diff --git a/src/overlays/ovl_i4/fox_sz.c b/src/overlays/ovl_i4/fox_sz.c index cf9b21a7..9d166ea1 100644 --- a/src/overlays/ovl_i4/fox_sz.c +++ b/src/overlays/ovl_i4/fox_sz.c @@ -150,21 +150,21 @@ void SectorZ_Missile_Update(Actor* this) { SectorZ_80199900(this, 0); gCameraShake = 25; gBosses->dmgType = 100; - if ((gPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN)) { - gPlayer->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; - gPlayer->csState = 0; + if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN)) { + gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; + gPlayer[0].csState = 0; gActors->state = -0x7960; return; } } if (((fabsf(this->fwork[6] - this->obj.pos.z) < 2000.0f) && - (((gPlayer->cam.eye.z < 0.0f) || (D_edisplay_801615D0.y < 0.0f)) || - (gPlayer->state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR))) && - (((gPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer->state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR)) || - (gPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN))) { - gPlayer->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; - gPlayer->csState = 100; + (((gPlayer[0].cam.eye.z < 0.0f) || (D_edisplay_801615D0.y < 0.0f)) || + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR))) && + (((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_GFOX_REPAIR)) || + (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN))) { + gPlayer[0].state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE; + gPlayer[0].csState = 100; gActors->state = -0x7960; } }