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Fix texture interpolation issues in aquas (#186)
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@@ -541,7 +541,7 @@ uint32_t GameEngine::GetInterpolationFPS() {
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uint32_t GameEngine::GetInterpolationFrameCount()
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{
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return ceil((float)GetInterpolationFPS() / 30.0f);
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return ceil((float)GetInterpolationFPS() / (60.0f / gVIsPerFrame));
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}
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extern "C" uint32_t GameEngine_GetInterpolationFrameCount() {
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