diff --git a/src/overlays/ovl_i2/fox_sx.c b/src/overlays/ovl_i2/fox_sx.c index 5c05152b..451f8d37 100644 --- a/src/overlays/ovl_i2/fox_sx.c +++ b/src/overlays/ovl_i2/fox_sx.c @@ -589,7 +589,7 @@ void func_i2_80190078(Boss* boss) { boss->fwork[42] = 30.0f; break; - case 1: + case 1: // Taunt boss->fwork[1] = -1800.0f; boss->fwork[3] = gPlayer[0].pos.x; boss->fwork[2] = gPlayer[0].pos.y; @@ -613,7 +613,7 @@ void func_i2_80190078(Boss* boss) { } break; - case 2: + case 2: // right arm attack attack = true; boss->fwork[3] = gPlayer[0].pos.x; boss->fwork[2] = gPlayer[0].pos.y; @@ -647,7 +647,7 @@ void func_i2_80190078(Boss* boss) { } break; - case 3: + case 3: // left arm attack attack = true; boss->fwork[3] = gPlayer[0].pos.x; boss->fwork[2] = gPlayer[0].pos.y; @@ -693,7 +693,7 @@ void func_i2_80190078(Boss* boss) { } break; - case 4: + case 4: // Arms launch setup boss->swork[7] = 0; boss->fwork[1] = -3000.0f; boss->fwork[3] = gPlayer[0].pos.x; @@ -717,7 +717,7 @@ void func_i2_80190078(Boss* boss) { } break; - case 5: + case 5: // arms lauching attack sp74.x = boss->fwork[8] + boss->obj.pos.x; sp74.y = boss->fwork[9] + boss->obj.pos.y; sp74.z = boss->fwork[10] + boss->obj.pos.z; @@ -803,7 +803,7 @@ void func_i2_80190078(Boss* boss) { } break; - case 6: + case 6: // Arms come back to robot if ((boss->timer_050 == 20) || (boss->timer_050 == 30)) { Audio_PlaySfx(0x29433022, boss->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); }