mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-08 19:03:23 -04:00
WingInfo -> ArwingInfo
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+1
-1
@@ -86,7 +86,7 @@ void ActorCutscene_Draw(Actor*);
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void Cutscene_DrawGreatFox(void);
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// fox_display
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void Display_ArwingWings(WingInfo*);
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void Display_ArwingWings(ArwingInfo*);
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void Display_DrawEngineGlow(s32);
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void Display_SetupPlayerSfxPos(Player*);
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void Display_Update(void);
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@@ -127,7 +127,7 @@ typedef struct PlayerShot {
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/* 0x6C */ u8 bonus;
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} PlayerShot; // size = 0x70
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typedef struct WingInfo { // ArwingInfo
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typedef struct ArwingInfo { // ArArwingInfo
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/* 0x00 */ u8 rightState; // rightWingState
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/* 0x01 */ u8 leftState; // leftWingState
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/* 0x04 */ f32 unk_04; // upperRightFlapYrot
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@@ -144,7 +144,7 @@ typedef struct WingInfo { // ArwingInfo
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/* 0x30 */ f32 unk_30; // teamFaceXrot
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/* 0x34 */ f32 unk_34; // teamFaceYrot
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/* 0x38 */ f32 unk_38; // windshieldXrot
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} WingInfo; // size = 0x3C
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} ArwingInfo; // size = 0x3C
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typedef struct PlayerSfx {
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/* 0x00 */ u8 levelType;
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@@ -316,7 +316,7 @@ typedef struct Player {
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/* 0x46C */ f32 sfxVel[3];
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/* 0x478 */ PlayerSfx sfx;
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/* 0x498 */ s32 mercyTimer;
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/* 0x49C */ WingInfo wings;
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/* 0x49C */ ArwingInfo wings;
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/* 0x4D8 */ f32 aerobaticPitch;
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/* 0x4DC */ bool somersault;
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} Player; // size = 0x4E0
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