fix merge

This commit is contained in:
Sonic Dreamcaster
2024-09-17 21:07:20 -03:00
parent 63254ffc5e
commit 684f17c27f
18 changed files with 43 additions and 253 deletions
-8
View File
@@ -377,11 +377,7 @@ void Game_Update(void) {
case GSTATE_SHOW_LOGO:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
<<<<<<< HEAD
Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
=======
TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
gGameState++;
break;
@@ -401,11 +397,7 @@ void Game_Update(void) {
case GSTATE_LOGO_WAIT:
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
<<<<<<< HEAD
Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
=======
TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
break;
case GSTATE_START:
+5 -3
View File
@@ -585,7 +585,8 @@ void HUD_VenomTitleCard_Draw(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f,
Lib_TextureRect_IA8(&gMasterDisp, sVenomTitleCardDLs[i], sVenomTitleCardWidths[i], 19, sVenomTitleCardWidths[i],
sVenomTitleCardxPos[i] - 28.0f, 1.0f,
1.0f);
}
}
@@ -663,7 +664,8 @@ void HUD_TitleCard_Draw(f32 x, f32 y) {
HUD_VenomTitleCard_Draw();
}
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2, 1.0f,
Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[levelIdx].titleCardTex, sLevelTitleCard[levelIdx].titleCardWidth,
sLevelTitleCard[levelIdx].titleCardHeight, x2, y2, 1.0f,
1.0f);
if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
@@ -2699,7 +2701,7 @@ void HUD_VsModePortraitTex_Draw(f32 xPos, f32 yPos, f32 scale, s32 idx) {
};
s32 i;
Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[arg3], 44, 44, xPos, yPos, scale, scale);
Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[idx], 44, 44, xPos, yPos, scale, scale);
}
void HUD_EdgeArrows_Draw(s32 idx, bool arg1) {
-7
View File
@@ -29,18 +29,11 @@ void Load_RomFile(void* vRomAddress, void* dest, ptrdiff_t size) {
Lib_FillScreen(true);
sFillTimer = 3;
<<<<<<< HEAD
gGameStandby = true;
}
u8 Load_SceneFiles(Scene* scene) {
=======
// D_game_80161A39 = true;
}
u8 Load_SceneFiles(Scene* scene) {
#if 1
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
sCurrentScene = *scene;
return true;
#else
-7
View File
@@ -427,17 +427,10 @@ void func_radio_800BAAE8(void) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
if (mirror) {
<<<<<<< HEAD
Lib_TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
} else {
Lib_TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
=======
TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
} else {
TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
}
}
+2 -21
View File
@@ -311,7 +311,7 @@ void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f* min, Vec3f* max, s32*
vtxCount, vtxList);
break;
case G_VTX:
*vtxList = SEGMENTED_TO_VIRTUAL(*var_s0 & 0xFFFFFFFF);
// *vtxList = SEGMENTED_TO_VIRTUAL(*var_s0 & 0xFFFFFFFF);
*vtxCount = (*var_s0 >> 0x30) & 0xF;
break;
case G_TRI1:
@@ -1176,28 +1176,9 @@ void Graphics_DisplaySmallText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char*
} else {
xPosCurrent += 8.0f * xScale;
}
TextureRect_8bIA(&gMasterDisp, sSmallCharTex[var_t0], width, 8, xPosCurrent, yPos, xScale, yScale);
if (1) {}
}
switch (text[0]) {
case '!':
case ':':
case 'I':
xPosCurrent += 4.0f * xScale;
break;
case '-':
xPosCurrent += 6.0f * xScale;
break;
default:
if (var_t0 > 29) {
xPosCurrent += 9.0f * xScale;
} else {
xPosCurrent += 8.0f * xScale;
}
}
}
text++;
}
text++;
}
}