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https://github.com/HarbourMasters/Starship
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Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
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+17
-17
@@ -118,23 +118,23 @@ s32 Animation_GetFrameCount(Animation *animationSegment);
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void Animation_FindBoundingBox(Gfx* dList, s32 len, Vec3f *min, Vec3f *max, s32 *vtxFound, s32 *vtxCount, Vtx* *vtxList);
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void Animation_GetDListBoundingBox(Gfx *dList, s32 len, Vec3f *min, Vec3f *max);
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void Animation_GetSkeletonBoundingBox(Limb** skeletonSegment, Animation *animationSegment, s32 frame, Vec3f *min, Vec3f* max);
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void TextureRect_4bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_Flip(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirX(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirY(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bCI(Gfx **gfxPtr, void* texture, void* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirX(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirXY(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_32bRGBA(Gfx **gfxPtr, void* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_Flip(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirX(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_4bCI_MirY(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bCI(Gfx **gfxPtr, u8* texture, u16* palette, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bRGBA_MirX(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirX(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_FilpMirY(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirX(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_8bIA_MirY(Gfx **gfxPtr, u8* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirX(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirY(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_16bIA_MirXY(Gfx **gfxPtr, u16* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void TextureRect_32bRGBA(Gfx **gfxPtr, u32* texture, u32 width, u32 height, f32 xPos, f32 yPos, f32 xScale, f32 yScale);
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void Graphics_FillRectangle(Gfx **gfxPtr, s32 ulx, s32 uly, s32 lrx, s32 lry, u8 r, u8 g, u8 b, u8 a);
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u16* Graphics_SetupTextureRender(Gfx **gfxPtr, u8 width, u8 height);
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void Graphics_DisplayHUDNumber(s32 xPos, s32 yPos, s32 number);
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