From b64aaeb94a5e2076a770c7fd26bb48ca100aa5b7 Mon Sep 17 00:00:00 2001 From: Sonic Dreamcaster Date: Sat, 16 Nov 2024 10:06:44 -0300 Subject: [PATCH] High poly Arwing --- src/engine/fox_edisplay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/fox_edisplay.c b/src/engine/fox_edisplay.c index 6c344381..94fb7c00 100644 --- a/src/engine/fox_edisplay.c +++ b/src/engine/fox_edisplay.c @@ -557,7 +557,7 @@ void ActorTeamArwing_Draw(ActorTeamArwing* this) { Matrix_MultVec3f(gGfxMatrix, &src, &dest); - if ((((fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) && !gBossActive) || + if (((/*(fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) &&*/ !gBossActive) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) || (gCurrentLevel == LEVEL_VENOM_ANDROSS) || (gCurrentLevel == LEVEL_VENOM_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) && (gCurrentLevel != LEVEL_MACBETH) && (gCurrentLevel != LEVEL_TITANIA)) {