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https://github.com/HarbourMasters/Starship
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First compilation, we just need more stupid assets
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+8
-1
@@ -470,7 +470,7 @@ void func_play_800B2130(Player*);
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void func_play_800B2574(Player*);
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void func_play_800B56BC(Player*);
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void func_play_800B5D30(Player*, s32);
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void func_play_800B5FBC(Player*, s32 , bool );
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void func_play_800B5FBC(Player*, s32, bool);
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void func_play_800B63BC(Player*, s32);
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void func_play_800B6848(Player*, s32 );
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void func_play_800B6BFC(Player*, s32 );
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@@ -513,4 +513,11 @@ void Ending_8018AAC4(void);
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// sf_i5_5
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bool Ground_801B49D0(Actor* actor);
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// libultra
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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#endif
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