First compilation, we just need more stupid assets

This commit is contained in:
KiritoDv
2024-03-24 02:01:28 -06:00
parent 126a55aa0e
commit 641a43cbf9
113 changed files with 3537 additions and 10111 deletions
+8 -8
View File
@@ -3,13 +3,14 @@
#include "PR/xstdio.h"
#include "PR/controller.h"
#include "libultra/ultra64.h"
#include <libultraship.h>
#include "math.h"
#include "libc/math.h"
#include "libc/stdarg.h"
#include "libc/stdbool.h"
#include "libc/stdint.h"
#include "libc/stddef.h"
#include "libc/string.h"
#include "stdarg.h"
#include "stdbool.h"
#include "stdint.h"
#include "stddef.h"
#include "string.h"
#include "macros.h"
#include "sf64math.h"
#include "gfx.h"
@@ -26,7 +27,7 @@ void Lib_vTable(s32 index, void (**table)(s32, s32), s32 arg0, s32 arg1);
void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc);
void Lib_Perspective(Gfx** dList);
void Lib_Ortho(Gfx** dList);
void Lib_DmaRead(void* src, void* dst, s32 size);
void Lib_DmaRead(void* src, void* dst, ptrdiff_t size);
void Lib_FillScreen(u8 setFill);
void Memory_FreeAll(void);
@@ -35,7 +36,6 @@ void* Memory_Allocate(s32);
OSPiHandle * func_8001EE60(void);
void RdRam_CheckIPL3(void);
void Mio0_Decompress(void* header, u8* dst);
s32 vsprintf(char* dst, const char* fmt, va_list args);
void Game_Initialize(void);
void Game_Update(void);