zoness boss fix, increase memory allocation, fix prototypes, level_select fix

This commit is contained in:
Sonic Dreamcaster
2024-04-03 00:38:00 -03:00
committed by KiritoDv
parent d409d1dc07
commit 4cd75e1aac
4 changed files with 8 additions and 6 deletions
+2 -1
View File
@@ -266,6 +266,7 @@ void Graphics_ThreadUpdate(){
osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK);
osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL);
Controller_UpdateInput();
Controller_ReadData();
osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
if (gControllerPress[3].button & U_JPAD) {
Main_SetVIMode();
@@ -296,7 +297,7 @@ void Graphics_ThreadUpdate(){
osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
}
Controller_ReadData();
// LTODO: FAULT_CRASH
// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
+1 -1
View File
@@ -1,6 +1,6 @@
#include "sys.h"
s32 sMemoryBuffer[0x2200];
s32 sMemoryBuffer[0x8800];
s32* sMemoryPtr;
void Memory_FreeAll(void) {