STARTODO: The game was originally designed to use either 1 or 2 buffers depending on the scenario - // Using 1 buffer has caused issues, so we hardcoded it to 2. - // To prevent sequences from going too fast, we added a * 2 here. - // This is not an optimal fix but it works. We may wish to find something better in the future. - // gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors); gMaxTempo = (u16) ((gAudioBufferParams.ticksPerUpdate * 2880000.0f / gSeqTicksPerBeat) / gMaxTempoTvTypeFactors); gAudioBufferParams.numBuffers = spec->numBuffers;