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https://github.com/HarbourMasters/Starship
synced 2026-06-30 12:01:57 -04:00
Moved spawner to OnGameUpdate hook
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@@ -4,6 +4,7 @@
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#include "assets/ast_logo.h"
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#include "mods.h"
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#include "port/interpolation/FrameInterpolation.h"
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#include "port/hooks/list/EngineEvent.h"
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f32 gNextVsViewScale;
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f32 gVsViewScale;
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@@ -346,6 +347,9 @@ void Game_Update(void) {
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u8 partialFill;
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u8 soundMode;
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// @port: @event: Call GAME_UPDATE_EVENT_PRE
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EventSystem_CallEvent(GAME_UPDATE_EVENT_PRE, NULL);
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Game_SetGameState();
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if (gGameStandby) {
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Game_InitStandbyDL(&gUnkDisp1);
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@@ -600,12 +604,9 @@ void Game_Update(void) {
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gFillScreenRed, gFillScreenGreen, gFillScreenBlue, gFillScreenAlpha);
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}
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Audio_dummy_80016A50();
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#if MODS_RAM_MOD == 1
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RamMod_Update();
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#endif
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if(CVarGetInteger("gSpawnerMod", 0) == 1){
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Spawner();
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}
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// @port: @event: Call GAME_UPDATE_EVENT_POST
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EventSystem_CallEvent(GAME_UPDATE_EVENT_POST, NULL);
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}
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}
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