mirror of
https://github.com/HarbourMasters/Starship
synced 2026-07-08 14:46:09 -04:00
Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
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@@ -1,5 +1,5 @@
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//fox_display
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D_display_Timer_800CA238 = 0x800CA238;
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gTeamHelpTimer = 0x800CA238;
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//fox_std_lib
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sSmallChars = 0x800D2660;//type:asciz size:42
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@@ -187,8 +187,8 @@ func_edisplay_8005A010 = 0x8005A010;
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func_edisplay_8005A07C = 0x8005A07C;
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func_edisplay_8005A088 = 0x8005A088;
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Actor189_Draw = 0x8005A094;
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func_edisplay_8005ADAC = 0x8005ADAC;
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func_edisplay_8005B1E8 = 0x8005B1E8;
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Actor_DrawEngineAndContrails = 0x8005ADAC;
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Actor_DrawEngineGlow = 0x8005B1E8;
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func_edisplay_8005B388 = 0x8005B388;
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func_edisplay_8005B6A4 = 0x8005B6A4;
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func_edisplay_8005B71C = 0x8005B71C;
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@@ -216,8 +216,8 @@ Boss_Draw = 0x8005E1B8;
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Effect_DrawOnRails = 0x8005E454;
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Effect_DrawAllRange = 0x8005E538;
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Item_Draw = 0x8005E7B8;
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func_edisplay_8005EA24 = 0x8005EA24;
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func_edisplay_8005ECD8 = 0x8005ECD8;
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ActorAllRange_DrawShadow = 0x8005EA24;
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Object_DrawShadow = 0x8005ECD8;
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Object_ClampSfxSource = 0x8005F030;
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func_edisplay_8005F0E8 = 0x8005F0E8;
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func_edisplay_8005F1EC = 0x8005F1EC;
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@@ -273,7 +273,7 @@ func_enmy_80061A4C = 0x80061A4C;
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func_enmy_80061B68 = 0x80061B68;
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func_enmy_80061CD0 = 0x80061CD0;
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func_enmy_80061E48 = 0x80061E48;
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func_enmy_80061F0C = 0x80061F0C;
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ActorEvent_Load = 0x80061F0C;
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Object_Load = 0x80062180;
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func_enmy_80062568 = 0x80062568;
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Object_LoadFromInit = 0x80062664;
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@@ -363,9 +363,9 @@ D_game_80161A34 = 0x80161A34;
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gBgColor = 0x80161A36;
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gBlurAlpha = 0x80161A38;
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D_game_80161A39 = 0x80161A39;
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D_game_80161A3C = 0x80161A3C;
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D_game_80161A40 = 0x80161A40;
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D_game_80161A44 = 0x80161A44;
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gFovY = 0x80161A3C;
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gProjectNear = 0x80161A40;
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gProjectFar = 0x80161A44;
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gShowCrosshairs = 0x800D2860;
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D_game_800D2870 = 0x800D2870;
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sVsCameraULx = 0x800D2874;
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@@ -431,14 +431,14 @@ gPlayerShots = 0x80174050; //size:0x700
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gTexturedLines = 0x80174750; //size:0x12C0
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gRadarMarks = 0x80175A10; //size:0xA28
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gBonusText = 0x80176438; //size:0x118
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D_ctx_80176550 = 0x80176550;
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D_ctx_80176558 = 0x80176558;
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D_ctx_80176878 = 0x80176878;
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D_ctx_80176B98 = 0x80176B98;
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D_ctx_80176EB8 = 0x80176EB8;
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D_ctx_801771D8 = 0x801771D8;
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gActor194Status = 0x80176550;
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gActor194xPos = 0x80176558;
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gActor194yPos = 0x80176878;
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gActor194zPos = 0x80176B98;
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gActor194xRot = 0x80176EB8;
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gActor194yRot = 0x801771D8;
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gOverlaySetup = 0x801774F8;
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D_ctx_80177500 = 0x80177500;
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gActor194zRot = 0x80177500;
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gOverlayStage = 0x80177820;
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D_ctx_80177824 = 0x80177824;
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gEnemyShotSpeed = 0x80177828;
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@@ -689,7 +689,7 @@ func_play_800A6070 = 0x800A6070;
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BonusText_Initialize = 0x800A60B8;
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TexturedLine_Initialize = 0x800A60E8;
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RadarMark_Initialize = 0x800A6118;
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func_play_800A6148 = 0x800A6148;
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Play_ClearObjectData = 0x800A6148;
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Play_UpdateFillScreen = 0x800A6590;
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func_play_800A668C = 0x800A668C;
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func_play_800A670C = 0x800A670C;
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@@ -709,7 +709,7 @@ func_play_800A887C = 0x800A887C;
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func_play_800A8BA4 = 0x800A8BA4;
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func_play_800AA800 = 0x800AA800;
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func_play_800AB2AC = 0x800AB2AC;
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func_play_800AB304 = 0x800AB304;
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Player_Initialize = 0x800AB304;
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func_play_800AB334 = 0x800AB334;
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func_play_800AB964 = 0x800AB964;
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func_play_800ABA08 = 0x800ABA08;
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