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N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses
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/**
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* Used to reproduce recordings made from real N64 hardware
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* to accurately reproduce Cutscenes at the correct speed.
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* These recordings adjust gVisPerFrame during runtime to produce
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* the same behaviour as the original game.
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*/
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#ifndef N64_RECORD_H
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#define N64_RECORD_H
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#include "global.h"
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typedef struct Record {
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u8 vis;
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u16 frame;
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} Record;
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extern u8 gCarrierCutsceneRecord[200];
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void UpdateVisPerFrameFromRecording(u8* record, s32 maxFrames);
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void UpdateVisPerFrameFromRecording2(Record* record, s32 maxFrames);
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#endif
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