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Merge branch 'audio_fixes_v2' of https://github.com/HarbourMasters/Starship into audio_fixes_v2
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@@ -83,11 +83,6 @@ void Lib_Texture_Mottle(u16* dst, u16* src, u8 mode) {
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u8* src8;
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s32 offset;
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// LTODO: Causes corruption in the map, there's probably a badly extracted texture
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if ((gGameState == GSTATE_MAP)) {
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return;
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}
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dst = LOAD_ASSET(dst);
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src = LOAD_ASSET(src);
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