mirror of
https://github.com/HarbourMasters/Starship
synced 2026-07-11 15:44:52 -04:00
fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)
* first few functions * funcs so far - messy * only large funcs left * func_DF4260_8018F880 and func_DF4260_80191160 * func_DF4260_8018C19C * func_DF4260_8018F880 player * build post merge * first cleanup pass * add work buffers to Object_2F4 * halfway through data import * finish data import * cleanup and add non_matching * bss complete * actor rename * post merge cleanup * file rename * arg rename * other object variables rename * hex cleanup for func_DF4260_80189058 * format * revert note_data * suggestions * format suggestions
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@@ -86,6 +86,7 @@ D_800D8594 = 0x800D8594; // force_migration:True
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D_800C93EC = 0x800C93EC; // force_migration:True
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D_DF4260_8019B1EC = 0x8019B1EC; // force_migration:True segment:ovl_DF4260
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D_DF4260_8019B6D8 = 0x8019B6D8; // size:0x110 segment:ovl_DF4260
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D_E16C50_801C171C = 0x801C171C; // force_migration:True segment:ovl_E16C50
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D_E16C50_801C1728 = 0x801C1728; // force_migration:True segment:ovl_E16C50
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D_E16C50_801C1730 = 0x801C1730; // force_migration:True segment:ovl_E16C50
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@@ -201,8 +201,8 @@ func_8005D1F0 = 0x8005D1F0;
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func_8005D3CC = 0x8005D3CC;
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Object_80_Draw = 0x8005D654;
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Object_4C_Draw = 0x8005D8B8;
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Object_2F4_Draw2 = 0x8005D954;
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Object_2F4_Draw1 = 0x8005DBC0;
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Actor_Draw2 = 0x8005D954;
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Actor_Draw1 = 0x8005DBC0;
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Boss_Draw = 0x8005E1B8;
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Effect_Draw1 = 0x8005E454;
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Effect_Draw2 = 0x8005E538;
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@@ -231,13 +231,13 @@ func_80061148 = 0x80061148;
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Object_SetInfo = 0x800612B8;
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Object_80_Initialize = 0x80061364;
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Object_4C_Initialize = 0x80061394;
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Object_2F4_Initialize = 0x800613C4;
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Actor_Initialize = 0x800613C4;
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Boss_Initialize = 0x80061404;
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Item_Initialize = 0x80061444;
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Effect_Initialize = 0x80061474;
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Object_80_Load = 0x800614B4;
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Object_4C_Load = 0x800615A0;
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Object_2F4_Load = 0x8006168C;
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Actor_Load = 0x8006168C;
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Boss_Load = 0x80061778;
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Item_Load = 0x80061864;
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func_80061958 = 0x80061958;
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@@ -309,7 +309,7 @@ func_800696F8 = 0x800696F8;
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func_80069858 = 0x80069858;
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func_80069924 = 0x80069924;
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func_80069A10 = 0x80069A10;
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Object_2F4_Update = 0x80069AAC;
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Actor_Update = 0x80069AAC;
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Boss_Update = 0x80069CBC;
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Object_80_Update = 0x80069DF4;
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Object_4C_Update = 0x80069E88;
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@@ -385,7 +385,7 @@ gLaserStrength = 0x80161AA8;//size:0x10
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D_80161AB8 = 0x80161AB8;
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gObjects80 = 0x80161B00; //size:0x1900
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gObjects4C = 0x80163400; //size:0xBE0
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gObjects2F4 = 0x80163FE0; //size:0xB130
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gActors = 0x80163FE0; //size:0xB130
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gBosses = 0x8016F110; //size:0x1020
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gEffects = 0x80170130; //size:0x36B0
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gItems = 0x801737E0; //size:0x870
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