First implementation of louist system

This commit is contained in:
KiritoDv
2025-02-02 23:34:11 -06:00
committed by Lywx
parent 1f79880fd5
commit 5f0bd6e9f0
13 changed files with 567 additions and 40 deletions
+3 -2
View File
@@ -237,8 +237,9 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV2>(), RESOURCE_FORMAT_BINARY,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 2);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,
"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);