Audio loaded from OTR

This commit is contained in:
KiritoDv
2024-11-20 02:01:16 -06:00
committed by Alejandro Asenjo Nitti
parent 5dd3b06d03
commit bd7c4b6df6
46 changed files with 801 additions and 44 deletions
+36
View File
@@ -17,6 +17,16 @@
#include "resource/importers/SkeletonFactory.h"
#include "resource/importers/Vec3fFactory.h"
#include "resource/importers/Vec3sFactory.h"
#include "resource/importers/audio/AudioTableFactory.h"
#include "resource/importers/audio/BookFactory.h"
#include "resource/importers/audio/DrumFactory.h"
#include "resource/importers/audio/EnvelopeFactory.h"
#include "resource/importers/audio/InstrumentFactory.h"
#include "resource/importers/audio/LoopFactory.h"
#include "resource/importers/audio/SampleFactory.h"
#include "resource/importers/audio/SoundFontFactory.h"
#include "port/interpolation/FrameInterpolation.h"
#include <Fast3D/Fast3dWindow.h>
#include <DisplayListFactory.h>
@@ -25,6 +35,7 @@
#include <BlobFactory.h>
#include <VertexFactory.h>
#include "audio/GameAudio.h"
#include "port/patches/DisplayListPatch.h"
// #include "sf64audio_provisional.h"
#include <Fast3D/gfx_pc.h>
@@ -127,11 +138,36 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAudioTableV0>(), RESOURCE_FORMAT_BINARY,
"AudioTable", static_cast<uint32_t>(SF64::ResourceType::AudioTable), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmBookV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmBook", static_cast<uint32_t>(SF64::ResourceType::AdpcmBook), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryDrumV0>(), RESOURCE_FORMAT_BINARY,
"Drum", static_cast<uint32_t>(SF64::ResourceType::Drum), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvelopeV0>(), RESOURCE_FORMAT_BINARY,
"Envelope", static_cast<uint32_t>(SF64::ResourceType::Envelope), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryInstrumentV0>(), RESOURCE_FORMAT_BINARY,
"Instrument", static_cast<uint32_t>(SF64::ResourceType::Instrument), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmLoopV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmLoop", static_cast<uint32_t>(SF64::ResourceType::AdpcmLoop), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,
"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);
}
void GameEngine::Create() {
const auto instance = Instance = new GameEngine();
instance->AudioInit();
DisplayListPatch::Run();
GameUI::SetupGuiElements();
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u