Added frame interpolation markers

This commit is contained in:
KiritoDv
2024-10-17 09:53:40 -06:00
parent cd288a4c5b
commit 2cfbe01e50
13 changed files with 120 additions and 59 deletions
+1
View File
@@ -1504,6 +1504,7 @@ void PlayerShot_DrawShot(PlayerShot* shot) {
void PlayerShot_Draw(PlayerShot* shot) {
FrameInterpolation_RecordOpenChild(shot, 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
switch (shot->obj.status) {
case SHOT_ACTIVE:
PlayerShot_DrawShot(shot);
+6
View File
@@ -258,6 +258,7 @@ void Background_DrawStarfield(void) {
if ((vx >= STAR_MARGIN) && (vx < currentScreenWidth - STAR_MARGIN) && (vy >= STAR_MARGIN) &&
(vy < currentScreenHeight - STAR_MARGIN)) {
FrameInterpolation_RecordOpenChild("Starfield", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
// Translate to (vx, vy) in ortho coordinates
Matrix_Push(&gGfxMatrix);
@@ -368,6 +369,7 @@ void Background_DrawPartialStarfield(s32 yMin, s32 yMax) { // Stars that are in
if ((vx >= 0) && (vx < currentScreenWidth) && (yMin < vy) && (vy < yMax)) {
// Tag the transform. Assuming TAG_STARFIELD is a defined base tag value
FrameInterpolation_RecordOpenChild("SmallStarfield", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
// Translate to (vx, vy) in ortho coordinates
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, vx - (currentScreenWidth / 2.0f), -(vy - (currentScreenHeight / 2.0f)), 0.0f,
@@ -460,6 +462,7 @@ void Background_DrawBackdrop(void) {
// Render the textures across the screen (left to right)
for (int i = 0; i < 6; i++) {
FrameInterpolation_RecordOpenChild("Backdrop", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
switch (gCurrentLevel) {
case LEVEL_VERSUS:
@@ -510,6 +513,7 @@ void Background_DrawBackdrop(void) {
// Render the textures across a wider range to cover the screen
for (int i = 0; i < 10; i++) {
FrameInterpolation_RecordOpenChild("Backdrop", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
switch ((s32) gCurrentLevel) {
case LEVEL_CORNERIA:
@@ -533,6 +537,7 @@ void Background_DrawBackdrop(void) {
case LEVEL_VENOM_ANDROSS: // WIP
if (gDrawBackdrop != 6) {
FrameInterpolation_RecordOpenChild("Backdrop", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if ((gDrawBackdrop == 2) || (gDrawBackdrop == 7)) {
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, -4000.0f, -7000.0f, MTXF_APPLY);
@@ -630,6 +635,7 @@ void Background_DrawBackdrop(void) {
// Render the textures across the screen (left to right)
for (int i = 0; i < 5; i++) {
FrameInterpolation_RecordOpenChild("Backdrop", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
gSPDisplayList(gMasterDisp++, D_AQ_601AFF0);
} else {
+7 -2
View File
@@ -712,6 +712,7 @@ void Display_Reticle(Player* player) {
(gGameState == GSTATE_MENU))) {
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Reticle", i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
translate = &D_display_801613E0[i];
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY);
@@ -1507,6 +1508,7 @@ void Display_ActorMarks(void) {
for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) {
if (gTeamArrowsViewPos[i].z < 0.0f) {
FrameInterpolation_RecordOpenChild(&gTeamArrowsViewPos[i], i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
var_fs0 = (VEC3F_MAG(&gTeamArrowsViewPos[i])) * 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
@@ -1552,6 +1554,7 @@ void Display_LockOnIndicator(void) {
var_fs0 = VEC3F_MAG(&gLockOnTargetViewPos[i]);
if (var_fs0 < 20000.0f) {
FrameInterpolation_RecordOpenChild("LcckOnIndicator", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
var_fs0 *= 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
@@ -1751,10 +1754,9 @@ void Display_Update(void) {
Background_DrawStarfield();
}
FrameInterpolation_RecordOpenChild("Backdrop", 0);
Background_DrawBackdrop();
FrameInterpolation_RecordCloseChild();
FrameInterpolation_RecordOpenChild("Sun", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawSun();
FrameInterpolation_RecordCloseChild();
Matrix_Push(&gGfxMatrix);
@@ -1773,6 +1775,7 @@ void Display_Update(void) {
} else if (gGroundSurface != SURFACE_WATER) {
D_bg_8015F964 = false;
FrameInterpolation_RecordOpenChild("Ground", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
FrameInterpolation_RecordCloseChild();
}
@@ -1839,6 +1842,7 @@ void Display_Update(void) {
D_bg_8015F964 = true;
Effect_Draw(1);
FrameInterpolation_RecordOpenChild("Ground", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
FrameInterpolation_RecordCloseChild();
}
@@ -1855,6 +1859,7 @@ void Display_Update(void) {
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
if (sPlayersVisible[i]) {
FrameInterpolation_RecordOpenChild(player, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Display_PlayerShadow_Update(player);
Display_PlayerFeatures(player);
Display_ArwingWingTrail_Update(player);
+14 -3
View File
@@ -828,6 +828,7 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) {
if (((gGameFrameCount & 0x18) != 0) && (this->state == 0)) {
FrameInterpolation_RecordOpenChild(this, 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
@@ -840,6 +841,7 @@ void ItemCheckpoint_Draw(ItemCheckpoint* this) {
FrameInterpolation_RecordCloseChild();
}
FrameInterpolation_RecordOpenChild(this, 1);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN);
@@ -1705,6 +1707,7 @@ void Object_DrawAll(s32 arg0) {
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
FrameInterpolation_RecordOpenChild(scenery360, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if ((scenery360->obj.status == OBJ_ACTIVE) && (scenery360->obj.id != OBJ_SCENERY_LEVEL_OBJECTS)) {
if (gCurrentLevel == LEVEL_BOLSE) {
spAC.x = scenery360->sfxSource[0];
@@ -1723,15 +1726,16 @@ void Object_DrawAll(s32 arg0) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
if (scenery->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(scenery, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (arg0 > 0) {
Display_SetSecondLight(&scenery->obj.pos);
}
Matrix_Push(&gGfxMatrix);
FrameInterpolation_RecordOpenChild(scenery, i);
Scenery_Draw(scenery, arg0);
FrameInterpolation_RecordCloseChild();
Matrix_Pop(&gGfxMatrix);
Object_UpdateSfxSource(scenery->sfxSource);
FrameInterpolation_RecordCloseChild();
}
}
}
@@ -1739,6 +1743,7 @@ void Object_DrawAll(s32 arg0) {
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id != OBJ_BOSS_BO_BASE_SHIELD)) {
FrameInterpolation_RecordOpenChild(boss, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if ((boss->timer_05C % 2) == 0) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
} else {
@@ -1764,6 +1769,7 @@ void Object_DrawAll(s32 arg0) {
for (i = 0, sprite = gSprites; i < ARRAY_COUNT(gSprites); i++, sprite++) {
if ((sprite->obj.status >= OBJ_ACTIVE) && func_enmy_80060FE4(&sprite->obj.pos, -12000.0f)) {
FrameInterpolation_RecordOpenChild(sprite, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Matrix_Push(&gGfxMatrix);
if ((sprite->obj.id == OBJ_SPRITE_CO_RUIN1) || (sprite->obj.id == OBJ_SPRITE_CO_RUIN2)) {
@@ -1781,6 +1787,7 @@ void Object_DrawAll(s32 arg0) {
for (i = 0, actor = &gActors[0]; i < ARRAY_COUNT(gActors); i++, actor++) {
if (actor->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(actor, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if ((actor->timer_0C6 % 2) == 0) {
if (gCurrentLevel == LEVEL_UNK_15) {
RCP_SetupDL_23();
@@ -1829,7 +1836,7 @@ void Object_DrawAll(s32 arg0) {
}
break;
}
FrameInterpolation_RecordCloseChild();
FrameInterpolation_RecordCloseChild();
}
}
@@ -1841,6 +1848,7 @@ void Object_DrawAll(s32 arg0) {
for (i = 0, item = &gItems[0]; i < ARRAY_COUNT(gItems); i++, item++) {
if (item->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(item, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
Object_SetCullDirection(arg0);
@@ -1864,6 +1872,7 @@ void Effect_DrawAll(s32 arg0) {
for (i = 0, effect = &gEffects[0]; i < ARRAY_COUNT(gEffects); i++, effect++) {
if (effect->obj.status >= OBJ_ACTIVE) {
FrameInterpolation_RecordOpenChild(effect, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (effect->info.unk_14 == 1) {
effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw);
effect->obj.rot.x = RAD_TO_DEG(gPlayer[gPlayerNum].camPitch);
@@ -1891,6 +1900,7 @@ void Effect_DrawAll(s32 arg0) {
for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) {
if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_BO_BASE_SHIELD)) {
FrameInterpolation_RecordOpenChild(boss, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if ((boss->timer_05C % 2) == 0) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
} else {
@@ -1962,6 +1972,7 @@ void TexturedLine_Draw(void) {
for (i = 0; i < ARRAY_COUNT(gTexturedLines); i++) {
TexturedLine* texLine = &gTexturedLines[i];
FrameInterpolation_RecordOpenChild(texLine, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
if (gTexturedLines[i].mode != 0) {
Matrix_Push(&gGfxMatrix);
+1
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@@ -140,6 +140,7 @@ void BonusText_DrawAll(void) {
for (i = 0, bonus = gBonusText; i < ARRAY_COUNT(gBonusText); i++, bonus++) {
if (bonus->hits != 0) {
FrameInterpolation_RecordOpenChild(bonus, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Matrix_Push(&gGfxMatrix);
BonusText_Draw(bonus);
Matrix_Pop(&gGfxMatrix);
+1 -1
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@@ -31,7 +31,7 @@ void Lib_Texture_Scroll(u16* texture, s32 width, s32 height, u8 mode) {
u16 tempPxl;
s32 u;
s32 v;
// return;
return;
// LTodo: [HD-Textures] This is broken
switch (mode) {