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3DS VERSION SfxIds applied to code (#232)
* NA_SE_ARWING_BOOST is everywhere * man, there's just no end of these sfxIds * NA_SE_GREATFOX_ENGINE everywhere * NA_SE_OB_DAMAGE_M, another SfxId with massive usage * massive usage of NA_SE_EN_REFLECT * massive usage of NA_SE_EN_EXPLOSION_S * massive usage of NA_SE_EN_EXPLOSION_M * NA_SE_ARWING_ENGINE_FG * save progress * MISSION ACCOMPLISHED
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@@ -75,7 +75,7 @@ typedef enum SfxBankId {
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#define NA_SE_STEP_FALCO 0x09000019 // Unreferenced
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#define NA_SE_STEP_PEPPY 0x0900001A // Unreferenced
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#define NA_SE_STEP_SLIPPY 0x0900001B // Unreferenced
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#define NA_SE_DENO_RUNNING 0x0140001C
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#define NA_SE_DEMO_RUNNING 0x0140001C
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#define NA_SE_LIFT_UP 0x0100001D
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#define NA_SE_ENGINE_START 0x0100001E
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#define NA_SE_VOLUME_TEST 0x0100001F
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