mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-16 15:10:09 -04:00
format (#124)
This commit is contained in:
@@ -0,0 +1,6 @@
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#include "global.h"
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u8 D_800D3180[30] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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UNK_TYPE D_800D31A0[4] = { 0 };
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+63
-56
@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering2.h"
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#include "global.h"
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#include "fox_map.h"
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@@ -14,59 +15,15 @@ u8 D_800D2F6C[20] = {
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PLANET_CORNERIA, PLANET_MACBETH, PLANET_TITANIA, PLANET_AQUAS, PLANET_FORTUNA,
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PLANET_METEO, PLANET_KATINA, PLANET_BOLSE, PLANET_SECTOR_Z, SAVE_SLOT_VENOM_2,
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};
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Vec3f D_800D2F80 = { -65.0f, -22.0f, -65.0f };
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Vec3f D_800D2F8C = { 65.0f, -22.0f, -65.0f };
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EnvSettings* D_800D2F98[21] = {
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&D_6037160, &D_ENV_6026C80, &D_602A120, &D_6023F20, &D_6028760, &D_602E4B0, &D_6007E30,
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&D_601F1F0, &D_60266D0, &D_C035110, &D_6006A60, &D_6030E30_Env, &D_6005000, &D_602E540,
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&D_600EA90, NULL, &D_6011000, &D_600FF30_Env, &D_6006E70, &D_6014D50, &D_302DD70,
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};
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f32 D_800D2FEC[5] = {
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0.0f, 0.5f, -0.5f, 0.5f, -0.5f,
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};
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s32 D_800D3000[4][4] = {
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{ 20, 40, 0, 0 },
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{ 20, 20, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 80, 120, 0, 0 },
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};
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Vec3f D_800D3040[6] = {
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{ 0.0f, -20.0f, 0.0f }, { -17.5f, -17.5f, 0.0f }, { -17.5f, 17.5f, 0.0f },
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{ 0.0f, 20.0f, 0.0f }, { 17.5f, 17.5f, 0.0f }, { 17.5f, -17.5f, 0.0f },
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};
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Vec3f D_800D3088[4] = {
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{ 0.0f, -20.0f, 0.0f },
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{ 0.0f, 20.0f, 0.0f },
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{ 20.0f, 0.0f, 0.0f },
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{ -20.0f, 0.0f, 0.0f },
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};
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Vec3f D_800D30B8[4] = {
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{ 0.0f, -20.0f, 0.0f },
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{ 0.0f, 20.0f, 0.0f },
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{ -20.0f, 0.0f, 0.0f },
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{ 20.0f, 0.0f, 0.0f },
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};
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Vec3f D_800D30E8 = { 0.0f, -10.0f, 0.0f };
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f32 D_800D30F4[4] = { 3.0f, 4.0f, 5.0f, 3.0f };
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f32 D_800D3104[4] = { 0.2f, 0.25f, 0.3f, 0.2f };
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f32 D_800D3114[4] = { 10000.0f, -10000.0f, 10000.0f, -10000.0f };
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f32 D_800D3124[12] = {
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10000.0f, -10000.0f, -10000.0f, 10000.0f, 500.0f, -500.0f, 500.0f, -500.0f, 500.0f, -500.0f, -500.0f, 500.0f,
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};
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f32 D_800D3154[4] = {
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45.0f,
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-135.0f,
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135.0f,
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-45.0f,
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};
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s32 D_800D3164[6] = {
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1, 1, -1, 1, -1, 1,
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};
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u8 D_800D317C = 255;
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u8 D_800D3180[30] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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UNK_TYPE D_800D31A0[4] = { 0 };
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u8 D_80161A50;
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f32 D_80161A54;
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s32 D_80161A58;
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s32 D_80161A5C;
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u16 D_Timer_80161A60;
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u16 D_80161A62;
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s32 D_80161A64;
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EnvSettings* sEnvSettings;
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extern f32 D_i3_801C4188;
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@@ -251,8 +208,8 @@ void func_800A46A0(Player* player) {
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}
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void func_800A4C40(Player* player) {
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Vec3f sp54 = D_800D2F80;
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Vec3f sp48 = D_800D2F8C;
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Vec3f sp54 = { -65.0f, -22.0f, -65.0f };
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Vec3f sp48 = { 65.0f, -22.0f, -65.0f };
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Vec3f sp3C;
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Vec3f sp30;
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@@ -493,6 +450,12 @@ void func_800A5844(void) {
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}
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}
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EnvSettings* D_800D2F98[21] = {
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&D_6037160, &D_ENV_6026C80, &D_602A120, &D_6023F20, &D_6028760, &D_602E4B0, &D_6007E30,
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&D_601F1F0, &D_60266D0, &D_C035110, &D_6006A60, &D_6030E30_Env, &D_6005000, &D_602E540,
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&D_600EA90, NULL, &D_6011000, &D_600FF30_Env, &D_6006E70, &D_6014D50, &D_302DD70,
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};
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void func_800A594C(void) {
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if (gVersusMode) {
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switch (gVersusStage) {
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@@ -949,6 +912,10 @@ void Player_ApplyDamage(Player* player, s32 direction, s32 damage) {
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}
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}
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f32 D_800D2FEC[5] = {
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0.0f, 0.5f, -0.5f, 0.5f, -0.5f,
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};
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void func_800A729C(Player* player, u32 arg1, f32 arg2, f32 arg3) {
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player->unk_21C = arg1;
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switch (arg1) {
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@@ -1466,6 +1433,29 @@ void func_800A86E4(Player* player) {
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}
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}
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s32 D_800D3000[4][4] = {
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{ 20, 40, 0, 0 },
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{ 20, 20, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 80, 120, 0, 0 },
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};
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Vec3f D_800D3040[6] = {
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{ 0.0f, -20.0f, 0.0f }, { -17.5f, -17.5f, 0.0f }, { -17.5f, 17.5f, 0.0f },
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{ 0.0f, 20.0f, 0.0f }, { 17.5f, 17.5f, 0.0f }, { 17.5f, -17.5f, 0.0f },
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};
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Vec3f D_800D3088[4] = {
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{ 0.0f, -20.0f, 0.0f },
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{ 0.0f, 20.0f, 0.0f },
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{ 20.0f, 0.0f, 0.0f },
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{ -20.0f, 0.0f, 0.0f },
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};
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Vec3f D_800D30B8[4] = {
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{ 0.0f, -20.0f, 0.0f },
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{ 0.0f, 20.0f, 0.0f },
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{ -20.0f, 0.0f, 0.0f },
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{ 20.0f, 0.0f, 0.0f },
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};
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void func_800A8804(Player* playerA, Player* playerB) {
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if (playerA->timer_498 == 0) {
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Player_ApplyDamage(playerA, 0, D_800D3000[playerA->form][playerB->form]);
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@@ -2112,7 +2102,7 @@ void func_800AA800(Player* player) {
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Vec3f spBC;
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Vec3f spB0;
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f32 spA8[2];
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Vec3f sp9C = D_800D30E8;
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Vec3f sp9C = { 0.0f, -10.0f, 0.0f };
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Vec3f* rot;
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s32 pad3;
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s32 pad4;
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@@ -3816,6 +3806,9 @@ void func_800AF928(Player* player) {
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func_800A46A0(player);
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}
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f32 D_800D30F4[4] = { 3.0f, 4.0f, 5.0f, 3.0f };
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f32 D_800D3104[4] = { 0.2f, 0.25f, 0.3f, 0.2f };
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void func_800B00C0(Player* player) {
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f32 sp2C = 0.0f;
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f32 sp28 = 0.7f;
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@@ -4022,6 +4015,14 @@ void func_800B0194(Player* player) {
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player->unk_138 = player->pos.z;
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}
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f32 D_800D3114[4] = { 10000.0f, -10000.0f, 10000.0f, -10000.0f };
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f32 D_800D3124[4] = { 10000.0f, -10000.0f, -10000.0f, 10000.0f };
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f32 D_800D3134[8] = {
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// unused? possibly two f32[4]?
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500.0f, -500.0f, 500.0f, -500.0f, 500.0f, -500.0f, -500.0f, 500.0f,
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};
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f32 D_800D3154[4] = { 45.0f, -135.0f, 135.0f, -45.0f };
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void func_800B0F50(Player* playerx) {
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s32 j;
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Vec3f* sp38;
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@@ -4876,6 +4877,10 @@ void func_800B3314(Player* player) {
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}
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}
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s32 D_800D3164[6] = {
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1, 1, -1, 1, -1, 1,
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};
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void func_800B39E0(Player* player) {
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s32 i;
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@@ -6291,6 +6296,8 @@ void func_800B832C(void) {
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func_800B79B0();
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}
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u8 D_800D317C = 255;
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void func_800B852C(ObjectId objId, Item* item) {
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u8 sp1F = (u8) RAND_FLOAT(5.0f);
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