mirror of
https://github.com/HarbourMasters/Starship
synced 2026-09-10 20:59:42 -04:00
Merge branch 'master' into otr
This commit is contained in:
+357
-364
@@ -2,126 +2,125 @@
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#define FUNCTIONS_H
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#include "sys.h"
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#include "structs.h"
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#include "sf64object.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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#include "fox_hud.h"
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// fox_360
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void func_360_8002ED60(Player*);
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void func_360_8002E3E0(Actor*);
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void func_360_8002E548(void);
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void func_360_8002E5E0(Boss*);
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void func_360_8002E604(Boss*);
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void func_360_8002E628(Boss*);
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void func_360_8002E64C(Boss*);
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void func_360_8002E670(Actor*);
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void func_360_8002E694(Actor*);
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void func_360_8002E6B8(Actor*);
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void func_360_8002E6DC(Actor*);
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bool func_360_8002E4F8(u16*, RadioCharacterId);
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void func_360_8002E700(Player*);
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void func_360_8002EE34(void);
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void func_360_8002EE64(Actor* actor);
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void func_360_8002F180(void);
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void func_360_8002F5F4(u16* msg, RadioCharacterId character);
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void func_360_8002F69C(Actor*);
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void func_360_8002FC00(Actor*);
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void func_360_8003088C(Actor*);
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void AllRange_FortunaIntro(Player*);
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void AllRange_GetStarWolfHits(Actor*);
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void AllRange_DrawCountdown(void);
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void BoBase_Update(Boss*);
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void BoBase_Draw(Boss*);
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void BoBaseShield_Update(Boss*);
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void BoBaseShield_Draw(Boss*);
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void BoShieldReactor_Update(Actor*);
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void BoShieldReactor_Draw(Actor*);
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void BoLaserCannon_Update(Actor*);
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void BoLaserCannon_Draw(Actor*);
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bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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void ActorAllRange_SetShadowData(Actor* this);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void ActorAllRange_UpdateStarWolfEvents(Actor*);
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void ActorAllRange_UpdateEnemyEvents(Actor*);
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void ActorAllRange_ApplyDamage(Actor*);
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bool func_360_80031900(Actor*);
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void ActorAllRange_Update(Actor* this);
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void ActorAllRange_Draw(Actor* actor);
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void ActorAllRange_Draw(Actor* this);
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//fox_beam
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void func_beam_80038140(PlayerShot* shot);
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void func_beam_80036318(PlayerShot* shot);
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void func_beam_80035DEC(f32 xPos, f32 yPos, f32 zPos);
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void PlayerShot_CollisionCheck(PlayerShot* shot);
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void PlayerShot_Impact(PlayerShot* shot);
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void PlayerShot_SpawnEffect351(f32 xPos, f32 yPos, f32 zPos);
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void PlayerShot_Initialize(PlayerShot*);
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void func_beam_800365E4(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void func_beam_8003D9B8(void);
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void func_beam_8003DA0C(void);
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void PlayerShot_SpawnEffect344(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void PlayerShot_UpdateAll(void);
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void PlayerShot_DrawAll(void);
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// fox_bg
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void func_bg_8003DAF0(void);
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void func_bg_8003DE68(s32, s32);
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void func_bg_8003E1E8(void);
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void func_bg_80040450(void);
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void func_bg_80040954(void);
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void func_bg_80040CDC(void);
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void func_bg_80040CE4(void);
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void func_bg_80042D38(void);
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void Background_DrawStarfield(void);
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void Background_DrawPartialStarfield(s32, s32);
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void Background_DrawBackdrop(void);
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void Background_DrawSun(void);
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void Background_DrawLensFlare(void);
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void Background_dummy_80040CDC(void);
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void Background_DrawGround(void);
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// fox_boss
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void func_boss_80042EC0(Boss* boss);
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void Boss_AwardBonus(Boss* this);
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void Boss299_Init(Boss* boss);
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void Boss299_Update(Boss* boss);
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void Boss299_Draw(Boss* boss);
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void Boss300_Init(Boss* boss);
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void Boss300_Update(Boss* boss);
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void Boss300_Draw(Boss* boss);
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void func_boss_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3);
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void Boss_SpawnDebris(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos);
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// fox_tank
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void func_tank_80043468(Player* player);
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void Player_UpdateTankCamOnRails(Player* player);
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void func_tank_800444BC(Player* player);
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void func_tank_80044868(Player*);
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void func_tank_80045130(Player*);
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void func_tank_80045678(Player*);
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void func_tank_80045E7C(Player*);
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void func_tank_80047504(Player* player);
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void Tank_UpdateOnRails(Player* player);
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void func_tank_80046358(Player*);
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// fox_demo
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void func_demo_8004D440(Player*);
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void func_demo_80048AC0(s32 teamId);
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void func_demo_80049C0C(Player*);
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void func_demo_8004A52C(Player*);
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void Cutscene_KillPlayer(Player*);
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void func_demo_80048AC0(TeamId teamId);
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void Cutscene_EnterWarpZone(Player*);
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void Cutscene_LevelStart(Player*);
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void func_demo_8004AA84(void);
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void func_demo_8004AAF4(Player*);
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void func_demo_8004C930(Player*);
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void func_demo_8004CCC0(Player*);
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void func_demo_8004D440(Player* player);
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void func_demo_8004E3D8(Player*);
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void func_demo_8004F8AC(Actor*);
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void func_demo_8004FEC0(Actor*);
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void func_demo_800515C4(void);
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void Cutscene_AllRangeMode(Player*);
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void Cutscene_LevelComplete(Player*);
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void Cutscene_UTurn(Player*);
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void Cutscene_KillPlayer(Player* player);
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void Cutscene_PlayerDown(Player*);
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void ActorCutscene_Update(Actor*);
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void ActorCutscene_Draw(Actor*);
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void Cutscene_DrawGreatFox(void);
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// fox_display
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void func_display_80053658(WingInfo*);
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void func_display_8005465C(s32);
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void func_display_80057814(Player*);
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void func_display_80057D00(void);
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void Display_ArwingWings(ArwingInfo*);
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void Display_DrawEngineGlow(EngineGlowColor);
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void Display_SetupPlayerSfxPos(Player*);
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void Display_Update(void);
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// fox_edata
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void func_edata_800594F0(Object_80*);
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void func_edata_800595D0(Object_80*);
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void func_edisplay_800596C0(void);
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void func_edata_800596B0(Actor*);
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void Ve1Wall1_Draw(Scenery*);
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void Ve1Wall2_Draw(Scenery*);
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void Object_ApplyWaterDistortion(void);
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void AndJamesTrigger_Draw(Actor*);
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// fox_edisplay
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void Graphics_SetScaleMtx(f32);
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void func_edisplay_80059850(Object_4C*);
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void Actor201_Draw(Actor*);
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void Actor202_Draw(Actor*);
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void Obj39_Draw(Object_80*);
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void func_edisplay_80059B20(Object_80*);
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void Obj42_Draw(Object_80*);
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void Actor196_Draw(Actor*);
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void func_edisplay_80059C34(Object_4C*);
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void func_edisplay_80059C40(Object_4C*);
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void func_edisplay_80059F68(Object_80*);
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void func_edisplay_80059FDC(Object_80*);
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void Actor189_Draw(Actor*);
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void func_edisplay_8005ADAC(Actor*);
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void func_edisplay_8005B1E8(Actor*, s32);
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void func_edisplay_8005B388(Actor*);
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void func_edisplay_8005B6A4(Actor*);
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void func_edisplay_8005B71C(Actor*);
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void func_edisplay_8005B7CC(Actor*);
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void func_edisplay_8005B848(Actor*);
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void func_edisplay_8005B9A4(Actor*);
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void func_edisplay_8005BA30(Actor*);
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void Sprite168_Draw(Sprite*);
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void MeteoBall_Draw(Actor*);
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void MeHopBot_Draw(Actor*);
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void MeteoTunnel_Draw(Scenery*);
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void Scenery_DrawTitaniaBones(Scenery*);
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void CoIBeam_Draw(Scenery*);
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void CoMoleMissile_Draw(CoMoleMissile*);
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void Sprite167_Draw(Sprite*);
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void FogShadow_Draw(Sprite*);
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void CoBuilding9_Draw(Scenery*);
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void CoBuilding10_Draw(Scenery*);
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void ActorDebris_Draw(Actor*);
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void Actor_DrawEngineAndContrails(Actor*);
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void Actor_DrawEngineGlow(Actor*, EngineGlowColor);
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void ActorTeamArwing_Draw(Actor*);
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void MeMolarRock_Draw(Actor*);
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void MeMeteor2_Draw(MeMeteor2*);
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void MeLaserCannon1_Draw(MeLaserCannon1*);
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void ActorMissileSeek_Draw(Actor*);
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void CoSkibot_Draw(CoSkibot*);
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void CoRadar_Draw(CoRadar*);
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void ItemCheckpoint_Draw(Item*);
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void ItemSilverRing_Draw(Item*);
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void ItemSilverStar_Draw(Item*);
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@@ -130,10 +129,10 @@ void ItemBomb_Draw(Item*);
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void ItemLasers_Draw(Item*);
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void ItemMeteoWarp_Draw(Item*);
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void Object_ClampSfxSource(f32*);
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void func_edisplay_8005F0E8(f32*, Vec3f*);
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void func_edisplay_8005F1EC(f32*);
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void func_edisplay_8005F290(f32*, Vec3f*);
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void func_edisplay_8005F670(Vec3f*);
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void Object_SetSfxSourceToPos(f32*, Vec3f*);
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void Object_UpdateSfxSource(f32*);
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||||
void Object_SetSfxSourceToView(f32*, Vec3f*);
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void Display_SetSecondLight(Vec3f*);
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bool func_edisplay_8005F9DC(Vec3f*);
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// fox_enmy
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||||
@@ -141,12 +140,12 @@ void Object_Draw(s32 );
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void Effect_Draw(u8 );
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void TexturedLine_Draw(void);
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||||
void TexturedLine_DrawPath(s32);
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||||
void func_enmy_80060F30(f32* , u32 , s32 );
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||||
void Object_PlayerSfx(f32* , u32 , s32 );
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||||
void Object_Kill(Object*, f32*);
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||||
bool func_enmy_80060FE4(Vec3f*, f32);
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||||
void Object_SetInfo(ObjectInfo* info, u32 objId);
|
||||
void Object_80_Initialize(Object_80*);
|
||||
void Object_4C_Initialize(Object_4C*);
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||||
void Scenery_Initialize(Scenery*);
|
||||
void Sprite_Initialize(Sprite*);
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||||
void Actor_Initialize(Actor*);
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||||
void Boss_Initialize(Boss*);
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||||
void Item_Initialize(Item*);
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||||
@@ -154,31 +153,31 @@ void Effect_Initialize(Effect*);
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||||
void func_enmy_80061B68(void);
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||||
void func_enmy_80061CD0(void);
|
||||
void func_enmy_80061E48(Actor* , f32 , f32 , f32 );
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||||
void func_enmy_80061F0C(Actor* , ObjectInit* , s32 );
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||||
void ActorEvent_Load(Actor* , ObjectInit* , s32 );
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||||
void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 );
|
||||
void func_enmy_80062568(void);
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||||
void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale);
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||||
void func_enmy_80062C38(f32, f32);
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||||
bool func_enmy_80062DBC(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot);
|
||||
bool func_enmy_800631A8(Vec3f*, f32*, Vec3f*);
|
||||
bool func_enmy_8006326C(Vec3f* , Vec3f* , ObjectId , Object* );
|
||||
s32 func_enmy_8006351C(s32 , Vec3f* , Vec3f* , s32 );
|
||||
void func_enmy_800652CC(Object_80*);
|
||||
bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot);
|
||||
bool Object_CheckSingleHitbox(Vec3f*, f32*, Vec3f*);
|
||||
bool Object_CheckPolyCollision(Vec3f* , Vec3f* , ObjectId , Object* );
|
||||
s32 Object_CheckCollision(s32 index, Vec3f* pos, Vec3f* vel, s32 mode);
|
||||
void Scenery_UpdateTitaniaBones(Scenery*);
|
||||
void func_enmy_800654E4(Object*);
|
||||
void func_enmy_800656D4(Actor*);
|
||||
void ActorMissileSeek_Update(Actor*);
|
||||
void func_enmy_800660F0(Actor*);
|
||||
void func_enmy_80066254(Actor*);
|
||||
void func_enmy_8006654C(Actor*);
|
||||
void Actor_Despawn(Actor*);
|
||||
void CoSkibot_Update(CoSkibot*);
|
||||
void func_enmy_8006684C(Actor*);
|
||||
void func_enmy_800669A0(Actor*);
|
||||
void func_enmy_80066A80(Actor*);
|
||||
void func_enmy_80066C00(Object_80*);
|
||||
void func_enmy_80066D5C(Object_80*);
|
||||
void func_enmy_80066E8C(Object_4C*);
|
||||
void func_enmy_80066EA8(Object_80*);
|
||||
void func_enmy_80066EF0(Item*);
|
||||
void func_enmy_800671D0(Item*);
|
||||
void func_enmy_800674B4(f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
void CoRadar_Update(CoRadar*);
|
||||
void MeMolarRock_Update(Actor*);
|
||||
void func_enmy_80066C00(Scenery*);
|
||||
void CoBuilding9_Update(Scenery*);
|
||||
void Sprite167_Update(Sprite*);
|
||||
void SceneryRotateTowardsCamera(Scenery*);
|
||||
void Item_CheckBounds(Item*);
|
||||
void Item_SpinPickup(Item*);
|
||||
void Actor_SpawnDebris70(f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
void ActorSupplies_Update(Actor*);
|
||||
void ActorSupplies_Draw(Actor*);
|
||||
void func_enmy_80067A40(void);
|
||||
@@ -191,324 +190,318 @@ void ItemGoldRing_Update(Item*);
|
||||
void ItemWingRepair_Update(Item*);
|
||||
void ItemMeteoWarp_Update(Item*);
|
||||
void ItemCheckpoint_Update(Item*);
|
||||
void func_enmy_80068C48(Item*);
|
||||
void func_enmy_80068C88(Item*);
|
||||
void func_enmy_80068FE0(Object_4C*);
|
||||
void ItemRingCheck_Update(Item*);
|
||||
void ItemPathChange_Update(Item*);
|
||||
void Sprite_UpdateDoodad(Sprite*);
|
||||
void Object_Dying(s32, ObjectId);
|
||||
void func_enmy_80069924(Effect*);
|
||||
void func_enmy_800693E8(Actor*);
|
||||
void func_enmy_80069658(Boss*);
|
||||
void func_enmy_800696F8(Object_80*);
|
||||
void func_enmy_80069858(Object_4C*);
|
||||
void func_enmy_80069A10(Item*);
|
||||
void Effect_Move(Effect*);
|
||||
void Actor_Move(Actor*);
|
||||
void Boss_Move(Boss*);
|
||||
void Scenery_Move(Scenery*);
|
||||
void Sprite_Move(Sprite*);
|
||||
void Item_Move(Item*);
|
||||
void Actor_Update(Actor*);
|
||||
void Boss_Update(Boss*);
|
||||
void Object_80_Update(Object_80*);
|
||||
void Object_4C_Update(Object_4C*);
|
||||
void Scenery_Update(Scenery*);
|
||||
void Sprite_Update(Sprite*);
|
||||
void Item_Update(Item*);
|
||||
void Effect_Update(Effect*);
|
||||
void TexturedLine_Update(TexturedLine*);
|
||||
void TexturedLine_UpdateAll(void);
|
||||
void Object_UpdateAll(void);
|
||||
void Object_Update(void);
|
||||
|
||||
//fox_enmy2
|
||||
void Actor237_Update(Actor*);
|
||||
void Actor237_Draw(Actor*);
|
||||
void Obj54_Update(Object_80*);
|
||||
void Actor201_Update(Actor*);
|
||||
void Actor202_Update(Actor*);
|
||||
void Actor194_Update(Actor*);
|
||||
void Actor194_Init(Actor*);
|
||||
void Actor194_Draw(Actor*);
|
||||
void Obj42_Update(Object_80*);
|
||||
void Actor196_Update(Actor*);
|
||||
void Actor189_Update(Actor*);
|
||||
void Obj39_Update(Object_80*);
|
||||
void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
|
||||
void CoWaterfall_Update(Scenery*);
|
||||
void MeteoBall_Update(Actor*);
|
||||
void MeHopBot_Update(Actor*);
|
||||
void MeMora_Update(Actor*);
|
||||
void MeMora_Dying(Actor*);
|
||||
void MeMora_Draw(Actor*);
|
||||
void CoIBeam_Update(Scenery*);
|
||||
void CoMoleMissile_Update(CoMoleMissile*);
|
||||
void ActorDebris_Update(Actor*);
|
||||
void MeteoTunnel_Update(Scenery*);
|
||||
void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
void Actor_SpawnPlayerLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||
f32 zRot);
|
||||
void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||
f32 zRot);
|
||||
void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3);
|
||||
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||
void ActorEvent_8006F254(Actor*);
|
||||
void ActorEvent_Update(Actor*);
|
||||
s32 Obj111_Draw(Object_80*);
|
||||
s32 SyShipDebris_Draw(Scenery*);
|
||||
void ActorEvent_Draw(Actor*);
|
||||
void func_enmy2_800763A4(Actor*);
|
||||
void ActorEvent_Dying(Actor*);
|
||||
void Actor234_Update(Actor*);
|
||||
void Actor234_Draw(Actor*);
|
||||
void TiGreatFox_Update(Actor*);
|
||||
void TiGreatFox_Draw(Actor*);
|
||||
|
||||
// fox_effect
|
||||
s32 func_effect_80081B24(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
s32 BonusText_Display(f32 xPos, f32 yPos, f32 zPos, s32 hits);
|
||||
void BonusText_Update(void);
|
||||
void BonusText_DrawAll(void);
|
||||
Effect* func_effect_8007783C(ObjectId objId);
|
||||
void func_effect_8007797C(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||
void func_effect_80077A00(Effect* );
|
||||
void func_effect_80077A7C(Effect* );
|
||||
void func_effect_80077B78(Effect* );
|
||||
void func_effect_80077B84(Effect* );
|
||||
void func_effect_80078038(Effect* );
|
||||
void func_effect_800780F8(Effect* );
|
||||
void func_effect_800783C0(Effect* );
|
||||
void func_effect_80078438(Effect* );
|
||||
void func_effect_800784B4(Effect* );
|
||||
void func_effect_80078550(Effect* );
|
||||
void func_effect_80078604(Effect* );
|
||||
void func_effect_8007868C(Effect* );
|
||||
void func_effect_8007879C(Effect* );
|
||||
void func_effect_800788B0(Effect* );
|
||||
void func_effect_80078A64(Effect* );
|
||||
void func_effect_80078AEC(Effect* );
|
||||
void func_effect_80078B8C(Effect*);
|
||||
void func_effect_80078BE0(Effect* );
|
||||
void func_effect_80078C84(Effect* );
|
||||
void func_effect_80078CE8(Effect* );
|
||||
void func_effect_80078E50(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_80078EBC(Effect* );
|
||||
void func_effect_80078F78(Effect* );
|
||||
void func_effect_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
Effect* Effect_Load(ObjectId objId);
|
||||
void Effect_FireSmoke_Spawn2(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||
void Effect_Effect372_Draw(Effect* );
|
||||
void Effect_Effect382_Draw(Effect* );
|
||||
void Effect_Effect388_Draw(Effect* );
|
||||
void Effect_Effect384_Draw(Effect* );
|
||||
void Effect_Effect385_Draw(Effect* );
|
||||
void Effect_Effect389_Draw(Effect* );
|
||||
void Effect_Effect347_Draw(Effect* );
|
||||
void Effect_Effect351_Draw(Effect* );
|
||||
void Effect_Clouds_Draw(Effect* );
|
||||
void Effect_Effect366_Draw(Effect* );
|
||||
void Effect_Effect367_Draw(Effect* );
|
||||
void Effect_Effect344_Draw(Effect* );
|
||||
void Effect_Effect345_Draw(Effect* );
|
||||
void Effect_Effect346_Draw(Effect* );
|
||||
void Effect_Effect348_Draw(Effect* );
|
||||
void Effect_Effect355_Draw(Effect* );
|
||||
void Effect_Effect353_Draw(Effect*);
|
||||
void Effect_Effect377_Draw(Effect* );
|
||||
void Effect_Effect356_Draw(Effect* );
|
||||
void Effect_Effect376_Draw(Effect* );
|
||||
void Effect_Effect393_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect393_Update(Effect* );
|
||||
void Effect_Effect393_Draw(Effect* );
|
||||
void Effect_Effect357_Spawn50(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect357_Spawn80(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect357_Spawn95(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007968C(Effect*);
|
||||
bool func_effect_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw
|
||||
void func_effect_800798F0(Effect* );
|
||||
void func_effect_8007A28C(Effect* );
|
||||
void func_effect_8007A3C0(Effect* );
|
||||
void func_effect_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||
void func_effect_8007A5F8(Effect* , Vec3f* pos, u32 sfxId);
|
||||
void func_effect_8007A6F0(Vec3f* pos, s32 sfxId);
|
||||
void func_effect_8007A748(Effect*);
|
||||
void Effect_Effect357_Update(Effect*);
|
||||
void Effect_Effect357_Draw(Effect* );
|
||||
void Effect_Effect383_Update(Effect* );
|
||||
void Effect_Effect383_Draw(Effect* );
|
||||
void Effect_Effect383_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||
void Effect_SetupTimedSfxAtPos(Effect* , Vec3f* pos, u32 sfxId);
|
||||
void Effect_SpawnTimedSfxAtPos(Vec3f* pos, s32 sfxId);
|
||||
void Effect_TimedSfx_Update(Effect*);
|
||||
bool func_effect_8007A774(Player*, Effect*, f32);
|
||||
void func_effect_8007A900(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16);
|
||||
void func_effect_8007A994(Effect*);
|
||||
void func_effect_8007AA60(Effect*);
|
||||
void func_effect_8007AB50(Effect*);
|
||||
void func_effect_8007ACE0(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot);
|
||||
void func_effect_8007ADF4(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1);
|
||||
void func_effect_8007AFD0(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1);
|
||||
void func_effect_8007B040(Effect*);
|
||||
void func_effect_8007B0F4(Effect*);
|
||||
void func_effect_8007B228(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||
void func_effect_8007B344(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||
void func_effect_8007B3B8(Effect*);
|
||||
void func_effect_8007B550(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||
void func_effect_8007B5C0(Effect*);
|
||||
void func_effect_8007B62C(Effect*);
|
||||
void func_effect_8007B670(Effect*);
|
||||
void func_effect_8007B67C(Effect*);
|
||||
void func_effect_8007B758(Effect*);
|
||||
void func_effect_8007B8F8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007B960(Effect*);
|
||||
void func_effect_8007BC7C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007BCE8(Effect*);
|
||||
void func_effect_8007B9DC(Effect*);
|
||||
void func_effect_8007BDE0(Effect*);
|
||||
void func_effect_8007BE54(Effect*);
|
||||
void func_effect_8007BEE8(Effect*);
|
||||
void func_effect_8007BFFC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||
void func_effect_8007C120(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||
void func_effect_8007C250(Effect*);
|
||||
void func_effect_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7);
|
||||
void func_effect_8007C50C(Effect*);
|
||||
void func_effect_8007C688(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50);
|
||||
void func_effect_8007C8C4(Effect*);
|
||||
void func_effect_8007C85C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007C9E0(Effect*);
|
||||
void func_effect_8007CAF0(Effect*);
|
||||
void func_effect_8007CF30(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect359_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16);
|
||||
void Effect_Effect359_Update(Effect359*);
|
||||
void Effect_Effect359_Draw(Effect*);
|
||||
void Effect_Effect372_Update(Effect*);
|
||||
void Effect_Effect372_Spawn1(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot);
|
||||
void Effect_Effect372_Spawn2(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1);
|
||||
void Effect_Effect382_Spawn(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1);
|
||||
void Effect_Effect382_Update(Effect*);
|
||||
void Effect_Effect381_Update(Effect*);
|
||||
void Effect_Effect381_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||
void Effect_Effect384_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||
void Effect_Effect384_Update(Effect*);
|
||||
void Effect_Effect385_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||
void Effect_Effect385_Update(Effect*);
|
||||
void Effect_Clouds_Update(Effect*);
|
||||
void Effect_Effect388_Update(Effect*);
|
||||
void Effect_Effect389_Update(Effect*);
|
||||
void Effect_Effect347_Update(Effect*);
|
||||
void Effect_Effect364_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect364_Update(Effect*);
|
||||
void Effect_Effect362_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect362_Update(Effect*);
|
||||
void Effect_Effect364_Draw(Effect*);
|
||||
void Effect_Effect361_Update(Effect*);
|
||||
void Effect_Effect360_Update(Effect*);
|
||||
void Effect_Effect360_361_362_Draw(Effect*);
|
||||
void Effect386_Spawn1(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||
void Effect_Effect390_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||
void Effect_Effect386_Update(Effect*);
|
||||
void Effect_Effect389_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7);
|
||||
void Effect_Effect390_Update(Effect*);
|
||||
void Effect_Effect387_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50);
|
||||
void Effect_Effect387_Update(Effect*);
|
||||
void Effect_Effect343_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect343_Update(Effect*);
|
||||
void Effect_Effect343_Draw(Effect*);
|
||||
void Effect_FireSmoke_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D10C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D1E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void Effect_Effect341_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||
void func_effect_8007D2F4(Effect*);
|
||||
void func_effect_8007D55C(Effect*);
|
||||
void func_effect_8007D748(Effect*);
|
||||
void func_effect_8007D8A8(Effect*);
|
||||
void func_effect_8007D9DC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50);
|
||||
void func_effect_8007DA58(Effect*);
|
||||
void func_effect_8007DAE4(Effect*);
|
||||
void func_effect_8007DB70(Effect*);
|
||||
void func_effect_8007DED4(Effect*);
|
||||
void func_effect_8007E014(Effect*);
|
||||
void func_effect_8007E258(Effect*);
|
||||
void func_effect_8007E298(Effect*);
|
||||
void func_effect_8007E330(Effect*);
|
||||
void func_effect_8007E3E4(Effect*);
|
||||
void func_effect_8007E45C(Effect*);
|
||||
void func_effect_8007E5CC(Effect*);
|
||||
void func_effect_8007E648(Effect*);
|
||||
void func_effect_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 arg5);
|
||||
void Effect_Effect339_Update(Effect*);
|
||||
void Effect_FireSmoke_Draw(Effect*);
|
||||
void Effect_Effect340_Update(Effect*);
|
||||
void Effect_Effect341_Update(Effect*);
|
||||
void Effect_Effect367_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50);
|
||||
void Effect_Effect375_Update(Effect*);
|
||||
void Effect_Effect375_Draw(Effect*);
|
||||
void Effect_Effect374_Update(Effect*);
|
||||
void Effect_Effect374_Draw(Effect*);
|
||||
void Effect_Effect344_Update(Effect*);
|
||||
void Effect_Effect345_Update(Effect*);
|
||||
void Effect_Effect342_Update(Effect*);
|
||||
void Effect_Effect342_Draw(Effect*);
|
||||
void Effect_Effect351_Update(Effect*);
|
||||
void Effect_Effect365_Update(Effect*);
|
||||
void Effect_Effect365_Draw(Effect*);
|
||||
void Effect_Effect367_Update(Effect*);
|
||||
void func_effect_8007E93C(Effect* this, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||
void func_effect_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
||||
void func_effect_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||
void func_effect_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 arg4);
|
||||
void func_effect_8007F438(Effect*);
|
||||
void func_effect_8007F6B0(Effect*);
|
||||
void func_effect_8007F958(Effect*);
|
||||
void func_effect_8007FBE0(Effect*);
|
||||
void func_effect_8007FE88(Effect*);
|
||||
void Effect_EnemyLaser(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||
void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||
void Effect_Effect346_Update(Effect*);
|
||||
void Effect_Effect348_Update(Effect*);
|
||||
void Effect_Effect349_Update(Effect*);
|
||||
void Effect_Effect350_Update(Effect*);
|
||||
void Effect_Effect353_354_Update(Effect*);
|
||||
bool func_effect_8007FD84(Effect*);
|
||||
void func_effect_800802B8(Effect*);
|
||||
void func_effect_800802D8(Effect*);
|
||||
void func_effect_800802F8(Effect*);
|
||||
void func_effect_80080360(Effect*);
|
||||
void func_effect_8008040C(Effect*);
|
||||
void func_effect_8008092C(Effect*);
|
||||
void func_effect_80080ACC(Effect*);
|
||||
void func_effect_80080D04(Effect*);
|
||||
void Effect_Effect355_Update(Effect*);
|
||||
void Effect_Effect377_Update(Effect*);
|
||||
void Effect_Effect356_Update(Effect*);
|
||||
void Effect_Effect376_Update(Effect*);
|
||||
void Effect_Effect398_Update(Effect*);
|
||||
void Effect_Effect398_Draw(Effect*);
|
||||
void Effect_Effect394_Update(Effect*);
|
||||
void Effect_Effect394_Draw(Effect*);
|
||||
void func_effect_800815DC(void);
|
||||
void func_effect_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||
void func_effect_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||
void func_effect_80081C5C(Effect*);
|
||||
void func_effect_80082F78(Effect*);
|
||||
void func_effect_8008377C(f32, f32, f32, f32, f32);
|
||||
void func_effect_800837EC(Effect*);
|
||||
void func_effect_80083B8C(Effect*);
|
||||
void func_effect_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
||||
void Effect_Effect395_Update(Effect*);
|
||||
void Effect_Effect395_Draw(Effect*);
|
||||
void Effect_Effect391_Spawn(f32, f32, f32, f32, f32);
|
||||
void Effect_Effect391_Update(Effect*);
|
||||
void Effect_Effect391_Draw(Effect*);
|
||||
void Effect_Effect399_Setup(Effect* this, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
||||
void func_effect_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ);
|
||||
void func_effect_80083FA8(Effect*);
|
||||
void func_effect_80084194(Effect*);
|
||||
void Effect_Effect399_Update(Effect*);
|
||||
void Effect_Effect399_Draw(Effect*);
|
||||
|
||||
// fox_fade
|
||||
void func_fade_80084370(s32);
|
||||
void func_fade_800843FC(s32);
|
||||
void func_fade_80084488(s32);
|
||||
void func_fade_80084688(s32, s32);
|
||||
void Wipe_Draw(WipeMode mode, s32 frame);
|
||||
|
||||
// fox_hud
|
||||
void func_hud_80084B94(s32);
|
||||
void func_hud_800857DC(f32, f32, f32, f32);
|
||||
void func_hud_80085890(f32, f32, f32, f32);
|
||||
void func_hud_80086110(f32, f32, s32);
|
||||
void func_hud_80086664(f32, f32);
|
||||
void func_hud_800869A0(f32, f32, s32, f32, s32, s32);
|
||||
void func_hud_80087530(f32, f32, s32);
|
||||
void func_hud_800884E4(void);
|
||||
void func_hud_80088564(void);
|
||||
void func_hud_8008865C(void);
|
||||
s32 func_hud_8008AC54(s32);
|
||||
void func_hud_8008AD94(void);
|
||||
void func_hud_8008B5B0(f32 x, f32 y);
|
||||
s32 func_hud_8008B774(void);
|
||||
void func_hud_8008BD00(u8*, s32, s32, u8);
|
||||
void func_hud_8008C104(u16*, u16*);
|
||||
void func_hud_8008C390(f32, f32, f32, s32);
|
||||
void func_hud_8008C5C8(f32, f32, f32, s32);
|
||||
void func_hud_8008C6F4(s32, s32);
|
||||
s32 func_hud_8008BCBC(s32);
|
||||
void func_hud_8008CA44(void);
|
||||
s32 func_hud_8008CB8C(void);
|
||||
void func_hud_8008D0DC(f32, f32, f32, f32, f32);
|
||||
void func_hud_8008DE68(void);
|
||||
void func_hud_8008E51C(s32* , f32);
|
||||
void func_hud_8008E9EC(f32, f32);
|
||||
void func_hud_8008EA14(f32, f32);
|
||||
void func_hud_8008FA84(void);
|
||||
void func_hud_8008FE78(Boss*);
|
||||
void func_hud_8008FFF0(Boss*, s32);
|
||||
s32 func_hud_80090200(Boss* boss);
|
||||
bool func_hud_8009092C(Actor*);
|
||||
void func_hud_800907C4(Boss*);
|
||||
bool func_hud_800915FC(Actor*);
|
||||
bool func_hud_800924E0(Actor*);
|
||||
void HUD_TeamDownWrench_Draw(s32);
|
||||
void HUD_BoostGaugeOverheat_Draw(f32, f32, f32, f32);
|
||||
void HUD_BoostGaugeCool_Draw(f32, f32, f32, f32);
|
||||
void HUD_TeamShields_Draw(f32, f32, s32);
|
||||
void HUD_TitleCard_Draw(f32, f32);
|
||||
void HUD_Number_Draw(f32, f32, s32, f32, bool, s32);
|
||||
void HUD_LivesCount2_Draw(f32, f32, s32);
|
||||
void HUD_SetMissionTeamStatus(void);
|
||||
void HUD_Bolse_Area6_SaveData(void);
|
||||
void HUD_DrawStatusScreens(void);
|
||||
s32 ActorMissileSeek_ModeCheck(ActorMissileSeekMode mode);
|
||||
void HUD_RadioCharacterName_Draw(void);
|
||||
void HUD_PlayerShieldGauge_Draw(f32 x, f32 y);
|
||||
s32 HUD_RadioDamage_Type(void);
|
||||
void HUD_Texture_Scroll(u8*, s32, s32, u8);
|
||||
void HUD_Texture_Wave(u16*, u16*);
|
||||
void HUD_DisplaySmallNumber(f32, f32, f32, s32);
|
||||
void HUD_VsModePortraitTex_Draw(f32, f32, f32, s32);
|
||||
void HUD_EdgeArrows_Draw(s32, bool);
|
||||
s32 HUD_CountDigits(s32);
|
||||
void HUD_EdgeArrows_Update(void);
|
||||
s32 HUD_8008CB8C(void);
|
||||
void HUD_VS_ShieldGaugeTex_Draw(f32, f32, f32, f32, f32);
|
||||
void HUD_DrawBossHealth(void);
|
||||
void HUD_DrawCountdown(s32* , f32);
|
||||
void HUD_Shield_GoldRings_HitPoints(f32, f32);
|
||||
void HUD_BombCounter_Draw(f32, f32);
|
||||
void HUD_Draw(void);
|
||||
void FoBase_Draw(Boss*);
|
||||
void FoBase_BurnEffects(Boss*, s32);
|
||||
s32 FoBase_ExplodeCs(Boss* this);
|
||||
bool ActorTeamBoss_SetTarget(Actor*);
|
||||
void FoBase_Update(Boss*);
|
||||
bool ActorTeamBoss_ObstacleCheck(Actor*);
|
||||
bool ActorTeamBoss_SomerSault(Actor*);
|
||||
|
||||
void ActorTeamBoss_Init(Actor*);
|
||||
void ActorTeamBoss_Update(Actor* actor);
|
||||
void func_hud_80093164(Actor*);
|
||||
void func_hud_800935E8(Player*);
|
||||
void func_hud_800953A0(Actor*, s32);
|
||||
void func_hud_8009546C(Actor*, s32);
|
||||
void func_hud_80095538(Actor*, s32);
|
||||
void func_hud_80095604(Player*);
|
||||
void func_hud_80094954(Effect*);
|
||||
void func_hud_80094BBC(Effect*);
|
||||
void func_hud_80094D20(f32, f32);
|
||||
void func_hud_80096A74(Player* player);
|
||||
void ActorTeamBoss_Update(Actor* this);
|
||||
void Aquas_CsIntroActors_Update(Actor*);
|
||||
void Aquas_CsLevelStart(Player*);
|
||||
void Aquas_AqBump2_Setup(Actor*, s32);
|
||||
void Aquas_AqCoralReef2_Setup(Actor*, s32);
|
||||
void Aquas_AqRock_Setup(Actor*, s32);
|
||||
void Aquas_CsLevelComplete(Player*);
|
||||
void Aquas_Effect363_Update(Effect*);
|
||||
void Aquas_Effect363_Draw(Effect*);
|
||||
void HUD_Hitpoints_Draw(f32, f32);
|
||||
void Venom1_LevelStart2(Player* player);
|
||||
|
||||
// fox_97F80
|
||||
// fox_col1
|
||||
void func_col1_80098860(PlaneF* plane, Vec3f* point, Vec3f* normal);
|
||||
s32 func_col1_800988B4(Vec3f* vec, PlaneF* plane);
|
||||
bool func_col1_800998FC(Vec3f*, Vec3f*, Vec3f*, s32, Vec3f*, f32*);
|
||||
bool func_col1_800998FC(Vec3f* objPos, Vec3f* colliderPos, Vec3f* objVel, s32 colId, Vec3f* hitPosOut,
|
||||
f32* hitAnglesOut);
|
||||
|
||||
// fox_A4290
|
||||
bool func_col2_800A3690(Vec3f*, Vec3f*, s32, Vec3f*);
|
||||
// fox_col2
|
||||
bool func_col2_800A3690(Vec3f* objPos, Vec3f* colliderPos, s32 colId, Vec3f* hitDataOut);
|
||||
|
||||
// fox_A48A0
|
||||
void func_800A3CA0(void);
|
||||
// fox_pause
|
||||
void func_pause_800A3CA0(void);
|
||||
|
||||
// fox_play
|
||||
bool Play_CheckMedalStatus(u16);
|
||||
void func_play_800A3FB0(void);
|
||||
void Play_dummy_MuteSfx(void);
|
||||
s32 Play_GetMaxShields(void);
|
||||
void func_play_800A6028(f32*, u32);
|
||||
void func_play_800AC290(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 arg5);
|
||||
void func_play_800A5844(void);
|
||||
void func_play_800A594C(void);
|
||||
void func_play_800A5D6C(void);
|
||||
void func_play_800A5EBC(void);
|
||||
void func_play_800A5FA0(f32* , u32 , s32 );
|
||||
void func_play_800A6070(f32* , u32 );
|
||||
void func_play_800A6148(void);
|
||||
void func_play_800A69F8(s32 , f32 , f32 , f32 );
|
||||
void Play_PlaySfxFirstPlayer(f32*, u32);
|
||||
void Player_SetupArwingShot(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 speed);
|
||||
void Play_Setup(void);
|
||||
void Play_InitEnvironment(void);
|
||||
void Play_GenerateStarfield(void);
|
||||
void Play_SetupStarfield(void);
|
||||
void Player_PlaySfx(f32* , u32 , s32 );
|
||||
void Play_PlaySfxNoPlayer(f32* , u32 );
|
||||
void Play_ClearObjectData(void);
|
||||
void Play_SpawnDebris(s32 , f32 , f32 , f32 );
|
||||
void Player_ApplyDamage(Player* player, s32 direction, s32 damage);
|
||||
bool func_play_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos);
|
||||
bool func_play_800A78C4(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 );
|
||||
void func_play_800A8BA4(Player* player);
|
||||
void func_play_800AA800(Player* player);
|
||||
void func_play_800ACDC0(Player*, PlayerShot*, PlayerShotId );
|
||||
void func_play_800B0F50(Player*);
|
||||
void func_play_800B44C4(Player*);
|
||||
void func_play_800AB334(void);
|
||||
void func_play_800ABA08(void);
|
||||
void func_play_800AE278(Player*);
|
||||
void func_play_800B2130(Player*);
|
||||
void func_play_800B2574(Player*);
|
||||
void func_play_800B56BC(Player*);
|
||||
void func_play_800B5D30(Player*, s32);
|
||||
void func_play_800B5FBC(Player*, s32, bool);
|
||||
void func_play_800B63BC(Player*, s32);
|
||||
void func_play_800B6848(Player*, s32 );
|
||||
void func_play_800B6BFC(Player*, s32 );
|
||||
void func_play_800B6F50(f32, f32, f32, f32, f32, f32);
|
||||
void func_play_800B7184(Player*, s32);
|
||||
void func_play_800B73E0(Player*);
|
||||
void func_play_800B852C(ObjectId , Item*);
|
||||
void func_play_800B86CC(void);
|
||||
void func_play_800A668C(f32 xPos, f32 yPos, f32 zPos);
|
||||
void func_play_800AD7F0(Player* player);
|
||||
void func_play_800ADF58(Player* player);
|
||||
void func_play_800B415C(Player* player);
|
||||
void func_play_800B41E0(Player* player);
|
||||
void func_play_800B41EC(Player* player);
|
||||
void func_play_800A46A0(Player* player);
|
||||
void func_play_800A86E4(Player* player);
|
||||
void func_play_800A887C(Player* player);
|
||||
s32 func_play_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
|
||||
bool Play_CheckDynaFloorCollision(f32* floorHeight, s32* triangleIndex, f32 xPos, f32 yPos, f32 zPos);
|
||||
bool Play_CheckSingleHitbox(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 );
|
||||
void Player_CollisionCheck(Player* player);
|
||||
void Player_FloorCheck(Player* player);
|
||||
void Player_SetupOnFootShot(Player*, PlayerShot*, PlayerShotId );
|
||||
void Player_Setup(Player*);
|
||||
void Player_Update360(Player*);
|
||||
void Play_InitLevel(void);
|
||||
void Player_InitVersus(void);
|
||||
void Player_CheckBounds360(Player*);
|
||||
void Player_UpdateArwingRoll(Player*);
|
||||
void Player_ArwingBoost(Player*);
|
||||
void Camera_UpdateArwingOnRails(Player*);
|
||||
void Camera_UpdateCockpitOnRails(Player*, s32);
|
||||
void Camera_FollowPlayer(Player*, s32 , bool);
|
||||
void Camera_UpdateArwing360(Player*, bool);
|
||||
void Camera_UpdateTank360(Player*, s32 );
|
||||
void Camera_UpdateOnFoot360(Player*, s32 );
|
||||
void Camera_SetStarfieldPos(f32, f32, f32, f32, f32, f32);
|
||||
void Camera_Update360(Player*, bool);
|
||||
void Camera_SetupLights(Player*);
|
||||
void Play_SpawnVsItem(ObjectId , Item*);
|
||||
void Play_Main(void);
|
||||
void Play_SpawnHitmark(f32 xPos, f32 yPos, f32 zPos);
|
||||
void Player_Shoot(Player* player);
|
||||
void Player_UpdatePath(Player* player);
|
||||
void Player_LowHealthAlarm(Player* player);
|
||||
void Play_dummy_800B41E0(Player* player);
|
||||
void Player_Down(Player* player);
|
||||
void Player_DamageEffects(Player* player);
|
||||
void Player_CheckItemCollect(Player* player);
|
||||
void Player_UpdateHitbox(Player* player);
|
||||
s32 Player_CheckHitboxCollision(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
|
||||
f32 zRot, f32 arg9, f32 argA, f32 argB);
|
||||
bool func_play_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
|
||||
void Object_58_Initialize(Object_58*);
|
||||
bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
|
||||
void Scenery360_Initialize(Scenery360*);
|
||||
|
||||
// fox_versus
|
||||
s32 func_versus_800C1E9C(void);
|
||||
void func_versus_800C1ED4(void);
|
||||
void func_versus_800C20B0(void);
|
||||
s32 Versus_Main(void);
|
||||
void Versus_Draw(void);
|
||||
void Versus_StartMatch(void);
|
||||
void func_versus_800C2190(void);
|
||||
void func_versus_800C26C8(void);
|
||||
|
||||
void OvlMenu_CallFunction(u32, void*);
|
||||
void Map_8019E8D0(void);
|
||||
void Map_Main(void);
|
||||
|
||||
void Venom1_80198414(void);
|
||||
// s32 Venom1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*);
|
||||
// void Venom1_80193D64(s32, Vec3f*, void*);
|
||||
|
||||
void Ending_8018A96C(void);
|
||||
void Ending_8018AAC4(void);
|
||||
void Ending_Main(void);
|
||||
void Ending_Draw(void);
|
||||
|
||||
// sf_i5_5
|
||||
bool Ground_801B49D0(Actor* actor);
|
||||
|
||||
Reference in New Issue
Block a user