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Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
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@@ -17,37 +17,37 @@ void Katina_LevelComplete(Player*);
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void Katina_SFTeamFlyTowardsCamera(Actor*);
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void SectorZ_LevelStart(Player*);
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void SectorZ_LevelComplete(Player*);
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void SectorZ_8019DD20(Actor*);
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void SectorZ_LevelCompleteCsUpdate(Actor*);
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void OvlI4_CallFunction(u32, void*);
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void Fortuna_UpdateEvents(Actor*);
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void Fortuna_8018BA2C(void);
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void Fortuna_LoadLevelObjects(void);
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void Bolse_UpdateEventHandler(Actor*);
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void Bolse_80191ED8(void);
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void Bolse_DrawDynamicGround(void);
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void Katina_BossSetup(Boss *);
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void Katina_UpdateEvents(Actor*);
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void Katina_Init(void);
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void SectorZ_80199900(Actor *, s32);
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void SectorZ_MissileExplode(ActorAllRange* this, bool shotDown);
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void SectorZ_Missile_Update(Actor*);
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void SectorZ_UpdateEvents(Actor*);
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void SectorZ_8019EA68(void);
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void SectorZ_LoadLevelObjects(void);
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void Fortuna_80188AD0(Actor*);
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void Fortuna_80188FE4(Actor*);
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void Bolse_80191054(Effect*);
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void Bolse_80191180(Effect*);
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void Bolse_801912FC(Boss*);
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void Bolse_80191AFC(Boss*);
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void Fortuna_Radar_Update(Actor*);
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void Fortuna_Radar_Draw(Actor*);
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void Bolse_Effect397_Update(Effect*);
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void Bolse_Effect397_Draw(Effect*);
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void Bolse_Boss311_Update(Boss*);
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void Bolse_Boss311_Draw(Boss*);
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void Katina_LaserEnergyParticlesUpdate(Effect*);
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void Katina_LaserEnergyParticlesDraw(Effect*);
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void Katina_BaseUpdate(Boss*);
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void Katina_Base_Draw(Boss*);
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void Katina_BossUpdate(Boss*);
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void Katina_BossDraw(Boss*);
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void SectorZ_8019E234(Actor*);
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void SectorZ_8019E3A8(Actor*);
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void SectorZ_Boss_Update(Boss*);
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void SectorZ_Boss_Draw(Boss*);
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void SectorZ_SpaceJunkUpdate(Actor*);
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void SectorZ_SpaceJunkDraw(Actor*);
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void SectorZ_GreatFoxUpdate(Boss*);
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void SectorZ_GreatFoxDraw(Boss*);
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#endif
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