fox_play finished, lots of new names for things (#58)

* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
This commit is contained in:
petrie911
2023-12-24 13:28:35 -06:00
committed by GitHub
parent f76ce38ad1
commit 7633af7a28
39 changed files with 5818 additions and 2339 deletions
+36 -36
View File
@@ -5,21 +5,21 @@
#include "gfx.h"
typedef enum {
GSTATE_NONE,
GSTATE_INIT,
GSTATE_TITLE,
GSTATE_MENU,
GSTATE_MAP,
GSTATE_STATE_5,
GSTATE_VS_INIT,
GSTATE_PLAY,
GSTATE_CREDITS,
GSTATE_BOOT = 100,
GSTATE_BOOT_WAIT,
GSTATE_SHOW_LOGO,
GSTATE_CHECK_SAVE,
GSTATE_LOGO_WAIT,
GSTATE_START,
/* 0 */ GSTATE_NONE,
/* 1 */ GSTATE_INIT,
/* 2 */ GSTATE_TITLE,
/* 3 */ GSTATE_MENU,
/* 4 */ GSTATE_MAP,
/* 5 */ GSTATE_GAME_OVER,
/* 6 */ GSTATE_VS_INIT,
/* 7 */ GSTATE_PLAY,
/* 8 */ GSTATE_CREDITS,
/* 100 */ GSTATE_BOOT = 100,
/* 101 */ GSTATE_BOOT_WAIT,
/* 102 */ GSTATE_SHOW_LOGO,
/* 103 */ GSTATE_CHECK_SAVE,
/* 104 */ GSTATE_LOGO_WAIT,
/* 105 */ GSTATE_START,
} GameStates;
typedef void (*TimerAction)(s32*, s32);
@@ -43,11 +43,11 @@ typedef struct {
} FaultMgr; // size = 0x9D8, 0x8 aligned
typedef enum {
SPTASK_STATE_NOT_STARTED,
SPTASK_STATE_RUNNING,
SPTASK_STATE_INTERRUPTED,
SPTASK_STATE_FINISHED,
SPTASK_STATE_FINISHED_DP
/* 0 */ SPTASK_STATE_NOT_STARTED,
/* 1 */ SPTASK_STATE_RUNNING,
/* 2 */ SPTASK_STATE_INTERRUPTED,
/* 3 */ SPTASK_STATE_FINISHED,
/* 4 */ SPTASK_STATE_FINISHED_DP
} SpTaskState;
typedef struct {
@@ -88,13 +88,13 @@ void func_80007FE4(FrameBuffer*, u16, u16);
void Fault_Init(void);
typedef enum {
SI_READ_CONTROLLER = 10,
SI_READ_SAVE,
SI_WRITE_SAVE,
SI_RUMBLE,
SI_SAVE_FAILED,
SI_SAVE_SUCCESS,
SI_CONT_READ_DONE,
/* 10 */ SI_READ_CONTROLLER = 10,
/* 11 */ SI_READ_SAVE,
/* 12 */ SI_WRITE_SAVE,
/* 13 */ SI_RUMBLE,
/* 14 */ SI_SAVE_FAILED,
/* 15 */ SI_SAVE_SUCCESS,
/* 16 */ SI_CONT_READ_DONE,
} SerialMesg;
#define MSG_QUEUE_EMPTY -1
@@ -111,15 +111,15 @@ typedef enum {
#define EVENT_MESG_PRENMI 4
typedef enum {
THREAD_ID_SYSTEM,
THREAD_ID_IDLE,
THREAD_ID_FAULT,
THREAD_ID_MAIN,
THREAD_ID_4,
THREAD_ID_AUDIO,
THREAD_ID_GRAPHICS,
THREAD_ID_7,
THREAD_ID_SERIAL,
/* 0 */ THREAD_ID_SYSTEM,
/* 1 */ THREAD_ID_IDLE,
/* 2 */ THREAD_ID_FAULT,
/* 3 */ THREAD_ID_MAIN,
/* 4 */ THREAD_ID_4,
/* 5 */ THREAD_ID_AUDIO,
/* 6 */ THREAD_ID_GRAPHICS,
/* 7 */ THREAD_ID_TIMER,
/* 8 */ THREAD_ID_SERIAL,
} ThreadID;
#endif