Implemented namespace system, added ItemDropEvent and cleaned up a little bit

This commit is contained in:
KiritoDv
2024-12-28 15:07:59 -06:00
parent 072bc49d38
commit 4419dfca91
11 changed files with 94 additions and 29 deletions
+2 -1
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@@ -1,3 +1,4 @@
#pragma once
#include "list/PlayerShotEvent.h"
#include "list/EngineEvent.h"
#include "list/ItemEvent.h"
+16 -9
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@@ -1,35 +1,42 @@
#include "EventSystem.h"
#include <stdexcept>
#include <algorithm>
EventSystem* EventSystem::Instance = new EventSystem();
ListenerID EventSystem::RegisterListener(EventID id, EventCallback callback, EventPriority priority) {
if(std::find_if(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [callback](EventListener listener) {
auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
if(std::find_if(listeners.begin(), listeners.end(), [callback](EventListener listener) {
return listener.function == callback;
}) != this->mEventListeners[id].end()) {
}) != listeners.end()) {
throw std::runtime_error("Listener already registered");
}
this->mEventListeners[id].push_back({ priority, callback });
listeners.push_back({ priority, callback });
// Sort by priority
std::sort(this->mEventListeners[id].begin(), this->mEventListeners[id].end(), [](EventListener a, EventListener b) {
std::sort(listeners.begin(), listeners.end(), [](EventListener a, EventListener b) {
return a.priority < b.priority;
});
return this->mEventListeners[id].size() - 1;
return listeners.size() - 1;
}
void EventSystem::UnregisterListener(EventID ev, ListenerID id) {
this->mEventListeners[ev].erase(this->mEventListeners[ev].begin() + id);
void EventSystem::UnregisterListener(EventID id, ListenerID listenerId) {
auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
listeners.erase(listeners.begin() + listenerId);
}
void EventSystem::CallEvent(EventID id, IEvent* event) {
if (this->mEventListeners[id].empty()) {
auto& listeners = this->mEventListeners[(uint8_t)((id >> 16) & 0xFF)][(uint16_t)(id & 0xFFFF)];
if (listeners.empty()) {
return;
}
for (auto& listener : this->mEventListeners[id]) {
for (auto& listener : listeners) {
listener.function(event);
}
}
+24 -4
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@@ -5,6 +5,7 @@
#include <stddef.h>
typedef uint16_t EventID;
typedef uint16_t NamespaceID;
typedef uint32_t ListenerID;
typedef enum {
@@ -29,13 +30,32 @@ typedef struct {
EventCallback function;
} EventListener;
// ID Type
// 000000000000000 0
#define EVENT_ID(id, type) ((id << 1) | type)
// Namespace ID Type
// 00000000XXXXXXXX 000000000000000 0
#define EVENT_ID(namespace_, id_, type_) ((((uint32_t)(namespace_) & 0xFFFF) << 16) | (((uint32_t)(id_) & 0x7FFF) << 1) | ((uint32_t)(type_) & 0x1))
#define INTERNAL_EVENT_ID(id, type) EVENT_ID(0, id, type)
#define DEFINE_EVENT(id, eventName, type, ...) \
typedef struct { \
IEvent event; \
__VA_ARGS__ \
} eventName; \
\
static uint32_t eventName##_ID = INTERNAL_EVENT_ID(id, type);
#define CALL_EVENT(eventType, ...) \
eventType eventType##_ = { {false}, __VA_ARGS__ }; \
EventSystem_CallEvent(eventType##_ID, &eventType##_);
#define CALL_CANCELLABLE_EVENT(eventType, ...) \
eventType eventType##_ = { {false}, __VA_ARGS__ }; \
EventSystem_CallEvent(eventType##_ID, &eventType##_); \
if (!eventType##_.event.cancelled)
#ifdef __cplusplus
#include <array>
#include <vector>
#include <unordered_map>
class EventSystem {
public:
@@ -44,7 +64,7 @@ public:
void UnregisterListener(EventID ev, ListenerID id);
void CallEvent(EventID id, IEvent* event);
private:
std::array<std::vector<EventListener>, 0xFFFF> mEventListeners;
std::unordered_map<NamespaceID, std::unordered_map<EventID, std::vector<EventListener>>> mEventListeners;
};
#else
extern ListenerID EventSystem_RegisterListener(EventID id, EventCallback callback, EventPriority priority);
+4 -4
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@@ -2,8 +2,8 @@
#include "port/hooks/impl/EventSystem.h"
#define DISPLAY_UPDATE_EVENT_PRE EVENT_ID(1, EVENT_TYPE_PRE)
#define DISPLAY_UPDATE_EVENT_POST EVENT_ID(1, EVENT_TYPE_POST)
#define DISPLAY_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(1, EVENT_TYPE_PRE)
#define DISPLAY_UPDATE_EVENT_POST INTERNAL_EVENT_ID(1, EVENT_TYPE_POST)
#define GAME_UPDATE_EVENT_PRE EVENT_ID(2, EVENT_TYPE_PRE)
#define GAME_UPDATE_EVENT_POST EVENT_ID(2, EVENT_TYPE_POST)
#define GAME_UPDATE_EVENT_PRE INTERNAL_EVENT_ID(2, EVENT_TYPE_PRE)
#define GAME_UPDATE_EVENT_POST INTERNAL_EVENT_ID(2, EVENT_TYPE_POST)
+9
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@@ -0,0 +1,9 @@
#pragma once
#include "gfx.h"
#include "sf64object.h"
#include "port/hooks/impl/EventSystem.h"
DEFINE_EVENT(3, ItemDropEvent, EVENT_TYPE_PRE,
Item* item;
);