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https://github.com/HarbourMasters/Starship
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extern "C" fix for windows builds
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@@ -821,9 +821,9 @@ void AudioLoad_Init(void) {
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gAudioResetTimer = 0;
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for (i = 0; i < gAudioHeapSize / 8; i++) {
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*((u64*) gAudioHeap + i) = 0;
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}
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// for (i = 0; i < gAudioHeapSize / 8; i++) {
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// *((u64*) gAudioHeap + i) = 0;
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// }
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clearContext = gAudioContextStart;
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dwordsLeft = ((uintptr_t) gAudioContextEnd - (uintptr_t) gAudioContextStart) / 8;
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