diff --git a/src/engine/fox_beam.c b/src/engine/fox_beam.c index 62d2d39d..5ce18251 100644 --- a/src/engine/fox_beam.c +++ b/src/engine/fox_beam.c @@ -1237,8 +1237,8 @@ void PlayerShot_DrawShot(PlayerShot* shot) { Matrix_MultVec3f(gGfxMatrix, &sp11C, &sShotViewPos); if ((sShotViewPos.z < 0.0f) && (sShotViewPos.z > -10000.0f)) { var_fv1 = fabsf(sShotViewPos.x); // probably fake. The use of temps was likely different - if (var_fv1 < (fabsf(sShotViewPos.z * 0.5f) + 500.0f)) { - if (fabsf(sShotViewPos.y) < (fabsf(sShotViewPos.z * 0.5f) + 500.0f)) { + if (var_fv1 < (fabsf(sShotViewPos.z * /* 0.5f */ 1.0f) + 500.0f)) { + if (fabsf(sShotViewPos.y) < (fabsf(sShotViewPos.z * /* 0.5f */ 1.0f) + 500.0f)) { isDrawn = true; } }