From 80c199467b28b8d91fb7ca6c21d723db24f3093f Mon Sep 17 00:00:00 2001 From: KiritoDv Date: Sat, 25 May 2024 09:30:10 -0600 Subject: [PATCH] Increased buffer on func_hud_8008C104 --- src/engine/fox_hud.c | 43 +------------------------------------------ 1 file changed, 1 insertion(+), 42 deletions(-) diff --git a/src/engine/fox_hud.c b/src/engine/fox_hud.c index 4526c88d..c6d47f8f 100644 --- a/src/engine/fox_hud.c +++ b/src/engine/fox_hud.c @@ -585,11 +585,7 @@ void HUD_VenomTitleCard_Draw(void) { RCP_SetupDL(&gMasterDisp, SETUPDL_76); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); -<<<<<<< HEAD Lib_TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f, -======= - TextureRect_IA8(&gMasterDisp, D_800D1C9C[i], D_800D1CA4[i], 19, D_800D1CB4[i], D_800D1CBC[i] - 28.0f, 1.0f, ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) 1.0f); } } @@ -667,11 +663,7 @@ void HUD_TitleCard_Draw(f32 x, f32 y) { HUD_VenomTitleCard_Draw(); } -<<<<<<< HEAD Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, y2, 1.0f, -======= - TextureRect_IA8(&gMasterDisp, D_800D1AEC[j].unk_0C, D_800D1AEC[j].unk_10, D_800D1AEC[j].unk_14, x2, y2, 1.0f, ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) 1.0f); if ((gSavedObjectLoadIndex == 0) && (gAllRangeCheckpoint == 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) && @@ -863,7 +855,6 @@ void HUD_DrawLevelClearScreen(void) { y = 64.0f; } -<<<<<<< HEAD switch (levelClearState) { case LEVEL_CLEAR_STATE_1: if (missionStatus != MISSION_COMPLETE) { @@ -877,21 +868,6 @@ void HUD_DrawLevelClearScreen(void) { Lib_TextureRect_IA8(&gMasterDisp, aTextACCOM, 120, 23, x - 62.0f, y + 50.0f, 1.0f, 1.0f); } else { Lib_TextureRect_IA8(&gMasterDisp, aTextCOMP, 96, 23, x - 22.0f, y + 50.0f, 1.0f, 1.0f); -======= - switch (temp) { - case 1: - if (boolTemp) { - TextureRect_IA8(&gMasterDisp, aTextPLISHED, 136, 23, x + 50.0f, y + 50.0f, 1.0f, 1.0f); - } else { - TextureRect_IA8(&gMasterDisp, aTextLETE, 80, 21, x + 66.0f, y + 50.0f, 1.0f, 1.0f); - } - - case 2: - if (boolTemp) { - TextureRect_IA8(&gMasterDisp, aTextACCOM, 120, 23, x - 62.0f, y + 50.0f, 1.0f, 1.0f); - } else { - TextureRect_IA8(&gMasterDisp, aTextCOMP, 96, 23, x - 22.0f, y + 50.0f, 1.0f, 1.0f); ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) } case LEVEL_CLEAR_STATE_3: @@ -1022,11 +998,7 @@ void HUD_TeammateStatus_Draw(void) { gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); } -<<<<<<< HEAD Lib_TextureRect_RGBA16(&gMasterDisp, sPortraitTex[j + 1], 44, 44, x[j][0], y[j][0], 1.0f, 1.0f); -======= - TextureRect_RGBA16(&gMasterDisp, D_800D1D18[j + 1], 44, 44, x[j][0], y[j][0], 1.0f, 1.0f); ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) HUD_TeamShields_Draw(x[j][2], y[j][2], shield); } @@ -1641,11 +1613,7 @@ void HUD_PauseScreen_Update(void) { RCP_SetupDL(&gMasterDisp, SETUPDL_76); gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255); -<<<<<<< HEAD Lib_TextureRect_IA8(&gMasterDisp, sLevelTitleCard[j].titleCardTex, sLevelTitleCard[j].titleCardWidth, sLevelTitleCard[j].titleCardHeight, x2, -======= - TextureRect_IA8(&gMasterDisp, D_800D1AEC[j].unk_0C, D_800D1AEC[j].unk_10, D_800D1AEC[j].unk_14, x2, ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) y2 + i, 1.0f, 1.0f); HUD_MsgWindowBg_Draw2(x1 - 10.0f, y0 - 4.0f, 4.7f, 2.8f); @@ -2658,7 +2626,7 @@ void HUD_Texture_Scroll(u8* texturePtr, s32 xPos, s32 yPos, u8 type) { void HUD_Texture_Wave(u16* srcTexture, u16* dstTexture) { u16 *src, *dst; - u16 buffer[1024]; + u16 buffer[2048]; f32 rowPhase; f32 angle; s32 j; @@ -2731,11 +2699,7 @@ void HUD_VsModePortraitTex_Draw(f32 xPos, f32 yPos, f32 scale, s32 idx) { }; s32 i; -<<<<<<< HEAD Lib_TextureRect_RGBA16(&gMasterDisp, sVsModeFaceDL[arg3], 44, 44, xPos, yPos, scale, scale); -======= - TextureRect_RGBA16(&gMasterDisp, D_800D1EE8[arg3], 44, 44, arg0, arg1, arg2, arg2); ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) } void HUD_EdgeArrows_Draw(s32 idx, bool arg1) { @@ -2886,13 +2850,8 @@ void HUD_VS_ShieldGaugeFrame_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale) { s32 i; // LTodo: [HD-Texture] Is broken -<<<<<<< HEAD u8* texture = (u8*) LOAD_ASSET(aVsShieldGaugeFrameTex); Lib_TextureRect_IA8(&gMasterDisp, texture + 2 * ((640 * i) / 2), 80, 8, xPos, (8 * i * yScale) + yPos, xScale, yScale); -======= - u8* texture = (u8*) LOAD_ASSET(D_versus_3000BC0); - TextureRect_IA8(&gMasterDisp, texture + 2 * ((640 * i) / 2), 80, 8, arg0, (8 * i * arg3) + arg1, arg2, arg3); ->>>>>>> edd7dba2 (Fixed all remaining compilation issues) } void HUD_VS_ShieldGaugeTex_Draw(f32 xPos, f32 yPos, f32 xScale, f32 yScale, f32 width) {