From 2fb8eeda10d34120d6ab78dd53bede6b463b36cb Mon Sep 17 00:00:00 2001 From: Parker Smith Date: Wed, 9 Apr 2025 23:39:03 -0400 Subject: [PATCH] Change reset shortcut, handle shortcut --- src/port/Engine.cpp | 4 ++++ src/port/ui/ImguiUI.cpp | 8 +------- 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 4a370d29..de023957 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -326,6 +326,10 @@ void GameEngine::StartFrame() const { CVarSetInteger("gEnhancements.Mods.AlternateAssets", !CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0)); break; } + case KbScancode::LUS_KB_F4: { + gNextGameState = GSTATE_BOOT; + break; + } default: break; } diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index dd062788..1748523a 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -423,13 +423,7 @@ void DrawMenuBarIcon() { void DrawGameMenu() { if (UIWidgets::BeginMenu("Starship")) { - if (UIWidgets::MenuItem("Reset", -#ifdef __APPLE__ - "Command-R" -#else - "Ctrl+R" -#endif - )) { + if (UIWidgets::MenuItem("Reset", "F4")) { gNextGameState = GSTATE_BOOT; } #if !defined(__SWITCH__) && !defined(__WIIU__)