diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c index 4d376b3d..3934200a 100644 --- a/src/overlays/ovl_i2/fox_sx.c +++ b/src/overlays/ovl_i2/fox_sx.c @@ -1677,7 +1677,7 @@ void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamIdx) { srcA.z = D_i2_80195730[teamIdx]; // @port: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen. - if (teamIdx == 0) { + if ((GameEngine_GetAspectRatio() > 1.66f) && (teamIdx == 0)) { srcA.y -= 100.0f; srcA.z += 1000.0f; }