Fix planet texture scroll cache
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@ -2075,6 +2075,7 @@ void Map_Texture_Sphere(u8* textureDest, u8* textureSrc, f32* offset) {
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if (*offset > 95.0f) {
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*offset = 0.0f;
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}
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gSPInvalidateTexCache(gMasterDisp++, NULL);
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}
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void Map_Prologue_Update(void) {
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