mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-03 09:03:37 -04:00
The game is fucking running
This commit is contained in:
+92
-72
@@ -224,10 +224,12 @@ void Timer_ThreadEntry(void* arg0) {
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while (1) {
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osRecvMesg(&gTimerTaskMsgQueue, &sp24, OS_MESG_BLOCK);
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Timer_CompleteTask(sp24.ptr);
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// Timer_CompleteTask(sp24.ptr);
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}
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}
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extern void Graphics_PushFrame(Gfx* masterDL);
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void Graphics_ThreadEntry(void* arg0) {
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u8 i;
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u8 var_v1;
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@@ -247,44 +249,66 @@ void Graphics_ThreadEntry(void* arg0) {
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gSPEndDisplayList(gMasterDisp++);
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}
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Graphics_SetTask();
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while (1) {
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gSysFrameCount++;
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Graphics_InitializeTask(gSysFrameCount);
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osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK);
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL);
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Controller_UpdateInput();
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
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if (gControllerPress[3].button & U_JPAD) {
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Main_SetVIMode();
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}
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{
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gSPSegment(gUnkDisp1++, 0, 0);
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gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
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Game_Update();
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if (gStartNMI == 1) {
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Graphics_NMIWipe();
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}
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gSPEndDisplayList(gUnkDisp1++);
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gSPEndDisplayList(gUnkDisp2++);
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gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
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gDPFullSync(gMasterDisp++);
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gSPEndDisplayList(gMasterDisp++);
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}
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osRecvMesg(&gGfxTaskMsgQueue, NULL, OS_MESG_BLOCK);
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Graphics_SetTask();
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if (gFillScreen == 0) {
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osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
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}
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// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
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// while (1) {
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var_v1 = MIN(D_80137E78, 4);
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var_v2 = MAX(var_v1, gGfxVImsgQueue.validCount + 1);
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for (i = 0; i < var_v2; i += 1) { // Can't be ++
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osRecvMesg(&gGfxVImsgQueue, NULL, OS_MESG_BLOCK);
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}
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// }
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}
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Audio_Update();
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void Graphics_ThreadUpdate(){
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if (GfxDebuggerIsDebugging()) {
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Graphics_PushFrame(gGfxPool->masterDL);
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return;
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}
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gSysFrameCount++;
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Graphics_InitializeTask(gSysFrameCount);
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osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK);
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL);
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Controller_UpdateInput();
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osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL);
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if (gControllerPress[3].button & U_JPAD) {
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Main_SetVIMode();
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}
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{
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gSPSegment(gUnkDisp1++, 0, 0);
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gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1);
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Game_Update();
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if (gStartNMI == 1) {
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Graphics_NMIWipe();
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}
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gSPEndDisplayList(gUnkDisp1++);
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gSPEndDisplayList(gUnkDisp2++);
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gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2);
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gDPFullSync(gMasterDisp++);
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gSPEndDisplayList(gMasterDisp++);
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}
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osRecvMesg(&gGfxTaskMsgQueue, NULL, OS_MESG_BLOCK);
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Graphics_SetTask();
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if(GfxDebuggerIsDebuggingRequested()) {
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GfxDebuggerDebugDisplayList(gGfxPool->masterDL);
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}
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Graphics_PushFrame(gGfxPool->masterDL);
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if (gFillScreen == 0) {
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osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]);
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}
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Controller_ReadData();
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// LTODO: FAULT_CRASH
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// func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16);
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// LTODO: Figure out what this is
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// var_v1 = MIN(D_80137E78, 4);
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// var_v2 = MAX(var_v1, gGfxVImsgQueue.validCount + 1);
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// for (i = 0; i < var_v2; i += 1) { // Can't be ++
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// osRecvMesg(&gGfxVImsgQueue, NULL, OS_MESG_BLOCK);
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// }
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// LTODO: There is no audio for now :P
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// Audio_Update();
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}
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void Main_InitMesgQueues(void) {
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@@ -424,45 +448,41 @@ void Main_ThreadEntry(void* arg0) {
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OSMesg ogMsg;
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u32 mesg;
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// osCreateThread(&gAudioThread, THREAD_ID_AUDIO, Audio_ThreadEntry, arg0,
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// gAudioThreadStack + sizeof(gAudioThreadStack), 80);
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// osStartThread(&gAudioThread);
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// osCreateThread(&gGraphicsThread, THREAD_ID_GRAPHICS, Graphics_ThreadEntry, arg0,
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// gGraphicsThreadStack + sizeof(gGraphicsThreadStack), 40);
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// osStartThread(&gGraphicsThread);
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// osCreateThread(&gTimerThread, THREAD_ID_TIMER, Timer_ThreadEntry, arg0,
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// gTimerThreadStack + sizeof(gTimerThreadStack), 60);
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// osStartThread(&gTimerThread);
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// osCreateThread(&gSerialThread, THREAD_ID_SERIAL, SerialInterface_ThreadEntry, arg0,
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// gSerialThreadStack + sizeof(gSerialThreadStack), 20);
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// osStartThread(&gSerialThread);
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// LTODO: Implement audio
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// Audio_ThreadEntry(NULL);
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Graphics_ThreadEntry(NULL);
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Controller_Init();
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Main_InitMesgQueues();
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// LTODO: Implement timers
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// Timer_ThreadEntry(NULL);
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while (true) {
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osRecvMesg(&gMainThreadMsgQueue, &ogMsg, OS_MESG_BLOCK);
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mesg = ogMsg.data32;
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switch (mesg) {
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case EVENT_MESG_VI:
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osSendMesg(&gAudioVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
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osSendMesg(&gGfxVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
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Main_GetNewTasks();
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break;
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case EVENT_MESG_SP:
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Main_HandleRSP();
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break;
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case EVENT_MESG_DP:
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Main_HandleRDP();
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break;
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case EVENT_MESG_PRENMI:
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gStartNMI = 1;
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break;
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}
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if (gStopTasks == 0) {
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Main_StartNextTask();
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}
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}
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// N64 Stuff should not be needed
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// Main_InitMesgQueues();
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// while (true) {
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// osRecvMesg(&gMainThreadMsgQueue, &ogMsg, OS_MESG_BLOCK);
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// mesg = ogMsg.data32;
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// switch (mesg) {
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// case EVENT_MESG_VI:
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// osSendMesg(&gAudioVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
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// osSendMesg(&gGfxVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL);
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// Main_GetNewTasks();
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// break;
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// case EVENT_MESG_SP:
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// Main_HandleRSP();
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// break;
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// case EVENT_MESG_DP:
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// Main_HandleRDP();
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// break;
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// case EVENT_MESG_PRENMI:
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// gStartNMI = 1;
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// break;
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// }
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// if (gStopTasks == 0) {
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// Main_StartNextTask();
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// }
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// }
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}
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void Idle_ThreadEntry(void* arg0) {
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+506
-313
@@ -1,19 +1,28 @@
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#include "sys.h"
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Mtx gIdentityMtx = {
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.intPart = {
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{ 1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 1, 0 },
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{ 0, 0, 0, 1 },
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},
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.fracPart = {
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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},
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};
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#define qs1616(e) ((s32)((e)*0x00010000))
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#define IPART(x) ((qs1616(x) >> 16) & 0xFFFF)
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#define FPART(x) (qs1616(x) & 0xFFFF)
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#define gdSPDefMtx(xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww) \
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{ \
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{ \
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(IPART(xx) << 0x10) | IPART(xy), (IPART(xz) << 0x10) | IPART(xw), (IPART(yx) << 0x10) | IPART(yy), \
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(IPART(yz) << 0x10) | IPART(yw), (IPART(zx) << 0x10) | IPART(zy), (IPART(zz) << 0x10) | IPART(zw), \
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(IPART(wx) << 0x10) | IPART(wy), (IPART(wz) << 0x10) | IPART(ww), (FPART(xx) << 0x10) | FPART(xy), \
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(FPART(xz) << 0x10) | FPART(xw), (FPART(yx) << 0x10) | FPART(yy), (FPART(yz) << 0x10) | FPART(yw), \
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(FPART(zx) << 0x10) | FPART(zy), (FPART(zz) << 0x10) | FPART(zw), (FPART(wx) << 0x10) | FPART(wy), \
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(FPART(wz) << 0x10) | FPART(ww), \
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} \
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}
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Mtx gIdentityMtx = gdSPDefMtx(
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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);
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Matrix gIdentityMatrix = { {
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{ 1.0f, 0.0f, 0.0f, 0.0f },
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@@ -23,9 +32,9 @@ Matrix gIdentityMatrix = { {
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} };
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Matrix* gGfxMatrix;
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Matrix sGfxMatrixStack[0x20];
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Matrix sGfxMatrixStack[0x150];
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Matrix* gCalcMatrix;
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Matrix sCalcMatrixStack[0x20];
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Matrix sCalcMatrixStack[0x150];
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// Copies src Matrix into dst
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void Matrix_Copy(Matrix* dst, Matrix* src) {
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@@ -50,375 +59,559 @@ void Matrix_Pop(Matrix** mtxStack) {
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*mtxStack -= 1;
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}
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// Copies tf into mtx (MTXMODE_NEW) or applies it to mtx (MTXMODE_APPLY)
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void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
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void MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) {
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f32 rx;
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f32 ry;
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f32 rz;
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f32 rw;
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s32 i0;
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s32 i1;
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s32 i2;
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s32 i3;
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//---COL1---
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f32 cx = mfB->xx;
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f32 cy = mfB->xy;
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f32 cz = mfB->xz;
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f32 cw = mfB->xw;
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//--------
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rx = mfA->xx;
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ry = mfA->yx;
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rz = mfA->zx;
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rw = mfA->wx;
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dest->xx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xy;
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ry = mfA->yy;
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rz = mfA->zy;
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rw = mfA->wy;
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dest->xy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xz;
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ry = mfA->yz;
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rz = mfA->zz;
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rw = mfA->wz;
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dest->xz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xw;
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ry = mfA->yw;
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rz = mfA->zw;
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rw = mfA->ww;
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dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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//---2Col---
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cx = mfB->yx;
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cy = mfB->yy;
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cz = mfB->yz;
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cw = mfB->yw;
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//--------
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rx = mfA->xx;
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ry = mfA->yx;
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rz = mfA->zx;
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rw = mfA->wx;
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dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xy;
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ry = mfA->yy;
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rz = mfA->zy;
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rw = mfA->wy;
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dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xz;
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ry = mfA->yz;
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rz = mfA->zz;
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rw = mfA->wz;
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dest->yz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xw;
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ry = mfA->yw;
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rz = mfA->zw;
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rw = mfA->ww;
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dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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//---3Col---
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cx = mfB->zx;
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cy = mfB->zy;
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cz = mfB->zz;
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cw = mfB->zw;
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//--------
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rx = mfA->xx;
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ry = mfA->yx;
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rz = mfA->zx;
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rw = mfA->wx;
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dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xy;
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ry = mfA->yy;
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rz = mfA->zy;
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rw = mfA->wy;
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dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xz;
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ry = mfA->yz;
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rz = mfA->zz;
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rw = mfA->wz;
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dest->zz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xw;
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ry = mfA->yw;
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rz = mfA->zw;
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rw = mfA->ww;
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dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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//---4Col---
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cx = mfB->wx;
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cy = mfB->wy;
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cz = mfB->wz;
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||||
cw = mfB->ww;
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||||
//--------
|
||||
rx = mfA->xx;
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||||
ry = mfA->yx;
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rz = mfA->zx;
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rw = mfA->wx;
|
||||
dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
|
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|
||||
rx = mfA->xy;
|
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ry = mfA->yy;
|
||||
rz = mfA->zy;
|
||||
rw = mfA->wy;
|
||||
dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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||||
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||||
rx = mfA->xz;
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||||
ry = mfA->yz;
|
||||
rz = mfA->zz;
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rw = mfA->wz;
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dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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rx = mfA->xw;
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ry = mfA->yw;
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rz = mfA->zw;
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rw = mfA->ww;
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dest->ww = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
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}
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void Matrix_MtxFCopy(MtxF* dest, MtxF* src) {
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dest->xx = src->xx;
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dest->yx = src->yx;
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dest->zx = src->zx;
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dest->wx = src->wx;
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dest->xy = src->xy;
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dest->yy = src->yy;
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||||
dest->zy = src->zy;
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dest->wy = src->wy;
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dest->xx = src->xx;
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dest->yx = src->yx;
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dest->zx = src->zx;
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dest->wx = src->wx;
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dest->xy = src->xy;
|
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dest->yy = src->yy;
|
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dest->zy = src->zy;
|
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dest->wy = src->wy;
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||||
dest->xz = src->xz;
|
||||
dest->yz = src->yz;
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dest->zz = src->zz;
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dest->wz = src->wz;
|
||||
dest->xw = src->xw;
|
||||
dest->yw = src->yw;
|
||||
dest->zw = src->zw;
|
||||
dest->ww = src->ww;
|
||||
dest->xz = src->xz;
|
||||
dest->yz = src->yz;
|
||||
dest->zz = src->zz;
|
||||
dest->wz = src->wz;
|
||||
dest->xw = src->xw;
|
||||
dest->yw = src->yw;
|
||||
dest->zw = src->zw;
|
||||
dest->ww = src->ww;
|
||||
}
|
||||
|
||||
// Copies tf into mtx (MTXMODE_NEW) or applies it to mtx (MTXMODE_APPLY)
|
||||
void Matrix_Mult(Matrix* mtx, Matrix* tf, u8 mode) {
|
||||
MtxF* cmf = mtx->m;
|
||||
|
||||
if (mode == 1) {
|
||||
rx = mtx->m[0][0];
|
||||
ry = mtx->m[1][0];
|
||||
rz = mtx->m[2][0];
|
||||
rw = mtx->m[3][0];
|
||||
|
||||
for (i0 = 0; i0 < 4; i0++) {
|
||||
mtx->m[i0][0] = (rx * tf->m[i0][0]) + (ry * tf->m[i0][1]) + (rz * tf->m[i0][2]) + (rw * tf->m[i0][3]);
|
||||
}
|
||||
|
||||
rx = mtx->m[0][1];
|
||||
ry = mtx->m[1][1];
|
||||
rz = mtx->m[2][1];
|
||||
rw = mtx->m[3][1];
|
||||
|
||||
for (i1 = 0; i1 < 4; i1++) {
|
||||
mtx->m[i1][1] = (rx * tf->m[i1][0]) + (ry * tf->m[i1][1]) + (rz * tf->m[i1][2]) + (rw * tf->m[i1][3]);
|
||||
}
|
||||
|
||||
rx = mtx->m[0][2];
|
||||
ry = mtx->m[1][2];
|
||||
rz = mtx->m[2][2];
|
||||
rw = mtx->m[3][2];
|
||||
|
||||
for (i2 = 0; i2 < 4; i2++) {
|
||||
mtx->m[i2][2] = (rx * tf->m[i2][0]) + (ry * tf->m[i2][1]) + (rz * tf->m[i2][2]) + (rw * tf->m[i2][3]);
|
||||
}
|
||||
|
||||
rx = mtx->m[0][3];
|
||||
ry = mtx->m[1][3];
|
||||
rz = mtx->m[2][3];
|
||||
rw = mtx->m[3][3];
|
||||
|
||||
for (i3 = 0; i3 < 4; i3++) {
|
||||
mtx->m[i3][3] = (rx * tf->m[i3][0]) + (ry * tf->m[i3][1]) + (rz * tf->m[i3][2]) + (rw * tf->m[i3][3]);
|
||||
}
|
||||
MtxFMtxFMult(cmf, tf->m, cmf);
|
||||
} else {
|
||||
Matrix_Copy(mtx, tf);
|
||||
Matrix_MtxFCopy(cmf, tf->m);
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a translation matrix in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY)
|
||||
void Matrix_Translate(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) {
|
||||
f32 rx;
|
||||
f32 ry;
|
||||
s32 i;
|
||||
MtxF* cmf = mtx->m;
|
||||
f32 tempX;
|
||||
f32 tempY;
|
||||
|
||||
if (mode == 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
rx = mtx->m[0][i];
|
||||
ry = mtx->m[1][i];
|
||||
|
||||
mtx->m[3][i] += (rx * x) + (ry * y) + (mtx->m[2][i] * z);
|
||||
}
|
||||
tempX = cmf->xx;
|
||||
tempY = cmf->xy;
|
||||
cmf->xw += tempX * x + tempY * y + cmf->xz * z;
|
||||
tempX = cmf->yx;
|
||||
tempY = cmf->yy;
|
||||
cmf->yw += tempX * x + tempY * y + cmf->yz * z;
|
||||
tempX = cmf->zx;
|
||||
tempY = cmf->zy;
|
||||
cmf->zw += tempX * x + tempY * y + cmf->zz * z;
|
||||
tempX = cmf->wx;
|
||||
tempY = cmf->wy;
|
||||
cmf->ww += tempX * x + tempY * y + cmf->wz * z;
|
||||
} else {
|
||||
mtx->m[3][0] = x;
|
||||
mtx->m[3][1] = y;
|
||||
mtx->m[3][2] = z;
|
||||
mtx->m[0][1] = mtx->m[0][2] = mtx->m[0][3] = mtx->m[1][0] = mtx->m[1][2] = mtx->m[1][3] = mtx->m[2][0] =
|
||||
mtx->m[2][1] = mtx->m[2][3] = 0.0f;
|
||||
mtx->m[0][0] = mtx->m[1][1] = mtx->m[2][2] = mtx->m[3][3] = 1.0f;
|
||||
cmf->yx = 0.0f;
|
||||
cmf->zx = 0.0f;
|
||||
cmf->wx = 0.0f;
|
||||
cmf->xy = 0.0f;
|
||||
cmf->zy = 0.0f;
|
||||
cmf->wy = 0.0f;
|
||||
cmf->xz = 0.0f;
|
||||
cmf->yz = 0.0f;
|
||||
cmf->wz = 0.0f;
|
||||
cmf->xx = 1.0f;
|
||||
cmf->yy = 1.0f;
|
||||
cmf->zz = 1.0f;
|
||||
cmf->ww = 1.0f;
|
||||
cmf->xw = x;
|
||||
cmf->yw = y;
|
||||
cmf->zw = z;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a scale matrix in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY)
|
||||
void Matrix_Scale(Matrix* mtx, f32 xScale, f32 yScale, f32 zScale, u8 mode) {
|
||||
f32 rx;
|
||||
f32 ry;
|
||||
s32 i;
|
||||
void Matrix_Scale(Matrix* mtx, f32 x, f32 y, f32 z, u8 mode) {
|
||||
MtxF* cmf = mtx->m;
|
||||
|
||||
if (mode == 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
rx = mtx->m[0][i];
|
||||
ry = mtx->m[1][i];
|
||||
|
||||
mtx->m[0][i] = rx * xScale;
|
||||
mtx->m[1][i] = ry * yScale;
|
||||
mtx->m[2][i] *= zScale;
|
||||
}
|
||||
cmf->xx *= x;
|
||||
cmf->yx *= x;
|
||||
cmf->zx *= x;
|
||||
cmf->xy *= y;
|
||||
cmf->yy *= y;
|
||||
cmf->zy *= y;
|
||||
cmf->xz *= z;
|
||||
cmf->yz *= z;
|
||||
cmf->zz *= z;
|
||||
cmf->wx *= x;
|
||||
cmf->wy *= y;
|
||||
cmf->wz *= z;
|
||||
} else {
|
||||
mtx->m[0][0] = xScale;
|
||||
mtx->m[1][1] = yScale;
|
||||
mtx->m[2][2] = zScale;
|
||||
mtx->m[0][1] = mtx->m[0][2] = mtx->m[0][3] = mtx->m[1][0] = mtx->m[1][2] = mtx->m[1][3] = mtx->m[2][0] =
|
||||
mtx->m[2][1] = mtx->m[2][3] = mtx->m[3][0] = mtx->m[3][1] = mtx->m[3][2] = 0.0f;
|
||||
mtx->m[3][3] = 1.0f;
|
||||
cmf->yx = 0.0f;
|
||||
cmf->zx = 0.0f;
|
||||
cmf->wx = 0.0f;
|
||||
cmf->xy = 0.0f;
|
||||
cmf->zy = 0.0f;
|
||||
cmf->wy = 0.0f;
|
||||
cmf->xz = 0.0f;
|
||||
cmf->yz = 0.0f;
|
||||
cmf->wz = 0.0f;
|
||||
cmf->xw = 0.0f;
|
||||
cmf->yw = 0.0f;
|
||||
cmf->zw = 0.0f;
|
||||
cmf->ww = 1.0f;
|
||||
cmf->xx = x;
|
||||
cmf->yy = y;
|
||||
cmf->zz = z;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates rotation matrix about the X axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY)
|
||||
void Matrix_RotateX(Matrix* mtx, f32 angle, u8 mode) {
|
||||
f32 cs;
|
||||
f32 sn;
|
||||
f32 ry;
|
||||
f32 rz;
|
||||
s32 i;
|
||||
void Matrix_RotateX(Matrix* mtx, f32 x, u8 mode) {
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
f32 tempY;
|
||||
f32 tempZ;
|
||||
f32 zero = 0.0;
|
||||
f32 one = 1.0;
|
||||
|
||||
sn = __sinf(angle);
|
||||
cs = __cosf(angle);
|
||||
if (mode == 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
ry = mtx->m[1][i];
|
||||
rz = mtx->m[2][i];
|
||||
if (x != 0) {
|
||||
cmf = mtx->m;
|
||||
|
||||
mtx->m[1][i] = (ry * cs) + (rz * sn);
|
||||
mtx->m[2][i] = (rz * cs) - (ry * sn);
|
||||
sin = sinf(x);
|
||||
cos = cosf(x);
|
||||
|
||||
tempY = cmf->xy;
|
||||
tempZ = cmf->xz;
|
||||
cmf->xy = tempY * cos + tempZ * sin;
|
||||
cmf->xz = tempZ * cos - tempY * sin;
|
||||
|
||||
tempY = cmf->yy;
|
||||
tempZ = cmf->yz;
|
||||
cmf->yy = tempY * cos + tempZ * sin;
|
||||
cmf->yz = tempZ * cos - tempY * sin;
|
||||
|
||||
tempY = cmf->zy;
|
||||
tempZ = cmf->zz;
|
||||
cmf->zy = tempY * cos + tempZ * sin;
|
||||
cmf->zz = tempZ * cos - tempY * sin;
|
||||
|
||||
tempY = cmf->wy;
|
||||
tempZ = cmf->wz;
|
||||
cmf->wy = tempY * cos + tempZ * sin;
|
||||
cmf->wz = tempZ * cos - tempY * sin;
|
||||
}
|
||||
} else {
|
||||
mtx->m[1][1] = mtx->m[2][2] = cs;
|
||||
mtx->m[1][2] = sn;
|
||||
mtx->m[2][1] = -sn;
|
||||
mtx->m[0][0] = mtx->m[3][3] = 1.0f;
|
||||
mtx->m[0][1] = mtx->m[0][2] = mtx->m[0][3] = mtx->m[1][0] = mtx->m[1][3] = mtx->m[2][0] = mtx->m[2][3] =
|
||||
mtx->m[3][0] = mtx->m[3][1] = mtx->m[3][2] = 0.0f;
|
||||
cmf = mtx->m;
|
||||
|
||||
if (x != 0) {
|
||||
sin = sinf(x);
|
||||
cos = cosf(x);
|
||||
} else {
|
||||
sin = zero;
|
||||
cos = one;
|
||||
}
|
||||
|
||||
cmf->xx = one;
|
||||
cmf->yx = zero;
|
||||
cmf->zx = zero;
|
||||
cmf->wx = zero;
|
||||
cmf->xy = zero;
|
||||
cmf->yy = cos;
|
||||
cmf->zy = sin;
|
||||
cmf->wy = zero;
|
||||
cmf->xz = zero;
|
||||
cmf->yz = -sin;
|
||||
cmf->zz = cos;
|
||||
cmf->wz = zero;
|
||||
cmf->xw = zero;
|
||||
cmf->yw = zero;
|
||||
cmf->zw = zero;
|
||||
cmf->ww = one;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates rotation matrix about the Y axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY)
|
||||
void Matrix_RotateY(Matrix* mtx, f32 angle, u8 mode) {
|
||||
f32 cs;
|
||||
f32 sn;
|
||||
f32 rx;
|
||||
f32 rz;
|
||||
s32 i;
|
||||
void Matrix_RotateY(Matrix* mtx, f32 y, u8 mode) {
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
f32 tempX;
|
||||
f32 tempZ;
|
||||
f32 zero = 0.0;
|
||||
f32 one = 1.0;
|
||||
|
||||
sn = __sinf(angle);
|
||||
cs = __cosf(angle);
|
||||
if (mode == 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
rx = mtx->m[0][i];
|
||||
rz = mtx->m[2][i];
|
||||
if (y != 0.0f) {
|
||||
cmf = mtx->m;
|
||||
|
||||
mtx->m[0][i] = (rx * cs) - (rz * sn);
|
||||
mtx->m[2][i] = (rx * sn) + (rz * cs);
|
||||
sin = sinf(y);
|
||||
cos = cosf(y);
|
||||
|
||||
tempX = cmf->xx;
|
||||
tempZ = cmf->xz;
|
||||
cmf->xx = tempX * cos - tempZ * sin;
|
||||
cmf->xz = tempX * sin + tempZ * cos;
|
||||
|
||||
tempX = cmf->yx;
|
||||
tempZ = cmf->yz;
|
||||
cmf->yx = tempX * cos - tempZ * sin;
|
||||
cmf->yz = tempX * sin + tempZ * cos;
|
||||
|
||||
tempX = cmf->zx;
|
||||
tempZ = cmf->zz;
|
||||
cmf->zx = tempX * cos - tempZ * sin;
|
||||
cmf->zz = tempX * sin + tempZ * cos;
|
||||
|
||||
tempX = cmf->wx;
|
||||
tempZ = cmf->wz;
|
||||
cmf->wx = tempX * cos - tempZ * sin;
|
||||
cmf->wz = tempX * sin + tempZ * cos;
|
||||
}
|
||||
} else {
|
||||
mtx->m[0][0] = mtx->m[2][2] = cs;
|
||||
mtx->m[0][2] = -sn;
|
||||
mtx->m[2][0] = sn;
|
||||
mtx->m[1][1] = mtx->m[3][3] = 1.0f;
|
||||
mtx->m[0][1] = mtx->m[0][3] = mtx->m[1][0] = mtx->m[1][2] = mtx->m[1][3] = mtx->m[2][1] = mtx->m[2][3] =
|
||||
mtx->m[3][0] = mtx->m[3][1] = mtx->m[3][2] = 0.0f;
|
||||
cmf = mtx->m;
|
||||
|
||||
if (y != 0.0f) {
|
||||
sin = sinf(y);
|
||||
cos = cosf(y);
|
||||
} else {
|
||||
cos = one;
|
||||
sin = zero;
|
||||
}
|
||||
|
||||
cmf->yx = zero;
|
||||
cmf->wx = zero;
|
||||
cmf->xy = zero;
|
||||
cmf->zy = zero;
|
||||
cmf->wy = zero;
|
||||
cmf->yz = zero;
|
||||
cmf->wz = zero;
|
||||
cmf->xw = zero;
|
||||
cmf->yw = zero;
|
||||
cmf->zw = zero;
|
||||
cmf->yy = one;
|
||||
cmf->ww = one;
|
||||
cmf->xx = cos;
|
||||
cmf->zz = cos;
|
||||
cmf->zx = -sin;
|
||||
cmf->xz = sin;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates rotation matrix about the Z axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY)
|
||||
void Matrix_RotateZ(Matrix* mtx, f32 angle, u8 mode) {
|
||||
f32 cs;
|
||||
f32 sn;
|
||||
f32 rx;
|
||||
f32 ry;
|
||||
s32 i;
|
||||
void Matrix_RotateZ(Matrix* mtx, f32 z, u8 mode) {
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
f32 tempX;
|
||||
f32 tempY;
|
||||
|
||||
sn = __sinf(angle);
|
||||
cs = __cosf(angle);
|
||||
if (mode == 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
rx = mtx->m[0][i];
|
||||
ry = mtx->m[1][i];
|
||||
if (z != 0) {
|
||||
cmf = mtx->m;
|
||||
|
||||
mtx->m[0][i] = (rx * cs) + (ry * sn);
|
||||
mtx->m[1][i] = (ry * cs) - (rx * sn);
|
||||
sin = sinf(z);
|
||||
cos = cosf(z);
|
||||
|
||||
tempX = cmf->xx;
|
||||
tempY = cmf->xy;
|
||||
cmf->xx = tempX * cos + tempY * sin;
|
||||
cmf->xy = tempY * cos - tempX * sin;
|
||||
|
||||
tempX = cmf->yx;
|
||||
tempY = cmf->yy;
|
||||
cmf->yx = tempX * cos + tempY * sin;
|
||||
cmf->yy = tempY * cos - tempX * sin;
|
||||
|
||||
tempX = cmf->zx;
|
||||
tempY = cmf->zy;
|
||||
cmf->zx = tempX * cos + tempY * sin;
|
||||
cmf->zy = tempY * cos - tempX * sin;
|
||||
|
||||
tempX = cmf->wx;
|
||||
tempY = cmf->wy;
|
||||
cmf->wx = tempX * cos + tempY * sin;
|
||||
cmf->wy = tempY * cos - tempX * sin;
|
||||
}
|
||||
} else {
|
||||
mtx->m[0][0] = mtx->m[1][1] = cs;
|
||||
mtx->m[0][1] = sn;
|
||||
mtx->m[1][0] = -sn;
|
||||
mtx->m[2][2] = mtx->m[3][3] = 1.0f;
|
||||
mtx->m[0][2] = mtx->m[0][3] = mtx->m[1][2] = mtx->m[1][3] = mtx->m[2][0] = mtx->m[2][1] = mtx->m[2][3] =
|
||||
mtx->m[3][0] = mtx->m[3][1] = mtx->m[3][2] = 0.0f;
|
||||
cmf = mtx->m;
|
||||
|
||||
if (z != 0) {
|
||||
sin = sinf(z);
|
||||
cos = cosf(z);
|
||||
} else {
|
||||
sin = 0.0f;
|
||||
cos = 1.0f;
|
||||
}
|
||||
|
||||
cmf->zx = 0.0f;
|
||||
cmf->wx = 0.0f;
|
||||
cmf->zy = 0.0f;
|
||||
cmf->wy = 0.0f;
|
||||
cmf->xz = 0.0f;
|
||||
cmf->yz = 0.0f;
|
||||
cmf->wz = 0.0f;
|
||||
cmf->xw = 0.0f;
|
||||
cmf->yw = 0.0f;
|
||||
cmf->zw = 0.0f;
|
||||
cmf->zz = 1.0f;
|
||||
cmf->ww = 1.0f;
|
||||
cmf->xx = cos;
|
||||
cmf->yy = cos;
|
||||
cmf->yx = sin;
|
||||
cmf->xy = -sin;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates rotation matrix about a given vector axis in mtx (MTXMODE_NEW) or applies one to mtx (MTXMODE_APPLY).
|
||||
// The vector specifying the axis does not need to be a unit vector.
|
||||
void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 axisX, f32 axisY, f32 axisZ, u8 mode) {
|
||||
f32 rx;
|
||||
f32 ry;
|
||||
f32 rz;
|
||||
f32 norm;
|
||||
f32 cxx;
|
||||
f32 cyx;
|
||||
f32 czx;
|
||||
f32 cxy;
|
||||
f32 cyy;
|
||||
f32 czy;
|
||||
f32 cxz;
|
||||
f32 cyz;
|
||||
f32 czz;
|
||||
f32 xx;
|
||||
f32 yy;
|
||||
f32 zz;
|
||||
f32 xy;
|
||||
f32 yz;
|
||||
f32 xz;
|
||||
f32 sinA;
|
||||
f32 cosA;
|
||||
void Matrix_RotateAxis(Matrix* mtx, f32 angle, f32 x, f32 y, f32 z, u8 mode) {
|
||||
MtxF* cmf;
|
||||
f32 sin;
|
||||
f32 cos;
|
||||
f32 versin;
|
||||
f32 temp1;
|
||||
f32 temp2;
|
||||
f32 temp3;
|
||||
f32 temp4;
|
||||
|
||||
norm = sqrtf((axisX * axisX) + (axisY * axisY) + (axisZ * axisZ));
|
||||
if (norm != 0.0) {
|
||||
axisX /= norm;
|
||||
axisY /= norm;
|
||||
axisZ /= norm;
|
||||
sinA = __sinf(angle);
|
||||
cosA = __cosf(angle);
|
||||
xx = axisX * axisX;
|
||||
yy = axisY * axisY;
|
||||
zz = axisZ * axisZ;
|
||||
xy = axisX * axisY;
|
||||
yz = axisY * axisZ;
|
||||
xz = axisX * axisZ;
|
||||
if (mode == 1) {
|
||||
if (angle != 0) {
|
||||
cmf = mtx->m;
|
||||
|
||||
if (mode == 1) {
|
||||
cxx = (1.0f - xx) * cosA + xx;
|
||||
cyx = (1.0f - cosA) * xy + axisZ * sinA;
|
||||
czx = (1.0f - cosA) * xz - axisY * sinA;
|
||||
sin = sinf(angle);
|
||||
cos = cosf(angle);
|
||||
|
||||
cxy = (1.0f - cosA) * xy - axisZ * sinA;
|
||||
cyy = (1.0f - yy) * cosA + yy;
|
||||
czy = (1.0f - cosA) * yz + axisX * sinA;
|
||||
temp1 = cmf->xx;
|
||||
temp2 = cmf->xy;
|
||||
temp3 = cmf->xz;
|
||||
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
|
||||
cmf->xx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
|
||||
cmf->xy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
|
||||
cmf->xz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
|
||||
|
||||
cxz = (1.0f - cosA) * xz + axisY * sinA;
|
||||
cyz = (1.0f - cosA) * yz - axisX * sinA;
|
||||
czz = (1.0f - zz) * cosA + zz;
|
||||
temp1 = cmf->yx;
|
||||
temp2 = cmf->yy;
|
||||
temp3 = cmf->yz;
|
||||
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
|
||||
cmf->yx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
|
||||
cmf->yy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
|
||||
cmf->yz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
|
||||
|
||||
// loop doesn't seem to work here.
|
||||
rx = mtx->m[0][0];
|
||||
ry = mtx->m[0][1];
|
||||
rz = mtx->m[0][2];
|
||||
mtx->m[0][0] = (rx * cxx) + (ry * cxy) + (rz * cxz);
|
||||
mtx->m[0][1] = (rx * cyx) + (ry * cyy) + (rz * cyz);
|
||||
mtx->m[0][2] = (rx * czx) + (ry * czy) + (rz * czz);
|
||||
temp1 = cmf->zx;
|
||||
temp2 = cmf->zy;
|
||||
temp3 = cmf->zz;
|
||||
temp4 = (x * temp1 + y * temp2 + z * temp3) * (1.0f - cos);
|
||||
cmf->zx = temp1 * cos + x * temp4 + sin * (temp2 * z - temp3 * y);
|
||||
cmf->zy = temp2 * cos + y * temp4 + sin * (temp3 * x - temp1 * z);
|
||||
cmf->zz = temp3 * cos + z * temp4 + sin * (temp1 * y - temp2 * x);
|
||||
}
|
||||
} else {
|
||||
cmf = mtx->m;
|
||||
|
||||
rx = mtx->m[1][0];
|
||||
ry = mtx->m[1][1];
|
||||
rz = mtx->m[1][2];
|
||||
mtx->m[1][0] = (rx * cxx) + (ry * cxy) + (rz * cxz);
|
||||
mtx->m[1][1] = (rx * cyx) + (ry * cyy) + (rz * cyz);
|
||||
mtx->m[1][2] = (rx * czx) + (ry * czy) + (rz * czz);
|
||||
if (angle != 0) {
|
||||
sin = sinf(angle);
|
||||
cos = cosf(angle);
|
||||
versin = 1.0f - cos;
|
||||
|
||||
rx = mtx->m[2][0];
|
||||
ry = mtx->m[2][1];
|
||||
rz = mtx->m[2][2];
|
||||
mtx->m[2][0] = (rx * cxx) + (ry * cxy) + (rz * cxz);
|
||||
mtx->m[2][1] = (rx * cyx) + (ry * cyy) + (rz * cyz);
|
||||
mtx->m[2][2] = (rx * czx) + (ry * czy) + (rz * czz);
|
||||
cmf->xx = x * x * versin + cos;
|
||||
cmf->yy = y * y * versin + cos;
|
||||
cmf->zz = z * z * versin + cos;
|
||||
|
||||
if (0) {}
|
||||
|
||||
temp2 = x * versin * y;
|
||||
temp3 = z * sin;
|
||||
cmf->yx = temp2 + temp3;
|
||||
cmf->xy = temp2 - temp3;
|
||||
|
||||
temp2 = x * versin * z;
|
||||
temp3 = y * sin;
|
||||
cmf->zx = temp2 - temp3;
|
||||
cmf->xz = temp2 + temp3;
|
||||
|
||||
temp2 = y * versin * z;
|
||||
temp3 = x * sin;
|
||||
cmf->zy = temp2 + temp3;
|
||||
cmf->yz = temp2 - temp3;
|
||||
|
||||
cmf->wx = cmf->wy = cmf->wz = cmf->xw = cmf->yw = cmf->zw = 0.0f;
|
||||
cmf->ww = 1.0f;
|
||||
} else {
|
||||
mtx->m[0][0] = (1.0f - xx) * cosA + xx;
|
||||
mtx->m[0][1] = (1.0f - cosA) * xy + axisZ * sinA;
|
||||
mtx->m[0][2] = (1.0f - cosA) * xz - axisY * sinA;
|
||||
mtx->m[0][3] = 0.0f;
|
||||
|
||||
mtx->m[1][0] = (1.0f - cosA) * xy - axisZ * sinA;
|
||||
mtx->m[1][1] = (1.0f - yy) * cosA + yy;
|
||||
mtx->m[1][2] = (1.0f - cosA) * yz + axisX * sinA;
|
||||
mtx->m[1][3] = 0.0f;
|
||||
|
||||
mtx->m[2][0] = (1.0f - cosA) * xz + axisY * sinA;
|
||||
mtx->m[2][1] = (1.0f - cosA) * yz - axisX * sinA;
|
||||
mtx->m[2][2] = (1.0f - zz) * cosA + zz;
|
||||
mtx->m[2][3] = 0.0f;
|
||||
|
||||
mtx->m[3][0] = mtx->m[3][1] = mtx->m[3][2] = 0.0f;
|
||||
mtx->m[3][3] = 1.0f;
|
||||
cmf->xx = 1.0f;
|
||||
cmf->yx = 0.0f;
|
||||
cmf->zx = 0.0f;
|
||||
cmf->wx = 0.0f;
|
||||
cmf->xy = 0.0f;
|
||||
cmf->yy = 1.0f;
|
||||
cmf->zy = 0.0f;
|
||||
cmf->wy = 0.0f;
|
||||
cmf->xz = 0.0f;
|
||||
cmf->yz = 0.0f;
|
||||
cmf->zz = 1.0f;
|
||||
cmf->wz = 0.0f;
|
||||
cmf->xw = 0.0f;
|
||||
cmf->yw = 0.0f;
|
||||
cmf->zw = 0.0f;
|
||||
cmf->ww = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Converts the current Gfx matrix to a Mtx
|
||||
void Matrix_ToMtx(Mtx* dest) {
|
||||
s32 intVal;
|
||||
u16(*iPart)[4] = dest->intPart;
|
||||
u16(*fPart)[4] = dest->fracPart;
|
||||
Matrix* src = gGfxMatrix;
|
||||
|
||||
intVal = src->m[0][0] * 0x10000;
|
||||
iPart[0][0] = intVal >> 0x10;
|
||||
fPart[0][0] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[0][1] * 0x10000;
|
||||
iPart[0][1] = intVal >> 0x10;
|
||||
fPart[0][1] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[0][2] * 0x10000;
|
||||
iPart[0][2] = intVal >> 0x10;
|
||||
fPart[0][2] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[0][3] * 0x10000;
|
||||
iPart[0][3] = intVal >> 0x10;
|
||||
fPart[0][3] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[1][0] * 0x10000;
|
||||
iPart[1][0] = intVal >> 0x10;
|
||||
fPart[1][0] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[1][1] * 0x10000;
|
||||
iPart[1][1] = intVal >> 0x10;
|
||||
fPart[1][1] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[1][2] * 0x10000;
|
||||
iPart[1][2] = intVal >> 0x10;
|
||||
fPart[1][2] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[1][3] * 0x10000;
|
||||
iPart[1][3] = intVal >> 0x10;
|
||||
fPart[1][3] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[2][0] * 0x10000;
|
||||
iPart[2][0] = intVal >> 0x10;
|
||||
fPart[2][0] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[2][1] * 0x10000;
|
||||
iPart[2][1] = intVal >> 0x10;
|
||||
fPart[2][1] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[2][2] * 0x10000;
|
||||
iPart[2][2] = intVal >> 0x10;
|
||||
fPart[2][2] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[2][3] * 0x10000;
|
||||
iPart[2][3] = intVal >> 0x10;
|
||||
fPart[2][3] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[3][0] * 0x10000;
|
||||
iPart[3][0] = intVal >> 0x10;
|
||||
fPart[3][0] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[3][1] * 0x10000;
|
||||
iPart[3][1] = intVal >> 0x10;
|
||||
fPart[3][1] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[3][2] * 0x10000;
|
||||
iPart[3][2] = intVal >> 0x10;
|
||||
fPart[3][2] = intVal % 0x10000U;
|
||||
|
||||
intVal = src->m[3][3] * 0x10000;
|
||||
iPart[3][3] = intVal >> 0x10;
|
||||
fPart[3][3] = intVal % 0x10000U;
|
||||
// LTODO: We need to validate this
|
||||
guMtxF2L(gGfxMatrix->m, dest);
|
||||
}
|
||||
|
||||
// Converts the Mtx src to a Matrix, putting the result in dest
|
||||
void Matrix_FromMtx(Mtx* src, Matrix* dest) {
|
||||
dest->m[0][0] = ((src->intPart[0][0] << 0x10) | src->fracPart[0][0]) * (1.0f / 0x10000);
|
||||
dest->m[0][1] = ((src->intPart[0][1] << 0x10) | src->fracPart[0][1]) * (1.0f / 0x10000);
|
||||
dest->m[0][2] = ((src->intPart[0][2] << 0x10) | src->fracPart[0][2]) * (1.0f / 0x10000);
|
||||
dest->m[0][3] = ((src->intPart[0][3] << 0x10) | src->fracPart[0][3]) * (1.0f / 0x10000);
|
||||
dest->m[1][0] = ((src->intPart[1][0] << 0x10) | src->fracPart[1][0]) * (1.0f / 0x10000);
|
||||
dest->m[1][1] = ((src->intPart[1][1] << 0x10) | src->fracPart[1][1]) * (1.0f / 0x10000);
|
||||
dest->m[1][2] = ((src->intPart[1][2] << 0x10) | src->fracPart[1][2]) * (1.0f / 0x10000);
|
||||
dest->m[1][3] = ((src->intPart[1][3] << 0x10) | src->fracPart[1][3]) * (1.0f / 0x10000);
|
||||
dest->m[2][0] = ((src->intPart[2][0] << 0x10) | src->fracPart[2][0]) * (1.0f / 0x10000);
|
||||
dest->m[2][1] = ((src->intPart[2][1] << 0x10) | src->fracPart[2][1]) * (1.0f / 0x10000);
|
||||
dest->m[2][2] = ((src->intPart[2][2] << 0x10) | src->fracPart[2][2]) * (1.0f / 0x10000);
|
||||
dest->m[2][3] = ((src->intPart[2][3] << 0x10) | src->fracPart[2][3]) * (1.0f / 0x10000);
|
||||
dest->m[3][0] = ((src->intPart[3][0] << 0x10) | src->fracPart[3][0]) * (1.0f / 0x10000);
|
||||
dest->m[3][1] = ((src->intPart[3][1] << 0x10) | src->fracPart[3][1]) * (1.0f / 0x10000);
|
||||
dest->m[3][2] = ((src->intPart[3][2] << 0x10) | src->fracPart[3][2]) * (1.0f / 0x10000);
|
||||
dest->m[3][3] = ((src->intPart[3][3] << 0x10) | src->fracPart[3][3]) * (1.0f / 0x10000);
|
||||
guMtxF2L(src->m, dest->m);
|
||||
}
|
||||
|
||||
// Applies the transform matrix mtx to the vector src, putting the result in dest
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@ s32 Save_WriteBlock(s32 arg0, u8* arg1) {
|
||||
(void) "EEPROM インターフェース回路反応なし (WRITE)\n";
|
||||
return -1;
|
||||
}
|
||||
Timer_Wait(MSEC_TO_CYCLES(15));
|
||||
// Timer_Wait(MSEC_TO_CYCLES(15));
|
||||
(void) "EEPROM WRITE %02X: %02X %02X %02X %02X %02X %02X %02X %02X\n";
|
||||
return 0;
|
||||
}
|
||||
|
||||
+2
-8
@@ -13,7 +13,7 @@ TimerTask* Timer_AllocateTask(void) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
|
||||
int32_t Timer_CreateTask(uint64_t time, TimerAction action, s32* address, s32 value) {
|
||||
TimerTask* task = Timer_AllocateTask();
|
||||
|
||||
if (task == NULL) {
|
||||
@@ -41,10 +41,4 @@ void Timer_CompleteTask(TimerTask* task) {
|
||||
task->active = false;
|
||||
}
|
||||
|
||||
void Timer_Wait(u64 time) {
|
||||
OSTimer timer;
|
||||
OSMesg dummy;
|
||||
|
||||
osSetTimer(&timer, time, 0, &gTimerWaitMsgQueue, OS_MESG_PTR(NULL));
|
||||
osRecvMesg(&gTimerWaitMsgQueue, &dummy, OS_MESG_BLOCK);
|
||||
}
|
||||
void
|
||||
Reference in New Issue
Block a user