mirror of
https://github.com/HarbourMasters/Starship
synced 2026-06-28 11:30:43 -04:00
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
This commit is contained in:
committed by
GitHub
parent
24e316a2b2
commit
c348962cab
@@ -26,12 +26,14 @@ void func_pause_800A3E00(void) {
|
||||
D_ctx_80177868 = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
D_ctx_80177868 = 2;
|
||||
gDrawMode = DRAW_UNK_7;
|
||||
gCsCamEyeX = gCsCamEyeY = gCsCamEyeZ = gCsCamAtX = gCsCamAtY = 0.0f;
|
||||
gCsCamAtZ = -10.0f;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if ((gControllerPress[0].button & START_BUTTON) || (gControllerPress[1].button & START_BUTTON)) {
|
||||
Audio_PlayPauseSfx(0);
|
||||
@@ -41,6 +43,7 @@ void func_pause_800A3E00(void) {
|
||||
gNextGameStateTimer = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (gNextGameStateTimer == 0) {
|
||||
gPlayState = PLAY_UPDATE;
|
||||
|
||||
Reference in New Issue
Block a user