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https://github.com/HarbourMasters/Starship
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current work
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@@ -355,6 +355,7 @@ void Game_SetScene(void) {
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}
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}
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extern u8 gAudioSpecId;
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extern int audBuffer;
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extern AudioBufferParameters gAudioBufferParams;
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void Game_Update(void) {
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s32 i;
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@@ -624,10 +625,17 @@ void Game_Update(void) {
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}
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RCP_SetupDL(&gMasterDisp, SETUPDL_83);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
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Graphics_DisplaySmallText(10, 200, 1.0f, 1.0f, "AUDIOBUF:");
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Graphics_DisplaySmallNumber(90, 200, audBuffer);
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Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "AUDIOSPEC:");
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Graphics_DisplaySmallNumber(90, 210, gAudioSpecId);
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Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "TICKS:");
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Graphics_DisplaySmallNumber(90, 220, gAudioBufferParams.ticksPerUpdate);
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if (gControllerPress[0].button & L_JPAD) {
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//audBuffer-=10;
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} else if (gControllerPress[0].button & R_JPAD) {
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// audBuffer+=10;
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}
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}
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#if MODS_FPS_COUNTER == 1
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