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Fixed asset loading on overlays and engine, including switching iwork to uintptr_t
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@@ -256,7 +256,7 @@ typedef struct {
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/* 0x04A */ s16 unk_04A;
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/* 0x04C */ s16 timer_04C;
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/* 0x04E */ s16 unk_04E;
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/* 0x050 */ s32 iwork[25];
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/* 0x050 */ uintptr_t iwork[25];
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/* 0x0B4 */ s16 unk_0B4;
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/* 0x0B6 */ s16 unk_0B6;
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/* 0x0B8 */ s16 state;
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