Allow customizing HUD aspect ratio independently from game aspect ratio

This commit is contained in:
Kiloku
2025-01-12 20:15:37 -03:00
committed by Lywx
parent 2d538fac86
commit 913fbfdd14
6 changed files with 126 additions and 39 deletions
+25
View File
@@ -538,6 +538,14 @@ extern "C" float OTRGetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" float OTRGetHUDAspectRatio() {
if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0)
{
return OTRGetAspectRatio();
}
return ((float)CVarGetInteger("gHUDAspectRatio.X", 1) / (float)CVarGetInteger("gHUDAspectRatio.Y", 1));
}
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
}
@@ -555,6 +563,15 @@ extern "C" float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectR
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) -
(gfx_native_dimensions.width - v));
}
extern "C" float OTRGetDimensionFromLeftEdgeOverride(float v) {
return OTRGetDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" float OTRGetDimensionFromRightEdgeOverride(float v) {
return OTRGetDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
// Gets the width of the current render target area
extern "C" uint32_t OTRGetGameRenderWidth() {
return gfx_current_dimensions.width;
@@ -581,6 +598,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdgeForcedAspect(float v, float a
return ((int) ceilf(OTRGetDimensionFromRightEdgeForcedAspect(v, aspectRatio)));
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdgeOverride(float v) {
return OTRGetRectDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" int16_t OTRGetRectDimensionFromRightEdgeOverride(float v) {
return OTRGetRectDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
int32_t gameHeight = gfx_current_dimensions.height;