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https://github.com/HarbourMasters/Starship
synced 2026-07-03 13:10:34 -04:00
Initial attempt at centered UI
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@@ -547,6 +547,14 @@ extern "C" float OTRGetDimensionFromRightEdge(float v) {
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(gfx_native_dimensions.width - v));
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}
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extern "C" float OTRGetDimensionFromLeftEdgeCentered(float v) {
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return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 + (v));
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}
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extern "C" float OTRGetDimensionFromRightEdgeCentered(float v) {
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return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 -
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(gfx_native_dimensions.width - v));
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}
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// Gets the width of the current render target area
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extern "C" uint32_t OTRGetGameRenderWidth() {
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return gfx_current_dimensions.width;
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@@ -565,6 +573,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
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return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
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}
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extern "C" int16_t OTRGetRectDimensionFromLeftEdgeCentered(float v) {
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return ((int) floorf(OTRGetDimensionFromLeftEdgeCentered(v)));
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}
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extern "C" int16_t OTRGetRectDimensionFromRightEdgeCentered(float v) {
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return ((int) ceilf(OTRGetDimensionFromRightEdgeCentered(v)));
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}
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extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
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float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
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int32_t gameHeight = gfx_current_dimensions.height;
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