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DOCS: ast_text (ex ast_font) (#223)
* progress of docs * caiman here, no problems * Emergency manouvers! * complete * rename ast_font to ast_text
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@@ -2,7 +2,7 @@
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#include "global.h"
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#include "fox_option.h"
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#include "assets/ast_vs_menu.h"
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#include "assets/ast_font.h"
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#include "assets/ast_text.h"
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#include "assets/ast_versus.h"
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s32 D_versus_80178750;
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@@ -209,8 +209,8 @@ void func_versus_800BD3A8(f32 xPos, f32 yPos) {
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}
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void func_versus_800BD4D4(f32 xPos, f32 yPos, s32 arg2) {
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u8* D_800D4AF8[] = { D_5000000, D_5000080, D_5000100, D_5000180, D_5000200,
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D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
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u8* D_800D4AF8[] = { aSmallText_0, aSmallText_1, aSmallText_2, aSmallText_3, aSmallText_4,
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aSmallText_5, aSmallText_6, aSmallText_7, aSmallText_8, aSmallText_9 };
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bool var_s2 = false;
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s32 i = 1000;
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s32 j;
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@@ -238,8 +238,8 @@ void func_versus_800BD76C(f32 xPos, f32 yPos) {
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}
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void func_versus_800BD7C4(f32 xPos, f32 yPos, s32 arg2) {
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u8* D_800D4B20[] = { D_5000000, D_5000080, D_5000100, D_5000180, D_5000200,
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D_5000280, D_5000300, D_5000380, D_5000400, D_5000480 };
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u8* D_800D4B20[] = { aSmallText_0, aSmallText_1, aSmallText_2, aSmallText_3, aSmallText_4,
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aSmallText_5, aSmallText_6, aSmallText_7, aSmallText_8, aSmallText_9 };
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s32 i;
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for (i = 10; i != 1; i /= 10) {
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@@ -260,12 +260,12 @@ void func_versus_800BD9FC(f32 xPos, f32 yPos) {
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}
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void func_versus_800BDA54(f32 xPos, f32 yPos) {
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TextureRect_8bIA(&gMasterDisp, D_5007F60, 8, 8, xPos, yPos, 1.0f, 1.0f);
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TextureRect_8bIA(&gMasterDisp, aSmallText_L, 8, 8, xPos, yPos, 1.0f, 1.0f);
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}
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void func_versus_800BDAA0(f32 xPos, f32 yPos, s32 arg2, s32 arg3, s32 arg4) {
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u8* D_800D4B48[] = { D_5009F60, D_500A050, D_500A140, D_500A230, D_500A320,
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D_500A410, D_500A500, D_500A5F0, D_500A6E0, D_500A7D0 };
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u8* D_800D4B48[] = { aLargeText_0, aLargeText_1, aLargeText_2, aLargeText_3, aLargeText_4,
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aLargeText_5, aLargeText_6, aLargeText_7, aLargeText_8, aLargeText_9 };
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s32 i = 1000;
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s32 temp1;
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s32 temp2;
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