First compilation, we just need more stupid assets

This commit is contained in:
KiritoDv
2024-03-24 02:01:28 -06:00
parent 126a55aa0e
commit 641a43cbf9
113 changed files with 3537 additions and 10111 deletions
+8 -1
View File
@@ -470,7 +470,7 @@ void func_play_800B2130(Player*);
void func_play_800B2574(Player*);
void func_play_800B56BC(Player*);
void func_play_800B5D30(Player*, s32);
void func_play_800B5FBC(Player*, s32 , bool );
void func_play_800B5FBC(Player*, s32, bool);
void func_play_800B63BC(Player*, s32);
void func_play_800B6848(Player*, s32 );
void func_play_800B6BFC(Player*, s32 );
@@ -513,4 +513,11 @@ void Ending_8018AAC4(void);
// sf_i5_5
bool Ground_801B49D0(Actor* actor);
// libultra
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
void gSPDisplayList(Gfx* pkt, Gfx* dl);
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
#endif