mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-27 17:07:23 -04:00
fix merge
This commit is contained in:
@@ -377,11 +377,7 @@ void Game_Update(void) {
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case GSTATE_SHOW_LOGO:
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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=======
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TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gGameState++;
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break;
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@@ -401,11 +397,7 @@ void Game_Update(void) {
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case GSTATE_LOGO_WAIT:
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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<<<<<<< HEAD
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Lib_TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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=======
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TextureRect_IA8(&gMasterDisp, gNintendoLogo, 128, 74, 100.0f, 86.0f, 1.0f, 1.0f);
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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break;
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case GSTATE_START:
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@@ -585,7 +585,8 @@ void HUD_VenomTitleCard_Draw(void) {
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RCP_SetupDL(&gMasterDisp, SETUPDL_76);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
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Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f,
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Lib_TextureRect_IA8(&gMasterDisp, sVenomTitleCardDLs[i], sVenomTitleCardWidths[i], 19, sVenomTitleCardWidths[i],
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sVenomTitleCardxPos[i] - 28.0f, 1.0f,
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1.0f);
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}
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}
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@@ -663,7 +664,8 @@ void HUD_TitleCard_Draw(f32 x, f32 y) {
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HUD_VenomTitleCard_Draw();
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}
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Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2, 1.0f,
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Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[levelIdx].titleCardTex, sLevelTitleCard[levelIdx].titleCardWidth,
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sLevelTitleCard[levelIdx].titleCardHeight, x2, y2, 1.0f,
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1.0f);
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if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
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@@ -2699,7 +2701,7 @@ void HUD_VsModePortraitTex_Draw(f32 xPos, f32 yPos, f32 scale, s32 idx) {
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};
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s32 i;
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[arg3], 44, 44, xPos, yPos, scale, scale);
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Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[idx], 44, 44, xPos, yPos, scale, scale);
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}
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void HUD_EdgeArrows_Draw(s32 idx, bool arg1) {
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@@ -29,18 +29,11 @@ void Load_RomFile(void* vRomAddress, void* dest, ptrdiff_t size) {
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Lib_FillScreen(true);
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sFillTimer = 3;
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<<<<<<< HEAD
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gGameStandby = true;
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}
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u8 Load_SceneFiles(Scene* scene) {
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=======
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// D_game_80161A39 = true;
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}
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u8 Load_SceneFiles(Scene* scene) {
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#if 1
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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sCurrentScene = *scene;
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return true;
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#else
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@@ -427,17 +427,10 @@ void func_radio_800BAAE8(void) {
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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if (mirror) {
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<<<<<<< HEAD
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Lib_TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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} else {
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Lib_TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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=======
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TextureRect_RGBA16_MirX(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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} else {
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TextureRect_RGBA16(&gMasterDisp, radioPortraitTex, 44, 44, gRadioPortraitPosX,
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>>>>>>> edd7dba2 (Fixed all remaining compilation issues)
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gRadioPortraitPosY + 20.0f + sp38 + gRadioPortraitScaleY, 1.0f, gRadioPortraitScaleY);
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}
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}
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@@ -311,7 +311,7 @@ void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f* min, Vec3f* max, s32*
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vtxCount, vtxList);
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break;
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case G_VTX:
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*vtxList = SEGMENTED_TO_VIRTUAL(*var_s0 & 0xFFFFFFFF);
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// *vtxList = SEGMENTED_TO_VIRTUAL(*var_s0 & 0xFFFFFFFF);
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*vtxCount = (*var_s0 >> 0x30) & 0xF;
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break;
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case G_TRI1:
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@@ -1176,28 +1176,9 @@ void Graphics_DisplaySmallText(s32 xPos, s32 yPos, f32 xScale, f32 yScale, char*
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} else {
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xPosCurrent += 8.0f * xScale;
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}
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TextureRect_8bIA(&gMasterDisp, sSmallCharTex[var_t0], width, 8, xPosCurrent, yPos, xScale, yScale);
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if (1) {}
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}
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switch (text[0]) {
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case '!':
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case ':':
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case 'I':
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xPosCurrent += 4.0f * xScale;
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break;
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case '-':
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xPosCurrent += 6.0f * xScale;
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break;
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default:
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if (var_t0 > 29) {
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xPosCurrent += 9.0f * xScale;
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} else {
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xPosCurrent += 8.0f * xScale;
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}
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}
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}
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text++;
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}
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text++;
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}
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}
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