mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-03 02:38:25 -04:00
Reimplemented built-in generation
This commit is contained in:
+43
-7
@@ -2,6 +2,7 @@
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#include "ui/ImguiUI.h"
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#include "StringHelper.h"
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#include "extractor/GameExtractor.h"
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#include "libultraship/src/Context.h"
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#include "resource/type/ResourceType.h"
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#include "resource/importers/AnimFactory.h"
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@@ -47,7 +48,6 @@ namespace fs = std::filesystem;
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extern "C" {
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bool prevAltAssets = false;
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float gInterpolationStep = 0.0f;
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#include <sf64thread.h>
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#include <macros.h>
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#include "sf64audio_provisional.h"
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@@ -59,14 +59,24 @@ static GamePool MemoryPool = { .chunk = 1024 * 512, .cursor = 0, .length = 0, .m
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GameEngine::GameEngine() {
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std::vector<std::string> archiveFiles;
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if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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std::filesystem::exists(cube_path)) {
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archiveFiles.push_back(cube_path);
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const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
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#ifdef _WIN32
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AllocConsole();
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#endif
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if (std::filesystem::exists(main_path)) {
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archiveFiles.push_back(main_path);
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} else {
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GenAssetFile();
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archiveFiles.push_back(main_path);
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}
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if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
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std::filesystem::exists(sm64_otr_path)) {
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archiveFiles.push_back(sm64_otr_path);
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if (std::filesystem::exists(assets_path)) {
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archiveFiles.push_back(assets_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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@@ -187,6 +197,23 @@ GameEngine::GameEngine() {
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context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
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}
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void GameEngine::GenAssetFile() {
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auto extractor = new GameExtractor();
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if (!extractor->SelectGameFromUI()) {
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ShowMessage("Extractor", "No game selected.");
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return;
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}
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if (!extractor->ValidateChecksum()) {
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ShowMessage("Extractor", "Invalid checksum.");
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return;
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}
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if (!extractor->GenerateOTR()) {
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ShowMessage("Extractor", "Failed to generate OTR.");
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}
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}
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void GameEngine::Create() {
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const auto instance = Instance = new GameEngine();
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instance->AudioInit();
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@@ -421,6 +448,15 @@ uint32_t GameEngine::GetInterpolationFPS() {
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CVarGetInteger("gInterpolationFPS", 60));
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}
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void GameEngine::ShowMessage(const char* title, const char* message) {
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#if defined(__SWITCH__)
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SPDLOG_ERROR(message);
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, nullptr);
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SPDLOG_ERROR(message);
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#endif
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}
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extern "C" uint32_t GameEngine_GetSampleRate() {
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auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
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if (player == nullptr) {
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