mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-23 01:29:54 -04:00
zoness boss fix, increase memory allocation, fix prototypes, level_select fix
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committed by
KiritoDv
parent
d409d1dc07
commit
4cd75e1aac
+2
-1
@@ -266,6 +266,7 @@ void Graphics_ThreadUpdate(){
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osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK);
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL);
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Controller_UpdateInput();
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Controller_ReadData();
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
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if (gControllerPress[3].button & U_JPAD) {
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Main_SetVIMode();
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@@ -296,7 +297,7 @@ void Graphics_ThreadUpdate(){
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osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
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}
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Controller_ReadData();
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// LTODO: FAULT_CRASH
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// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
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@@ -1,6 +1,6 @@
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#include "sys.h"
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s32 sMemoryBuffer[0x2200];
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s32 sMemoryBuffer[0x8800];
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s32* sMemoryPtr;
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void Memory_FreeAll(void) {
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