Added messages on extraction

This commit is contained in:
KiritoDv
2025-01-15 19:29:43 -06:00
parent a0a591a965
commit 4a9a76f945
5 changed files with 68 additions and 20 deletions
+45 -11
View File
@@ -69,8 +69,16 @@ GameEngine::GameEngine() {
if (std::filesystem::exists(main_path)) {
archiveFiles.push_back(main_path);
} else {
GenAssetFile();
archiveFiles.push_back(main_path);
if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
if(!GenAssetFile()){
ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
exit(1);
} else {
archiveFiles.push_back(main_path);
}
} else {
exit(1);
}
}
if (std::filesystem::exists(assets_path)) {
@@ -197,21 +205,23 @@ GameEngine::GameEngine() {
context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
}
void GameEngine::GenAssetFile() {
bool GameEngine::GenAssetFile() {
auto extractor = new GameExtractor();
if (!extractor->SelectGameFromUI()) {
ShowMessage("Extractor", "No game selected.");
return;
}
if (!extractor->ValidateChecksum()) {
ShowMessage("Extractor", "Invalid checksum.");
return;
ShowMessage("Error", "No ROM selected.\n\nExiting...");
exit(1);
}
if (!extractor->GenerateOTR()) {
ShowMessage("Extractor", "Failed to generate OTR.");
auto game = extractor->ValidateChecksum();
if (!game.has_value()) {
ShowMessage("Unsupported ROM", "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
exit(1);
}
ShowMessage(("Found " + game.value()).c_str(), "The extraction process will now begin.\n\nThis may take a few minutes.");
return extractor->GenerateOTR();
}
void GameEngine::Create() {
@@ -457,6 +467,30 @@ void GameEngine::ShowMessage(const char* title, const char* message) {
#endif
}
int GameEngine::ShowYesNoBox(const char* title, const char* box) {
int ret;
#ifdef _WIN32
ret = MessageBoxA(nullptr, box, title, MB_YESNO | MB_ICONQUESTION);
#else
SDL_MessageBoxData boxData = { 0 };
SDL_MessageBoxButtonData buttons[2] = { { 0 } };
buttons[0].buttonid = IDYES;
buttons[0].text = "Yes";
buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
buttons[1].buttonid = IDNO;
buttons[1].text = "No";
buttons[1].flags = SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
boxData.numbuttons = 2;
boxData.flags = SDL_MESSAGEBOX_INFORMATION;
boxData.message = box;
boxData.title = title;
boxData.buttons = buttons;
SDL_ShowMessageBox(&boxData, &ret);
#endif
return ret;
}
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {