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Float precision rendering
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@@ -493,7 +493,7 @@ void Matrix_ToMtx(Mtx* dest) {
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// Converts the Mtx src to a Matrix, putting the result in dest
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void Matrix_FromMtx(Mtx* src, Matrix* dest) {
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FrameInterpolation_RecordMatrixMtxFToMtx(src, dest);
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guMtxF2L(src->m, dest->m);
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guMtxF2L(src->mf, dest->m);
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}
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// Applies the transform matrix mtx to the vector src, putting the result in dest
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