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https://github.com/HarbourMasters/Starship
synced 2026-06-30 12:01:57 -04:00
Renamed some events
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@@ -1781,8 +1781,8 @@ void Display_Update(void) {
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}
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#endif
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// @port: @event: Call DISPLAY_UPDATE_EVENT_PRE
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EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_PRE, NULL);
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// @port: @event: Call DisplayPreUpdateEvent
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EventSystem_CallEvent(DisplayPreUpdateEvent, NULL);
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Matrix_Push(&gGfxMatrix);
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if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state == PLAYERSTATE_ACTIVE)) {
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@@ -2015,6 +2015,6 @@ void Display_Update(void) {
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sPlayersVisible[gPlayerNum] = false;
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Matrix_Pop(&gGfxMatrix);
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// @port: @event: Call DISPLAY_UPDATE_EVENT_POST
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EventSystem_CallEvent(DISPLAY_UPDATE_EVENT_POST, NULL);
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// @port: @event: Call DisplayPostUpdateEvent
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EventSystem_CallEvent(DisplayPostUpdateEvent, NULL);
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}
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@@ -347,8 +347,8 @@ void Game_Update(void) {
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u8 partialFill;
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u8 soundMode;
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// @port: @event: Call GAME_UPDATE_EVENT_PRE
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EventSystem_CallEvent(GAME_UPDATE_EVENT_PRE, NULL);
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// @port: @event: Call GamePreUpdateEvent
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EventSystem_CallEvent(GamePreUpdateEvent, NULL);
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Game_SetGameState();
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if (gGameStandby) {
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@@ -605,8 +605,8 @@ void Game_Update(void) {
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}
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Audio_dummy_80016A50();
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// @port: @event: Call GAME_UPDATE_EVENT_POST
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EventSystem_CallEvent(GAME_UPDATE_EVENT_POST, NULL);
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// @port: @event: Call GamePostUpdateEvent
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EventSystem_CallEvent(GamePostUpdateEvent, NULL);
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}
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}
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