First compilation, we just need more stupid assets

This commit is contained in:
KiritoDv
2024-03-24 02:01:28 -06:00
parent 126a55aa0e
commit 641a43cbf9
113 changed files with 3537 additions and 10111 deletions
+31
View File
@@ -0,0 +1,31 @@
#include <libultraship.h>
#include <Fast3D/gfx_pc.h>
#include "Engine.h"
extern "C"
// void exec_display_list(SPTask *spTask) {
// GameEngine::ProcessGfxCommands((Gfx *) spTask->task.t.data_ptr);
// }
void push_frame() {
// GameEngine::StartAudioFrame();
GameEngine::Instance->StartFrame();
// thread5_iteration();
// GameEngine::EndAudioFrame();
}
#ifdef _WIN32
int SDL_main(int argc, char **argv) {
#else
int main(){
#endif
GameEngine::Create();
// alloc_pool();
// audio_init();
// sound_init();
// thread5_game_loop();
GameEngine::Instance->ProcessFrame(push_frame);
GameEngine::Instance->Destroy();
return 0;
}