mirror of
https://github.com/HarbourMasters/Starship
synced 2026-08-10 11:33:56 -04:00
Added support for EU audio
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@@ -101,7 +101,6 @@ s16 gAiBuffLengths[3];
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u32 gAudioRandom;
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u32 D_80155D88;
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volatile u32 gAudioResetTimer;
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u8 gVoiceLanguage = 0;
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u64 gAudioContextEnd[2];
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ReverbSettings D_800C74D0[2] = { { 1, 0x30, 0x3000, 0, 0 }, { 1, 0x40, 0x4000, 0xD000, 0x3000 } };
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+15
-13
@@ -3,6 +3,7 @@
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#include "sf64context.h"
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#include "audiothread_cmd.h"
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#include "audioseq_cmd.h"
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#include "port/Engine.h"
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void Audio_SetModulationAndPlaySfx(f32* sfxSource, u32 sfxId, f32 freqMod);
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s32 Audio_GetCurrentVoice(void);
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@@ -530,9 +531,9 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIndex, u8 channelId) {
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}
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break;
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case SFX_BANK_SYSTEM:
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if (AUDIO_EU) {
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if (GameEngine_HasVersion(SF64_VER_EU)) {
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if (entry->state == 2) {
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AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelId, 1, gVoiceLanguage);
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AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelId, 1, CVarGetInteger("gVoiceLanguage", 0));
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}
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}
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if (sSfxChannelLayout == SFXCHAN_3) {
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@@ -2398,7 +2399,7 @@ void Audio_StopPlayerNoise(u8 playerId) {
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break;
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case FORM_LANDMASTER:
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sfxId = NA_SE_TANK_ENGIN;
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if (AUDIO_EU) {
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if (GameEngine_HasVersion(SF64_VER_EU)) {
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Audio_KillSfxBySourceAndId(gPlayer[playerId].sfx.srcPos, NA_SE_TANK_GO_UP);
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}
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break;
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@@ -2728,13 +2729,14 @@ void Audio_KillAllSfx(void) {
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}
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void Audio_SetVoiceLanguage(u8 language) {
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gVoiceLanguage = language;
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if (gVoiceLanguage == 0) {
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
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} else {
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// 0x42 sets voice language to Lylat ?
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO_LYLAT, -1, 1);
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switch (language) {
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case 0:
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default:
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
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break;
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case 1:
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO_LYLAT, -1, 1);
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break;
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}
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}
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@@ -2755,7 +2757,7 @@ void Audio_InitSounds(void) {
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Audio_ResetSfxChannelState();
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Audio_ResetActiveSequencesAndVolume();
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Audio_ResetSfx();
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if (AUDIO_EU) {
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if (GameEngine_HasVersion(SF64_VER_EU)) {
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AUDIOCMD_GLOBAL_SYNC_LOAD_SEQ_PARTS(NA_BGM_VO_LYLAT, 0);
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}
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
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@@ -2767,8 +2769,8 @@ void Audio_RestartSeqPlayers(void) {
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s32 pad2;
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u16 fadeIn = 1;
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if (AUDIO_EU) {
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if (gVoiceLanguage == 0) {
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if (GameEngine_HasVersion(SF64_VER_EU)) {
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if (CVarGetInteger("gVoiceLanguage", 0) == 0) {
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO, -1, 1);
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} else {
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Audio_StartSequence(SEQ_PLAYER_VOICE, NA_BGM_VO_LYLAT, -1, 1);
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@@ -5,7 +5,6 @@
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#include "assets/ast_audio.h"
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#include "port/Engine.h"
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#include "endianness.h"
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#include "port/Engine.h"
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#include "port/resource/loaders/AudioLoader.h"
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s32 D_80146D80;
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@@ -542,6 +542,15 @@ int GameEngine::ShowYesNoBox(const char* title, const char* box) {
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return ret;
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}
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bool GameEngine::HasVersion(SF64Version ver){
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auto versions = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions();
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return std::find(versions.begin(), versions.end(), ver) != versions.end();
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}
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extern "C" bool GameEngine_HasVersion(SF64Version ver) {
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return GameEngine::HasVersion(ver);
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}
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extern "C" uint32_t GameEngine_GetSampleRate() {
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auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
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if (player == nullptr) {
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@@ -10,6 +10,12 @@ struct GamePool {
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void* memory;
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};
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typedef enum {
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SF64_VER_US = 0x94F1D5A7,
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SF64_VER_EU = 0x6EE9ADE7,
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SF64_VER_JP = 0x3728D3E1
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} SF64Version;
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#ifdef __cplusplus
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#include <vector>
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#include <SDL2/SDL.h>
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@@ -45,6 +51,7 @@ class GameEngine {
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static int ShowYesNoBox(const char* title, const char* box);
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static void ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type = SDL_MESSAGEBOX_ERROR);
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static bool HasVersion(SF64Version ver);
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};
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extern "C" void* GameEngine_Malloc(size_t size);
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@@ -56,6 +63,7 @@ extern "C" void* GameEngine_Malloc(size_t size);
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#else
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#include <stdint.h>
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bool GameEngine_HasVersion(SF64Version ver);
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void GameEngine_ProcessGfxCommands(Gfx* commands);
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float GameEngine_GetAspectRatio();
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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@@ -14,6 +14,8 @@ std::unordered_map<std::string, std::string> mGameList = {
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{ "f7475fb11e7e6830f82883412638e8390791ab87", "Star Fox 64 (U) (V1.1) (Uncompressed)" },
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{ "9bd71afbecf4d0a43146e4e7a893395e19bf3220", "Star Fox 64 (J) (V1.0)" },
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{ "d064229a32cc05ab85e2381ce07744eb3ffaf530", "Star Fox 64 (J) (V1.0) (Uncompressed)" },
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{ "05b307b8804f992af1a1e2fbafbd588501fdf799", "Star Fox 64 (E) (V1.0)" },
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{ "09f5d5c14219fc77a36c5a6ad5e63f7abd8b3385", "Star Fox 64 (E) (V1.0) (Uncompressed)" },
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};
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bool GameExtractor::SelectGameFromUI() {
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@@ -107,6 +107,10 @@ static const char* filters[3] = {
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"Linear", "None"
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};
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static const char* voiceLangs[] = {
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"Original", /*"Japanese",*/ "Lylat"
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};
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void DrawSettingsMenu(){
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if(UIWidgets::BeginMenu("Settings")){
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if (UIWidgets::BeginMenu("Audio")) {
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@@ -166,6 +170,21 @@ void DrawSettingsMenu(){
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ImGui::EndMenu();
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}
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if(GameEngine::HasVersion(SF64_VER_EU)){
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UIWidgets::Spacer(0);
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if (UIWidgets::BeginMenu("Language")) {
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if (UIWidgets::CVarCombobox("Voices", "gVoiceLanguage", voiceLangs,
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{
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.tooltip = "Changes the language of the voice acting in the game",
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.defaultIndex = 0,
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})) {
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Audio_SetVoiceLanguage(CVarGetInteger("gVoiceLanguage", 0));
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};
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ImGui::Dummy(ImVec2(ImGui::CalcTextSize(voiceLangs[0]).x + 55, 0.0f));
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ImGui::EndMenu();
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}
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}
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UIWidgets::Spacer(0);
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if (UIWidgets::BeginMenu("Controller")) {
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