mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-21 23:01:30 -04:00
Further docs on script, various other things (#204)
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
This commit is contained in:
@@ -120,7 +120,7 @@ D_radio_80178734 = 0x80178734;
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D_radio_80178738 = 0x80178738;
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D_radio_8017873C = 0x8017873C;
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D_radio_80178740 = 0x80178740;
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D_radio_80178744 = 0x80178744;
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sRadioUseRedBox = 0x80178744;
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D_radio_80178748 = 0x80178748;
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// fox_versus
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@@ -168,7 +168,7 @@ gSaveFile = 0x80178870; //size:0x200
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func_edisplay_800596C0 = 0x800596C0;
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func_edisplay_800597C0 = 0x800597C0;
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Graphics_SetScaleMtx = 0x8005980C;
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func_edisplay_80059850 = 0x80059850;
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Sprite168_Draw = 0x80059850;
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func_edisplay_800598DC = 0x800598DC;
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Actor201_Draw = 0x800598E8;
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func_edisplay_800599A4 = 0x800599A4;
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@@ -179,8 +179,8 @@ func_edisplay_80059BB0 = 0x80059BB0;
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Obj42_Draw = 0x80059BBC;
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Actor196_Draw = 0x80059BF0;
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func_edisplay_80059C28 = 0x80059C28;
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func_edisplay_80059C34 = 0x80059C34;
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func_edisplay_80059C40 = 0x80059C40;
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Sprite167_Draw = 0x80059C34;
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FogShadow_Draw = 0x80059C40;
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func_edisplay_80059F68 = 0x80059F68;
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func_edisplay_80059FDC = 0x80059FDC;
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func_edisplay_8005A010 = 0x8005A010;
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@@ -209,7 +209,7 @@ func_edisplay_8005D008 = 0x8005D008;
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func_edisplay_8005D1F0 = 0x8005D1F0;
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func_edisplay_8005D3CC = 0x8005D3CC;
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Object_80_Draw = 0x8005D654;
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Object_4C_Draw = 0x8005D8B8;
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Sprite_Draw = 0x8005D8B8;
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Actor_DrawOnRails = 0x8005D954;
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Actor_DrawAllRange = 0x8005DBC0;
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Boss_Draw = 0x8005E1B8;
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@@ -258,13 +258,13 @@ func_enmy_80060FE4 = 0x80060FE4;
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func_enmy_80061148 = 0x80061148;
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Object_SetInfo = 0x800612B8;
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Object_80_Initialize = 0x80061364;
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Object_4C_Initialize = 0x80061394;
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Sprite_Initialize = 0x80061394;
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Actor_Initialize = 0x800613C4;
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Boss_Initialize = 0x80061404;
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Item_Initialize = 0x80061444;
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Effect_Initialize = 0x80061474;
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Object_80_Load = 0x800614B4;
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Object_4C_Load = 0x800615A0;
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Sprite_Load = 0x800615A0;
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Actor_Load = 0x8006168C;
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Boss_Load = 0x80061778;
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Item_Load = 0x80061864;
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@@ -299,7 +299,7 @@ func_enmy_800655C8 = 0x800655C8;
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func_enmy_8006566C = 0x8006566C;
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func_enmy_800656D4 = 0x800656D4;
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func_enmy_800660F0 = 0x800660F0;
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func_enmy_80066254 = 0x80066254;
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Actor_Despawn = 0x80066254;
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func_enmy_8006654C = 0x8006654C;
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func_enmy_8006684C = 0x8006684C;
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func_enmy_800669A0 = 0x800669A0;
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@@ -308,7 +308,7 @@ func_enmy_80066A8C = 0x80066A8C;
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func_enmy_80066C00 = 0x80066C00;
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func_enmy_80066D5C = 0x80066D5C;
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func_enmy_80066E80 = 0x80066E80;
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func_enmy_80066E8C = 0x80066E8C;
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Sprite167_Update = 0x80066E8C;
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func_enmy_80066EA8 = 0x80066EA8;
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func_enmy_80066EE4 = 0x80066EE4;
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func_enmy_80066EF0 = 0x80066EF0;
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@@ -327,25 +327,25 @@ ItemGoldRing_Update = 0x800685F8;
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ItemWingRepair_Update = 0x80068618;
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ItemMeteoWarp_Update = 0x80068688;
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ItemCheckpoint_Update = 0x80068914;
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func_enmy_80068C48 = 0x80068C48;
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func_enmy_80068C88 = 0x80068C88;
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func_enmy_80068FE0 = 0x80068FE0;
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ItemRingCheck_Update = 0x80068C48;
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ItemPathChange_Update = 0x80068C88;
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Sprite_UpdateDoodad = 0x80068FE0;
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Object_Dying = 0x800690D0;
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func_enmy_800693E8 = 0x800693E8;
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func_enmy_80069658 = 0x80069658;
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func_enmy_800696F8 = 0x800696F8;
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func_enmy_80069858 = 0x80069858;
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func_enmy_80069924 = 0x80069924;
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func_enmy_80069A10 = 0x80069A10;
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Actor_Move = 0x800693E8;
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Boss_Move = 0x80069658;
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Object80_Move = 0x800696F8;
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Sprite_Move = 0x80069858;
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Effect_Move = 0x80069924;
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Item_Move = 0x80069A10;
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Actor_Update = 0x80069AAC;
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Boss_Update = 0x80069CBC;
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Object_80_Update = 0x80069DF4;
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Object_4C_Update = 0x80069E88;
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Sprite_Update = 0x80069E88;
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Item_Update = 0x80069F30;
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Effect_Update = 0x80069FD4;
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TexturedLine_Update = 0x8006A06C;
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TexturedLine_UpdateAll = 0x8006A38C;
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Object_UpdateAll = 0x8006A3E8;
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Object_Update = 0x8006A3E8;
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// fox_enmy2
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D_800D0DBC = 0x800D0DBC;//size:24
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@@ -356,7 +356,7 @@ D_game_80161A14 = 0x80161A14;
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gPlayerInactive = 0x80161A18; //size:0x10
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D_game_80161A28 = 0x80161A28;
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D_game_80161A2C = 0x80161A2C;
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D_game_80161A2E = 0x80161A2E;
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gNextLevelStage = 0x80161A2E;
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gNextLevel = 0x80161A30;
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gNextGameState = 0x80161A32;
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D_game_80161A34 = 0x80161A34;
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@@ -366,7 +366,7 @@ D_game_80161A39 = 0x80161A39;
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D_game_80161A3C = 0x80161A3C;
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D_game_80161A40 = 0x80161A40;
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D_game_80161A44 = 0x80161A44;
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D_game_800D2860 = 0x800D2860;
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gShowCrosshairs = 0x800D2860;
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D_game_800D2870 = 0x800D2870;
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sVsCameraULx = 0x800D2874;
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sVsCameraLRx = 0x800D2884;
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@@ -381,7 +381,7 @@ func_game_800A1C14 = 0x800A1C14;
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func_game_800A1E68 = 0x800A1E68;
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func_game_800A1F44 = 0x800A1F44;
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func_game_800A1FB0 = 0x800A1FB0;
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func_game_800A24DC = 0x800A24DC;
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Game_Draw = 0x800A24DC;
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func_game_800A25DC = 0x800A25DC;
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Game_Update = 0x800A26C0;
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func_game_800A3608 = 0x800A3608;
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@@ -397,7 +397,7 @@ gMedalFlashTimer = 0x801617B8;
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D_800D1AEC = 0x800D1AEC; //type:s32 size:0x1B0
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// fox_play
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D_play_80161A50 = 0x80161A50;
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gSavedZoSearchlightStatus = 0x80161A50;
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D_play_80161A54 = 0x80161A54;
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D_play_80161A5C = 0x80161A5C;
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gScreenFlashTimer = 0x80161A60;
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@@ -413,8 +413,8 @@ D_ctx_80161A78 = 0x80161A78;
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D_ctx_80161A7C = 0x80161A7C;
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D_ctx_80161A80 = 0x80161A80;
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D_ctx_80161A84 = 0x80161A84;
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D_ctx_80161A88 = 0x80161A88;
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D_ctx_80161A8C = 0x80161A8C;
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gGroundType = 0x80161A88;
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gSavedGroundType = 0x80161A8C;
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gGoldRingCount = 0x80161A90;
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gHitCount = 0x80161A98;
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gSavedHitCount = 0x80161A9C;
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@@ -422,7 +422,7 @@ gLifeCount = 0x80161AA0;
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gLaserStrength = 0x80161AA8;//size:0x10
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D_ctx_80161AB8 = 0x80161AB8;
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gObjects80 = 0x80161B00; //size:0x1900
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gObjects4C = 0x80163400; //size:0xBE0
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gSprites = 0x80163400; //size:0xBE0
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gActors = 0x80163FE0; //size:0xB130
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gBosses = 0x8016F110; //size:0x1020
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gEffects = 0x80170130; //size:0x36B0
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@@ -441,17 +441,17 @@ gOverlaySetup = 0x801774F8;
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D_ctx_80177500 = 0x80177500;
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gOverlayStage = 0x80177820;
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D_ctx_80177824 = 0x80177824;
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D_ctx_80177828 = 0x80177828;
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gEnemyShotSpeed = 0x80177828;
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D_ctx_8017782C = 0x8017782C;
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D_ctx_80177830 = 0x80177830;
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gGameState = 0x80177834;
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D_ctx_80177838 = 0x80177838;
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D_Timer_8017783C = 0x8017783C;
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D_ctx_80177840 = 0x80177840;
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gLevelStatusScreenTimer = 0x80177838;
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gNextGameStateTimer = 0x8017783C;
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gLevelClearScreenTimer = 0x80177840;
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gOptionMenuStatus = 0x8017784C; //type:OptionState
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gBossHealthBar = 0x80177848;
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D_ctx_80177850 = 0x80177850;
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D_ctx_80177854 = 0x80177854;
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gPlayState = 0x80177854;
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D_ctx_80177858 = 0x80177858;
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D_ctx_80177868 = 0x80177868;
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D_ctx_80177870 = 0x80177870;
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@@ -468,11 +468,11 @@ gTeamShields = 0x801778B0; //size:0x18
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D_ctx_801778C8 = 0x801778C8;
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gSavedTeamShields = 0x801778D0; //size:0x18
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gVersusMode = 0x801778E8;
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D_ctx_801778F0 = 0x801778F0;//size=0x18
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gPrevPlanetSavedTeamShields = 0x801778F0;//size=0x18
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gBoostButton = 0x80177908;
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gTeamDamage = 0x80177910;
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gBrakeButton = 0x80177928;
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D_ctx_80177930 = 0x80177930;
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gNextPlanetPath = 0x80177930;
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gShootButton = 0x80177938;
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gGroundLevel = 0x80177940;
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gBombButton = 0x80177948;
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@@ -535,7 +535,7 @@ D_ctx_80177CB4 = 0x80177CB4;
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D_ctx_80177CBC = 0x80177CBC;
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D_ctx_80177CC4 = 0x80177CC4;
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D_ctx_80177CC8 = 0x80177CC8;
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D_ctx_80177CD0 = 0x80177CD0; // size:0x18
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gStarWolfTeamAlive = 0x80177CD0; // size:0x18
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D_ctx_80177D08 = 0x80177D08;
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gRightWingHealth = 0x80177D10;
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D_ctx_80177D20 = 0x80177D20;
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@@ -552,9 +552,9 @@ gGameFrameCount = 0x80177DB0;
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D_ctx_80177DC8 = 0x80177DC8;
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D_ctx_80177E70 = 0x80177E70;
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D_ctx_80177E78 = 0x80177E78;
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D_ctx_80177E80 = 0x80177E80;
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gRingPassCount = 0x80177E80;
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D_ctx_80177E88 = 0x80177E88; // size:0xC
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D_ctx_80177E98 = 0x80177E98;
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gTeamArrowsViewPos = 0x80177E98;
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D_ctx_80177F10 = 0x80177F10;
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D_ctx_80177F20 = 0x80177F20; //size:0xF4
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D_ctx_80178028 = 0x80178028; //size:0xF4
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@@ -562,7 +562,7 @@ D_ctx_8017812C = 0x8017812C;
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D_ctx_80178130 = 0x80178130; //size:0xF4
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gCurrentLevel = 0x80178234;
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D_ctx_80178238 = 0x80178238;//size:0x3D type:u8
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D_ctx_8017827C = 0x8017827C;
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gLevelStage = 0x8017827C;
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gPlayer = 0x80178280;
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gBossActive = 0x80178284;
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D_ctx_80178288 = 0x80178288;
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@@ -586,26 +586,26 @@ D_ctx_801782F8 = 0x801782F8;
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D_ctx_801782FC = 0x801782FC;
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D_ctx_80178300 = 0x80178300;
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D_ctx_80178308 = 0x80178308;
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D_ctx_80178310 = 0x80178310;
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gLevelObjects = 0x80178310;
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gFogRed = 0x80178320;
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gFogGreen = 0x80178328;
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gFogBlue = 0x80178330;
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gFogAlpha = 0x80178338;
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D_ctx_80178340 = 0x80178340;
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D_ctx_80178348 = 0x80178348;
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D_ctx_80178350 = 0x80178350;
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D_ctx_80178354 = 0x80178354;
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D_ctx_80178358 = 0x80178358;
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D_ctx_8017835C = 0x8017835C;
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gFillScreenAlpha = 0x80178340;
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gFillScreenRed = 0x80178348;
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gFillScreenGreen = 0x80178350;
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gFillScreenBlue = 0x80178354;
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gFillScreenAlphaTarget = 0x80178358;
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gFillScreenAlphaStep = 0x8017835C;
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D_ctx_80178360 = 0x80178360;
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D_ctx_80178364 = 0x80178364;
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D_ctx_80178368 = 0x80178368;
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D_ctx_8017836C = 0x8017836C;
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D_ctx_80178370 = 0x80178370;
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D_ctx_80178380 = 0x80178380;
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D_ctx_80178390 = 0x80178390;
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D_ctx_801783A0 = 0x801783A0;
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D_ctx_801783B0 = 0x801783B0;
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gPlayerFillScreenAlphas = 0x80178380;
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gPlayerFillScreenReds = 0x80178390;
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gPlayerFillScreenGreens = 0x801783A0;
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gPlayerFillScreenBlues = 0x801783B0;
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D_ctx_801783D0 = 0x801783D0;
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D_ctx_801783D4 = 0x801783D4;
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gFogNear = 0x801783D8;
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@@ -679,7 +679,7 @@ func_play_800A5330 = 0x800A5330;
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func_play_800A5338 = 0x800A5338;
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func_play_800A55B0 = 0x800A55B0;
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func_play_800A57E0 = 0x800A57E0;
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func_play_800A5844 = 0x800A5844;
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Play_Setup = 0x800A5844;
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func_play_800A594C = 0x800A594C;
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func_play_800A5D6C = 0x800A5D6C;
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func_play_800A5EBC = 0x800A5EBC;
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@@ -690,7 +690,7 @@ BonusText_Initialize = 0x800A60B8;
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TexturedLine_Initialize = 0x800A60E8;
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RadarMark_Initialize = 0x800A6118;
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func_play_800A6148 = 0x800A6148;
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func_play_800A6590 = 0x800A6590;
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Play_UpdateFillScreen = 0x800A6590;
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||||
func_play_800A668C = 0x800A668C;
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||||
func_play_800A670C = 0x800A670C;
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func_play_800A69F8 = 0x800A69F8;
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||||
@@ -713,7 +713,7 @@ func_play_800AB304 = 0x800AB304;
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func_play_800AB334 = 0x800AB334;
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||||
func_play_800AB964 = 0x800AB964;
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||||
func_play_800ABA08 = 0x800ABA08;
|
||||
func_play_800ABAB4 = 0x800ABAB4;
|
||||
Play_Init = 0x800ABAB4;
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||||
func_play_800AC290 = 0x800AC290;
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||||
func_play_800AC650 = 0x800AC650;
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||||
func_play_800ACA40 = 0x800ACA40;
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||||
@@ -750,7 +750,7 @@ func_play_800B41EC = 0x800B41EC;
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||||
func_play_800B42B0 = 0x800B42B0;
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||||
func_play_800B44C4 = 0x800B44C4;
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||||
func_play_800B46F8 = 0x800B46F8;
|
||||
func_play_800B48BC = 0x800B48BC;
|
||||
Player_Update1 = 0x800B48BC;
|
||||
func_play_800B56BC = 0x800B56BC;
|
||||
func_play_800B5D30 = 0x800B5D30;
|
||||
func_play_800B5FBC = 0x800B5FBC;
|
||||
@@ -759,16 +759,16 @@ func_play_800B6848 = 0x800B6848;
|
||||
func_play_800B6BFC = 0x800B6BFC;
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||||
func_play_800B6F50 = 0x800B6F50;
|
||||
func_play_800B7184 = 0x800B7184;
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func_play_800B71E4 = 0x800B71E4;
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||||
Player_Update2 = 0x800B71E4;
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||||
func_play_800B73E0 = 0x800B73E0;
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||||
func_play_800B79B0 = 0x800B79B0;
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||||
func_play_800B832C = 0x800B832C;
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||||
Play_UpdateLevel = 0x800B79B0;
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||||
Play_Update = 0x800B832C;
|
||||
func_play_800B852C = 0x800B852C;
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||||
func_play_800B86A4 = 0x800B86A4;
|
||||
func_play_800B86CC = 0x800B86CC;
|
||||
Play_Main = 0x800B86CC;
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||||
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||||
D_tank_800C9F2C = 0x800C9F2C;
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||||
D_edata_800CBF34 = 0x800CBF34;
|
||||
gHitboxNone = 0x800CBF34;
|
||||
D_bg_8015F970 = 0x8015F970;
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||||
D_bg_8015F984 = 0x8015F984;
|
||||
D_ctx_8017796C = 0x8017796C;
|
||||
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||||
@@ -12,8 +12,8 @@ Lib_vsPrintf = 0x80002E80;
|
||||
Lib_vTable = 0x80002EA0;
|
||||
Lib_SwapBuffers = 0x80002EE4;
|
||||
Lib_QuickSort = 0x80002F88;
|
||||
Lib_Perspective = 0x8000316C;
|
||||
Lib_Ortho = 0x800032B4;
|
||||
Lib_InitPerspective = 0x8000316C;
|
||||
Lib_InitOrtho = 0x800032B4;
|
||||
Lib_DmaRead = 0x800033E0;
|
||||
Lib_FillScreen = 0x800034E8;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user