mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-30 20:11:54 -04:00
Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
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+13
-13
@@ -52,7 +52,7 @@ void func_versus_800BC760(void) {
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s32 i;
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Memory_FreeAll();
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func_play_800A6148();
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Play_ClearObjectData();
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for (i = 0; i < gCamCount; i++) {
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Audio_KillSfxBySource(gPlayer[i].sfxSource);
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@@ -61,7 +61,7 @@ void func_versus_800BC760(void) {
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gGameState = GSTATE_INIT;
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gNextGameStateTimer = 2;
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gCamCount = GSTATE_INIT;
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gCamCount = 1;
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gPlayState = PLAY_STANDBY;
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gDrawMode = DRAW_NONE;
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D_ctx_80177AE0 = 0;
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@@ -336,7 +336,7 @@ void func_versus_800BDE44(void) {
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} else {
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D_80178810[i] = 0;
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}
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AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
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}
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}
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@@ -365,12 +365,12 @@ s32 func_versus_800BE078(void) {
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if ((D_versus_80178768[1] -= temp) >= 0) {
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if ((D_versus_80178768[0] == 0) && (D_versus_80178768[1] < 15) && (D_versus_80178768[1] >= 0)) {
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AUDIO_PLAY_SFX(0x4900C02AU, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x4900C02A, gDefaultSfxSource, 4);
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}
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break;
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}
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// clang-format off
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if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036U, gDefaultSfxSource, 4U); }
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if (D_versus_80178768[0] == 0) { AUDIO_PLAY_SFX(0x4900D036, gDefaultSfxSource, 4); }
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// clang-format on
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D_versus_80178768[1] *= -1;
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temp = (D_versus_80178768[1] / 60) + 1;
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@@ -466,19 +466,19 @@ s32 func_versus_800BE564(void) {
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}
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if ((sUnlockLandmaster) && (D_80178780[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
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AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
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D_80178780[i] = 2;
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}
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if ((sUnlockOnFoot) && (D_80178780[i] == 0) &&
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((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
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(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
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AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
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D_80178780[i] = 3;
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}
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if ((D_80178780[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
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AUDIO_PLAY_SFX(0x49000003U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49000003, gDefaultSfxSource, 4);
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D_80178780[i] = 1;
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}
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@@ -601,10 +601,10 @@ s32 func_versus_800BEF00(void) {
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if (D_80178794 == 0) {
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D_80178790--;
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if (D_80178790 != 0) {
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AUDIO_PLAY_SFX(0x49000008U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49000008, gDefaultSfxSource, 4);
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ret = 0;
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} else {
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AUDIO_PLAY_SFX(0x49000009U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49000009, gDefaultSfxSource, 4);
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ret = 1;
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}
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D_80178794 = 30;
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@@ -1134,7 +1134,7 @@ s32 func_versus_800C07C4(void) {
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}
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// clang-format off
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if (ret != 0) { AUDIO_PLAY_SFX(0x49000002U, gDefaultSfxSource, 4U); }
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if (ret != 0) { AUDIO_PLAY_SFX(0x49000002, gDefaultSfxSource, 4); }
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// clang-format on
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return ret;
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@@ -1260,7 +1260,7 @@ bool func_versus_800C0D10(void) {
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if (cont == 4) {
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D_800D4A90 = 2;
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} else {
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AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
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}
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break;
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@@ -1311,7 +1311,7 @@ s32 func_versus_800C0E78(void) {
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bool func_versus_800C107C(s32 arg0) {
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D_80178798++;
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if (D_80178798 == 10) {
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AUDIO_PLAY_SFX(0x49004007U, gDefaultSfxSource, 4U);
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AUDIO_PLAY_SFX(0x49004007, gDefaultSfxSource, 4);
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D_801787B8++;
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D_80178798 = 0;
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}
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