mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-17 23:41:09 -04:00
Player action hooks (#93)
* Create Player Action and Player Movement event types * Call Boost/Brake events * Change some event types * Make Boost/Brake events cancellable * Use new dynamic hooks * Use separate events for each player action * Add shoot events * Return early on cancel * Add Bomb and Charged Shot Events * Remove movement event hooks, add player param to action hooks * Fix whitespace * Register player action events
This commit is contained in:
+123
-90
@@ -3145,14 +3145,19 @@ void Player_SetupTankShot(Player* player, PlayerShot* shot, PlayerShotId shotId,
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void Player_TankCannon(Player* player) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
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if (gPlayerShots[i].obj.status == SHOT_FREE) {
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Player_SetupTankShot(player, &gPlayerShots[i], PLAYERSHOT_TANK, 100.0f);
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Player_PlaySfx(player->sfxSource, NA_SE_TANK_SHOT, player->num);
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player->unk_1A0 = 2;
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break;
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CALL_CANCELLABLE_EVENT(PlayerActionPreShootEvent, player, gLaserStrength[gPlayerNum]) {
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for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
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if (gPlayerShots[i].obj.status == SHOT_FREE) {
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Player_SetupTankShot(player, &gPlayerShots[i], PLAYERSHOT_TANK, 100.0f);
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Player_PlaySfx(player->sfxSource, NA_SE_TANK_SHOT, player->num);
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player->unk_1A0 = 2;
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break;
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}
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}
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}
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if (!PlayerActionPreShootEvent_.event.cancelled){
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CALL_EVENT(PlayerActionPostShootEvent, player, gLaserStrength[gPlayerNum]);
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}
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}
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void Player_ArwingLaser(Player* player) {
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@@ -3164,24 +3169,30 @@ void Player_ArwingLaser(Player* player) {
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laser = LASERS_SINGLE;
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}
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CALL_EVENT(PlayerActionPreShootEvent, player, laser);
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if (PlayerActionPreShootEvent_.event.cancelled){
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return;
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}
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switch (laser) {
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case LASERS_SINGLE:
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for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
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if (gPlayerShots[i].obj.status == SHOT_FREE) {
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Player_SetupArwingShot(player, &gPlayerShots[i], 0.0f, 0.0f, PLAYERSHOT_SINGLE_LASER,
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400.0f / 3.0f);
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400.0f / 3.0f);
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_SHOT, player->num);
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gMuzzleFlashScale[player->num] = 0.5f;
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break;
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}
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}
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break;
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case LASERS_TWIN:
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case LASERS_HYPER:
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for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
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if (gPlayerShots[i].obj.status == SHOT_FREE) {
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Player_SetupArwingShot(player, &gPlayerShots[i], 0.0f, -10.0f, PLAYERSHOT_TWIN_LASER,
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400.0f / 3.0f);
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400.0f / 3.0f);
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if (laser == LASERS_TWIN) {
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_TWIN_LASER, player->num);
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gMuzzleFlashScale[player->num] = 0.5f;
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@@ -3194,11 +3205,19 @@ void Player_ArwingLaser(Player* player) {
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}
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break;
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}
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CALL_EVENT(PlayerActionPostShootEvent, player, laser);
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}
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void Player_SmartBomb(Player* player) {
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if ((gBombCount[player->num] != 0) && (gBombButton[player->num] & gInputPress->button) &&
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(gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].obj.status == SHOT_FREE)) {
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CALL_EVENT(PlayerActionPreBombEvent, player);
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if (PlayerActionPreBombEvent_.event.cancelled)
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{
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return;
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}
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if (gVersusMode) {
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gBombCount[player->num] = 0;
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} else {
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@@ -3218,6 +3237,7 @@ void Player_SmartBomb(Player* player) {
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gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
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Audio_InitBombSfx(player->num, 1);
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Audio_PlayBombFlightSfx(player->num, gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].sfxSource);
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CALL_EVENT(PlayerActionPostBombEvent, player);
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}
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}
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@@ -3350,15 +3370,18 @@ bool Player_UpdateLockOn(Player* player) {
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(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_LOCK_ON) ||
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((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_LOCK_ON) &&
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(gPlayerShots[14 - player->num].unk_60 != 0))) {
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
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70.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
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CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player){
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
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70.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
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}
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Object_PlayerSfx(player->sfxSource, NA_SE_LOCK_ON_LASER, player->num);
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gControllerRumbleTimers[player->num] = 5;
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return true;
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}
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Object_PlayerSfx(player->sfxSource, NA_SE_LOCK_ON_LASER, player->num);
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gControllerRumbleTimers[player->num] = 5;
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return true;
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CALL_EVENT(PlayerActionPostShootChargedEvent, player);
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}
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break;
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}
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@@ -3369,17 +3392,20 @@ bool Player_UpdateLockOn(Player* player) {
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(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_LOCK_ON) ||
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((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_LOCK_ON) &&
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(gPlayerShots[14 - player->num].scale > 1.0f))) {
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
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70.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
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CALL_CANCELLABLE_EVENT(PlayerActionPreShootChargedEvent, player){
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_LOCK_ON,
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70.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[14 - player->num], PLAYERSHOT_LOCK_ON, 70.0f);
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}
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Object_PlayerSfx(player->sfxSource, NA_SE_LOCK_ON_LASER, player->num);
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gChargeTimers[player->num] = 0;
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gControllerRumbleTimers[player->num] = 5;
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return true;
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}
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Object_PlayerSfx(player->sfxSource, NA_SE_LOCK_ON_LASER, player->num);
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gChargeTimers[player->num] = 0;
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gControllerRumbleTimers[player->num] = 5;
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return true;
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}
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CALL_EVENT(PlayerActionPostShootChargedEvent, player);
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}
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gChargeTimers[player->num] = 0;
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}
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@@ -3401,18 +3427,21 @@ bool Player_UpdateLockOn(Player* player) {
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}
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if (hasBombTarget && (gBombCount[player->num] != 0) &&
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(gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].obj.status == SHOT_FREE)) {
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gBombCount[player->num]--;
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], 0.0f, 0.0f,
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PLAYERSHOT_LOCK_ON, 60.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_LOCK_ON, 60.0f);
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CALL_CANCELLABLE_EVENT(PlayerActionPreBombEvent, player){
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gBombCount[player->num]--;
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if (player->form == FORM_ARWING) {
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Player_SetupArwingShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], 0.0f, 0.0f,
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PLAYERSHOT_LOCK_ON, 60.0f);
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} else {
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Player_SetupTankShot(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_LOCK_ON, 60.0f);
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}
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gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_48 = 30.0f;
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gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
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Audio_InitBombSfx(player->num, 1);
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Audio_PlayBombFlightSfx(player->num, gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].sfxSource);
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return true;
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}
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gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_48 = 30.0f;
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gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
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Audio_InitBombSfx(player->num, 1);
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Audio_PlayBombFlightSfx(player->num, gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].sfxSource);
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return true;
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CALL_EVENT(PlayerActionPostBombEvent, player);
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}
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}
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return false;
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@@ -5137,38 +5166,40 @@ void Player_ArwingBoost(Player* player) {
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}
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if ((gInputHold->button & gBoostButton[player->num]) && !(gInputHold->button & gBrakeButton[player->num]) &&
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(player->state != PLAYERSTATE_U_TURN) && !player->boostCooldown) {
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if (player->boostMeter == 0.0f) {
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BOOST, player->num);
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player->unk_194 = 5.0f;
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player->unk_190 = 5.0f;
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if (gBoostButton[player->num] & gInputPress->button) {
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gLoopBoostTimers[gPlayerNum] = 5;
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CALL_CANCELLABLE_EVENT(PlayerActionBoostEvent, player) {
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if (player->boostMeter == 0.0f) {
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BOOST, player->num);
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player->unk_194 = 5.0f;
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player->unk_190 = 5.0f;
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if (gBoostButton[player->num] & gInputPress->button) {
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gLoopBoostTimers[gPlayerNum] = 5;
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}
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}
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if (gLevelType == LEVELTYPE_PLANET) {
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player->arwing.unk_28 += (35.0f - player->arwing.unk_28) * 0.1f;
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Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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}
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player->boostMeter += sp28;
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if (player->boostMeter > 90.0f) {
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player->boostMeter = 90.0f;
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player->boostCooldown = true;
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}
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player->contrailScale += 0.04f;
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if (player->contrailScale > 0.6f) {
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player->contrailScale = 0.6f;
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}
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player->unk_190 = 2.0f;
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player->boostSpeed += 2.0f;
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if (player->boostSpeed > 30.0f) {
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player->boostSpeed = 30.0f;
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}
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Math_SmoothStepToF(&player->camDist, -400.0f, 0.1f, 30.0f, 0.0f);
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player->sfx.boost = 1;
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Math_SmoothStepToF(&D_ctx_801779A8[player->num], 50.0f, 1.0f, 10.0f, 0.0f);
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}
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if (gLevelType == LEVELTYPE_PLANET) {
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player->arwing.unk_28 += (35.0f - player->arwing.unk_28) * 0.1f;
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Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, 0.0f, 0.5f, 100.0f, 0.0f);
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}
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player->boostMeter += sp28;
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if (player->boostMeter > 90.0f) {
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player->boostMeter = 90.0f;
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player->boostCooldown = true;
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}
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player->contrailScale += 0.04f;
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if (player->contrailScale > 0.6f) {
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player->contrailScale = 0.6f;
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}
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player->unk_190 = 2.0f;
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player->boostSpeed += 2.0f;
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if (player->boostSpeed > 30.0f) {
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player->boostSpeed = 30.0f;
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}
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Math_SmoothStepToF(&player->camDist, -400.0f, 0.1f, 30.0f, 0.0f);
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player->sfx.boost = 1;
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Math_SmoothStepToF(&D_ctx_801779A8[player->num], 50.0f, 1.0f, 10.0f, 0.0f);
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} else {
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if (player->boostMeter > 0.0f) {
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player->boostMeter -= sp2C;
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@@ -5240,34 +5271,36 @@ void Player_ArwingBrake(Player* player) {
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if ((gInputHold->button & gBrakeButton[player->num]) && !(gInputHold->button & gBoostButton[player->num]) &&
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(player->state != PLAYERSTATE_U_TURN) && !player->boostCooldown) {
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if (player->boostMeter == 0.0f) {
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BRAKE, player->num);
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if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gInputPress->button & gBrakeButton[player->num])) {
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gUturnBrakeTimers[gPlayerNum] = 5;
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CALL_CANCELLABLE_EVENT(PlayerActionBrakeEvent, player) {
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if (player->boostMeter == 0.0f) {
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Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BRAKE, player->num);
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if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gInputPress->button & gBrakeButton[player->num])) {
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gUturnBrakeTimers[gPlayerNum] = 5;
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}
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}
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}
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if (gLevelType == LEVELTYPE_PLANET) {
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Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
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}
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player->boostMeter += sp30;
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if (player->boostMeter > 90.0f) {
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player->boostCooldown = true;
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player->boostMeter = 90.0f;
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}
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if (gLevelType == LEVELTYPE_PLANET) {
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Math_SmoothStepToF(&player->arwing.upperRightFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomRightFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.upperLeftFlapYrot, 90.0f, 0.2f, 100.0f, 0.0f);
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Math_SmoothStepToF(&player->arwing.bottomLeftFlapYrot, -90.0f, 0.2f, 100.0f, 0.0f);
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}
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player->boostMeter += sp30;
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if (player->boostMeter > 90.0f) {
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player->boostCooldown = true;
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player->boostMeter = 90.0f;
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}
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player->unk_190 = 0.3f;
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player->boostSpeed -= 1.0f;
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if (player->boostSpeed < -20.0f) {
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player->boostSpeed = -20.0f;
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}
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player->unk_190 = 0.3f;
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player->boostSpeed -= 1.0f;
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if (player->boostSpeed < -20.0f) {
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player->boostSpeed = -20.0f;
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}
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Math_SmoothStepToF(&player->camDist, 180.0f, 0.1f, 10.0f, 0.0f);
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player->sfx.brake = true;
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Math_SmoothStepToF(&D_ctx_801779A8[player->num], 25.0f, 1.0f, 5.0f, 0.0f);
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Math_SmoothStepToF(&player->camDist, 180.0f, 0.1f, 10.0f, 0.0f);
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player->sfx.brake = true;
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Math_SmoothStepToF(&D_ctx_801779A8[player->num], 25.0f, 1.0f, 5.0f, 0.0f);
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}
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} else if (player->boostMeter > 0.0f) {
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player->boostMeter -= sp34;
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if (player->boostMeter <= 0.0f) {
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+28
-23
@@ -1,6 +1,7 @@
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#include "global.h"
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#include "assets/ast_landmaster.h"
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#include "assets/ast_titania.h"
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#include "port/hooks/Events.h"
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void func_tank_80047754(Player* player);
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void func_tank_80047D38(Player* player, f32);
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@@ -550,35 +551,39 @@ void func_tank_80045348(Player* player) {
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if (player->unk_19C >= 0) {
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if ((gBoostButton[player->num] & gInputHold->button) && !player->boostCooldown) {
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D_800C9F14++;
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sp2E = true;
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if (D_800C9F24 == 0.0f) {
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player->unk_190 = player->unk_194 = 4.0f;
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AUDIO_PLAY_SFX(NA_SE_TANK_DASH, player->sfxSource, 0);
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} else {
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player->unk_190 = 2.0f;
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}
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baseSpeedTarget = 25.0f;
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sp40 = -200.0f;
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sp3C = 0.2f;
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sp38 = 6.0f;
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CALL_CANCELLABLE_EVENT(PlayerActionBoostEvent, player) {
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D_800C9F14++;
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sp2E = true;
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if (D_800C9F24 == 0.0f) {
|
||||
player->unk_190 = player->unk_194 = 4.0f;
|
||||
AUDIO_PLAY_SFX(NA_SE_TANK_DASH, player->sfxSource, 0);
|
||||
} else {
|
||||
player->unk_190 = 2.0f;
|
||||
}
|
||||
baseSpeedTarget = 25.0f;
|
||||
sp40 = -200.0f;
|
||||
sp3C = 0.2f;
|
||||
sp38 = 6.0f;
|
||||
|
||||
D_800C9F24 += 1.0f;
|
||||
if (D_ctx_801779A8[player->num] < 25.0f) {
|
||||
D_ctx_801779A8[player->num] = 25.0f;
|
||||
}
|
||||
D_800C9F24 += 1.0f;
|
||||
if (D_ctx_801779A8[player->num] < 25.0f) {
|
||||
D_ctx_801779A8[player->num] = 25.0f;
|
||||
}
|
||||
|
||||
Math_SmoothStepToF(&D_ctx_801779A8[player->num], 50.0f, 1.0f, 10.0f, 0.0f);
|
||||
Math_SmoothStepToF(&D_ctx_801779A8[player->num], 50.0f, 1.0f, 10.0f, 0.0f);
|
||||
}
|
||||
} else {
|
||||
D_800C9F24 = 0.0f;
|
||||
}
|
||||
if ((gBrakeButton[player->num] & gInputHold->button) && !player->boostCooldown && !sp2E) {
|
||||
D_800C9F14++;
|
||||
baseSpeedTarget = 5.0f;
|
||||
sp40 = 100.0f;
|
||||
sp3C = 0.2f;
|
||||
D_800C9F28 += 1.0f;
|
||||
Math_SmoothStepToF(&D_ctx_801779A8[player->num], 25.0f, 1.0f, 5.0f, 0.0f);
|
||||
CALL_CANCELLABLE_EVENT(PlayerActionBrakeEvent, player) {
|
||||
D_800C9F14++;
|
||||
baseSpeedTarget = 5.0f;
|
||||
sp40 = 100.0f;
|
||||
sp3C = 0.2f;
|
||||
D_800C9F28 += 1.0f;
|
||||
Math_SmoothStepToF(&D_ctx_801779A8[player->num], 25.0f, 1.0f, 5.0f, 0.0f);
|
||||
}
|
||||
} else {
|
||||
D_800C9F28 = 0.0f;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user