From 995cb87475b796f7f931b7c43e9243cf1d36e5d1 Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Sun, 25 May 2025 18:22:04 -0300 Subject: [PATCH] OpenGL Apply Point Filtering to UI Elements --- src/port/ui/ImguiUI.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index be909fc6..f488aedf 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -513,9 +513,7 @@ void DrawSettingsMenu(){ ImGui::Text("Texture Filter (Needs reload)"); UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0); - if (Ship::Context::GetInstance()->GetConfig()->GetString("Window.Backend.Name") != windowBackendNames[Ship::WindowBackend::FAST3D_SDL_OPENGL]) { - UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true); - } + UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true); UIWidgets::Spacer(0); Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();